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Rating:  Summary: The entry point for OpenGL programmers Review: I am an experienced graphics programmer an I have found this book to be the absolute bible for OpenGL programming. To all the readers I would suggest to pay an special attention to chapter 3. The camera analogy made by the authors conatins perhaps the most clarifying paragraphs along the book. This book covers all aspects about 3D application programming and OpenGL. It is so easy to go through it in a progressive fashion that no one should find any difficutlties in becoming a real expert 3D programmer. The chapters devoted to avanced rendering techniques make things to appear so simple... So lots of ins for the whole book. The only out I have found along it, is that it looks pretty much like the OpenGL specification, and for those readers without a good background of programming and windowing might be a little difficult to understand how opengl relates to X windows or Windows NT. Anyway, thanks to the authors for this text. I guess that Mr Kempf isn't going to have the things easy with his 'Official Guide to learning OpenGL release 1.1'. I wish him the best luck in the world. Javier Velasco (SPAIN)
Rating:  Summary: The first OpenGL book to get Review: Regardless of what other OpenGL books you get, the Red Book is the place to start. Get the latest version for OpenGL 1.1. Comprehensive review of entire API, and how to do all the basics.
Rating:  Summary: Great API reference Review: This book is a fantastic reference to OpenGL, Glut and Glu APIs. Even if you didn't want to do Computer Graphics with OpenGL - the Glut and Glu APIs are fantastic in their own right. This book rocks - what you can't figure out directly is given in clear and meaningful examples.What says it best: At the end of the semester I didn't try to sell it to the college bookstore!
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