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Building a 3d Game Engine in C++

Building a 3d Game Engine in C++

List Price: $39.95
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Product Info Reviews

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Rating: 1 stars
Summary: Total, Utter, Crap
Review: Back when I was a lot younger I had just enough money to buy a single programming book. That didn't happen very often. Long story short ... I bought this completely worthless book. This is absolutely the worst programming book I've ever seen.

Brian Hook decided to print out his retarded cousin of a "game engine" and sell it to the unsuspecting. After all, how else was he supposed to make any money from this Cleveland Steamer of an engine.

Only buy this book if you intend to coat it in dog feces and fling it through Brian Hook's living room window.

This guy makes Andre Lamothe looks like the kind of guy that DOESN'T walk around all day in a Blade outfit.

[...]
All of the articles written by Brian Hook are rated the lowest of any on the page.

Rating: 4 stars
Summary: Not too bad...
Review: I don't know why some of these other losers are so upset that the book didn't show them how to write a game. If they'd bothered to read the title, they'd know that it never claimed it would do that. Instead it claims that it will teach them to build a 3d Gaming ENGINE!!! An Engine, NOT A GAME!!!

When viewed from the perspective of teaching you how to build an ENGINE, it succeeds quite well. I liked the fact that he explained why he used some features of the C++ language but not others. His explanation of fixed point arithmetic in particular was enlightening, as some of the implications of its use aren't immediately apparent.

All in all, I thought it was an informative book.

Rating: 5 stars
Summary: Got me started
Review: I had absolutly no idea about 3D or even 2D rendering before I read this book, the informitave layout and easy to understand way of writing made it easy for me (a begginer) to comprehend. Although out of date I would reccomend this book to anyone wishing to start learning about 3D graphics in C++.

Rating: 5 stars
Summary: Got me started
Review: I had absolutly no idea about 3D or even 2D rendering before I read this book, the informitave layout and easy to understand way of writing made it easy for me (a begginer) to comprehend. Although out of date I would reccomend this book to anyone wishing to start learning about 3D graphics in C++.

Rating: 4 stars
Summary: It is a good book
Review: I purchased this book in 1995 when I was migrating from C to C++. Stepped through the code in the debugger, and put it aside, as it was for DOS, and I wanted to have a real Window, not DOS screen. Later, with Charles Petzold's "Programming Windows" help, I ported 3D engine DOS code to Windows31 and it worked, but I have to adapt it to the Windows events/kbd/mouse processing. Now in 6 years I recompiled the Windows 31 version on Windows 2000 Advanced Server in VS.NET Beta1 - it compiles and runs(!). I am learning C# these days, and will try to re-write Brian's engine in C#. My point is that the ideas of 3D engine experssed in this book are fundamental, as they are absorbed from the knowledge of many talented people named in the book. The bulk of engine design and the code is solid, it just takes time and patience to gain necessary experience to understand the engine, adopt it to the event-driven model, and move it to the platform of your choice. Overall book is worth the money spent for those who want to learn the core of 3D programming.

Rating: 5 stars
Summary: A++
Review: If your are an experience C++ programmer, intrested in 3d tech, this book will fall apart quite rapidly from over-reading. I like his style, and his code is to the point. Advanced only. This book is not for novice programmers. I feel good for brian, whom probably made a killing off those thousands of teen superstar coders who didn't read the title ;) Anyways, if you are a intelligent individual with lots of (advanced)code under there belt, and is willing to work like a MF, this is an execellent book, and is an entry point into the field.

Rating: 5 stars
Summary: Good 3d engine is very useful into embeded system
Review: Tell you 3d thory and 3d texture mapping.
you must use BC++4.5(under windows98 ME)to compile and link it.
The whole code can help you building your own 3d system.
If you are 3d programmer ,must buy it...


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