Home :: Books :: Computers & Internet  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet

Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
3D Graphics Programming for Windows 95 (Microsoft Programming Series)

3D Graphics Programming for Windows 95 (Microsoft Programming Series)

List Price: $34.95
Your Price:
Product Info Reviews

<< 1 >>

Rating: 1 stars
Summary: This book filled a badly needed gap!!!
Review: I found that the one chapter on the Direct3D Imediate mode ok, but slim. The rest of the book was very simplistic. Most of the samples are very basic and never cover more advanced topics in full. Not recommended for serious developers looking for a Direct3D Imediate mode book. This is for the beginner, looking for a quick way into 3d graphics and not interested in many of the details of DirectX. Regardless of quality, it still only lightly covers DirectX 2, 4 versions out of date. Wait till the next pressing...

Rating: 3 stars
Summary: Good for beginners, but really out of date...
Review: I found that the one chapter on the Direct3D Imediate mode ok, but slim. The rest of the book was very simplistic. Most of the samples are very basic and never cover more advanced topics in full. Not recommended for serious developers looking for a Direct3D Imediate mode book. This is for the beginner, looking for a quick way into 3d graphics and not interested in many of the details of DirectX. Regardless of quality, it still only lightly covers DirectX 2, 4 versions out of date. Wait till the next pressing...

Rating: 1 stars
Summary: This book filled a badly needed gap!!!
Review: Nigel thompson created a wrapper based on a wrapper based on two other wrappers... there's wrappers everywhere!!! This book belongs only to my garbage can!!! It teaches you nothing about DirectX/Direct3D; it only teaches you not to judge a book according to its cover. A nonsense book with a nice cover.

Rating: 1 stars
Summary: Wrappers belong in the trash, as does this book...
Review: The good and bad of this book is that it gives you a hunk of code to start with for 3d graphics. He provides documentated wrapper classes for DirectX. If you want the DirectX implementation hidden this is a good thing. If you want to put your efforts into understanding the "Real Deal" this is a digression.

Rating: 4 stars
Summary: Great book for beginning 3ders and game programmers
Review: This is a good book on 3d programming for beginnersand has good samples. Doesn't go much into immediatemode but thats ok because other books currently written don't either. Has game type fundamental programming like sprites and has good examples of using mfc and wrappers. Great book for starting out on until direct3d gets more accepted and more info comes out on this subject.


<< 1 >>

© 2004, ReviewFocus or its affiliates