Rating: Summary: Great Book for Intermediate Flashers Review: As a 14-year-old intermediate flasher, I found this book great for those of you who know the basics of flash (tweening, movie clips, etc.) but want to learn more about actionscripting. The beginning was great and very clear. You don't even really need to use the actual Flash program until halfway through the book where it reinforces what you've learned with workshops. It does become kind of slow near the end of the Foundation part, but picks up again when you reach the tutorials. I recommend this book to anyone who wants to move on to more advanced flashing.
Rating: Summary: thank god for Phillip Kerman Review: I think this book may be more in the picture for those people who wants to start with actionscript, also he puts a great deal in making his writing down to earth for normal people and adds some humor on it also, I have this book and this is the one which made me going on actionscript, after this one you can take evry advanced book on actionscrip. thumbs up, thanks Phillip
Rating: Summary: To soon Review: I'm sorry I bought this book! Because it's so good! And now the MX version is out, but I already have the Flash 5 one! Anybody wants to buy it off me, so I can get the new issue? ;-)
Rating: Summary: An excellent book for learning actionscripts Review: If you want to learn actionscripts properly, this is the right book for you. The book is very systematic and teaches the reader step by step on how to approach Flash 5 actionscripts. It begins with a review and discussion of programming concepts, issues and then go into a more in-depth of each topic. This book will not show how to do all the "cool" stuff like a lot of other Flash books, but remember to do all the "cool" interactive stuff in Flash 5, you've got to have a firm grasp on programming concepts. The topics covered in this book are: (1) Basic Programming - Terminology, Events, Data Types and variables, (2) Programming Structures - Statements, Expressions, Operators, Loop, conditional statements, (3) Debugging, (4) movie clip object, (5) functions, (6) selecting text, trapping keys and Manipulating STrings, (7) Arrays, (8) Objects, (9) Homemade objects, (10) Smart Clips, (11) Interface with External Data...and many many more workshops. Needless to say, this book is an invaluable tool for becoming good in Flash 5 actionscripts! Good luck and enjoy!
Rating: Summary: WOW - Buy it Buy it Buy it! Review: If you're looking for a book with lots of pictures and fluff this is not the book for you. But if you're actually interested in learning to program ActionScript this is the first and only book you should buy. Phillip Kerman explains everything in a clear understandable way and approaches the ideas of good programming as opposed to bad as well as the actual language itself. This alone will save you hours of re-doing what you've already done. Phillip gets you thinking like a programmer (a fairly new concept to a lot of designers trying to make their Flash more interactive.) Learn to design completely independent re-usable interfaces so that not only are you developing advanced interactive web-applications, you're also building a library of sample re-usable building blocks that you can re-use over and over. Even if you're new to the language, take some tutorials online to get the basics and then buy this book. Read it and do the tutorials in it and soon you will be programming like a professional in no time. This is the best book on ActionScripting period! and I own 16 books on Flash Development!
Rating: Summary: This book has done the IMPOSSIBLE! Review: It has taught me Actionscript. I finished Phillip Kerman's "Learn Flash 5 in 24 Hours" a few weeks ago, gave it raving reviews, and then started this one. At first, I didn't know it was the same author, but the foreward gave me a nice surprise. This guy is a great teacher. Don't underestimate this review. I hold him in the same regard as Danny Goodman and his remarkable books on JavaScript. Kerman is a natural. I have about 20 Flash 5 books, and the best ActionScript books are "ActionScripting in Flash" and the Oreilly "Definitive Guide". Get the rest of the info and tutorials on the Web. Once you've read these books, and practice every day, you'll be making great interactive Flash projects in no time. I promise.
Rating: Summary: Kerman's Actionscripting is well worth the money. Review: Just so review readers know where I'm coming from, I'm one of those "Actionscript gurus" who speaks, teaches, researches, freelances, and writes about very advanced Actionscript topics. I usually don't even look at beginner-level books even though they send me copies, but I received a recommendation to read through "Actionscripting in Flash". For two years, I've heard the same question on newsgroups, forums, websites, email, etc.: "I don't know any programming, but I want to get into Actionscript. Can you show me how to use Flash and Actionscript?" Usually, I have to point newbies to my list of favorite tutorials scattered throughout the web, and write them a list of concepts to learn in the proper order. The most difficult concept to relate is that Flash programming is more than traditional programming, and requires a somewhat different perspective on the significance of scripting languages in a vector-based animation environment. There's a lot of essential knowledge scattered among various sites and books. If anyone asks me again (and they will), now I've got a simple answer... get Kerman's book and call me a few weeks later :-) I've never posted any reviews on Amazon before, but I wanted to post a professional's review to reaffirm that this is a very thoughtfully prepared text that you will appreciate within the first two chapters and on through the last page. Kerman's hard work definitely pays off in the overall quality of his explanations. The first half of the book teaches all the important subjects in Actionscript, while the second half makes you apply what you learned in real-world projects. Either half would be worth the price of this book, IMHO, and the progression of difficulty smooths out the erratic learning curve faced by Actionscript newcomers. Show me an author who devotes a whole chapter to DEBUGGING (not always easy in Flash) and I'll show you someone who really cares about quality. This book is a breath of fresh air to the introductory levels of Flash. -S
Rating: Summary: Clone this author! The BEST actionscript book I've read! Review: This is the first book I've read by Phillip Kerman. I will now go hunt for his next one - or all of them, to be honest! This book doesn't learn You any Flash or design, but it gives You everything You need to know about actionscripting. Tastefully presented and easy to read. If You are the perfect object oriented programmer - You could skip some chapters, but if You're just an "almost" perfect programer in object oriented languages - this book will give You the last skills that makes You perfect! Yes it really does not only cover actionscripting - it gives You a visual and very educational lesson in object oriented programing.
Rating: Summary: Your key to the magic of ActionScripting. Review: Using Flash without ActionScripting unleashes only two fifths of the power of Flash. However, writing good scripts and understanding how to harness that power and move beyond Flash may be intimidating to non-programmers. Phillip Kerman is your guide. If you do none of the lessons in the back and just review the foundation, this book is well worth the time and the price. Couple this with Colin Moock's Definitive Guide and you have the core of your ActionScript Library.
Rating: Summary: Not just actionscript Review: With this book, you learn the basics of all programming languages. Javascript and ASP are the big ones (besides Actionscript, of course), but how to use functions, arrays, and parameters will set you up, and get you programming in no time. The book is good. Simple as that.
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