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The C++ Graphics Programming Handbook

The C++ Graphics Programming Handbook

List Price: $39.95
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Product Info Reviews

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Rating: 3 stars
Summary: Good reference but coding techniques lack.
Review: I found this book to be slightly less than useful when I began graphics programming. Some of the programming techniques employed are not very good. for instance, instead of scan-line converting a polygon (fast) to fill in polygons, he uses a flood fill (SLOW)

However, as I moved into higher resolution modes I found the tables dealing with VESA modes and DOS subroutines, etc. to be an invaluable resource.

For the excellent reference material on VESA, it deserves 3 stars. However, if you are a beginner I recommend a book by Andre LaMothe for graphics.

Rating: 3 stars
Summary: Good reference but coding techniques lack.
Review: This book is out of date because it deals with VESA cards not PCI cards.Also, It uses a very slow method in programming the high resolution modes. There is no explanation for the code written in the book. The programs in the CD involved doesn't work well.

Rating: 2 stars
Summary: Out Of Date
Review: This book is out of date because it deals with VESA cards not PCI cards.Also, It uses a very slow method in programming the high resolution modes. There is no explanation for the code written in the book. The programs in the CD involved doesn't work well.

Rating: 1 stars
Summary: Very disappointing. Not recommended.
Review: This book is out-dated, and irrelevant to modern-day graphics programming techniques. Furthermore, the title is mis-leading as the contents are primarily C-based rather than C++. The reader is extremely disappointed with this selection, and would urge programmers to look elsewhere for graphics programming information.


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