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Algorithms (Teach Yourself)

Algorithms (Teach Yourself)

List Price: $12.95
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Product Info Reviews

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Rating: 2 stars
Summary: Very old; refers to Pascal; uses obscure notation
Review: I've taken only one course in programming (C++) and was hoping this book would provide me with a better understanding of algorithms. My biggest problem with this book is that they use their own notation based on older programming languages (such as Pascal) - I had a hard time moving from a C++ way of thinking to figuring out how they were expressing the same thing. It didn't work for me because of this... This book looks as if its over 25 years old and is very British. It has some odd English colloquialisms and is written for an English audience. I really don't think - in an object-oriented world, I could recommend this book - if you tried to move to C++ from this, you'd be very confused.

Rating: 5 stars
Summary: Do you want to learn to write computer games?
Review: You know all those game players out there spending their quarters to play video games?

The people who wrote those games started out with books like this one.

Get this book and try writing your own sort algorithms, use the bubble sort, the ripple sort, and then when you've got them down pat, learn the shell sort and the tree sort.

You would think that sorting is boring, but you'd be surprised how useful they become when you want to design a game or puzzle using the computer.

And, when you learn tricks to tweak those skills, you'll be several steps closer to selling a game to Nintendo.

Get this book, and learn some good and useful programming techniques.

John Author of the first "Microcomputer Star Trek game" (released for the TRS-80 in 1978). Before 1978, you could only play Star Trek on teletypes and mainframes.


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