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Rating: Summary: 2D/3D Graphics and Splines - System and Source Code Review: The Graphics Draw program provides the source code and documentation for a fully functional and tested graphics application. A broad range of graphics procedures are included that are available for study and reuse. Procedures include various 2D algorithms such as 2D line clipping using the Sutherland-Cohen algorithm, 2D circles using the Bresenham algorithm, 2D plot rotation, 2D polygon fill using the Seed Fill algorithm, and 2D line clipping using an arbitrary polygon window using the Cyrus-Beck algorithm, among others. Moreover, several 3D algorithms are integrated including 3D parametric lines, various 3D transformations including world to center-of-projection and canonical-to-perspective transformations, along with other useful options. In addition, seven types of splines are included, namely, Hermite, Bezier, Basis Spline, Tension Spline, Tension Bias Spline, Catmull-ROM Interpolating Spline, and the Cardinal Tension Interpolating Spline.
Rating: Summary: Source Code for 2D and 3D Graphics Functions Review: This new book, 2D/3D Graphics and Splines, presents the new graphics system known as the Graphics Draw program. This innovative program includes several of the most used graphics applications and projections. The full source code listing is included. For graphics students and engineers, this work is invaluable...
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