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3D User Interfaces With Java 3D

3D User Interfaces With Java 3D

List Price: $49.95
Your Price: $32.97
Product Info Reviews

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Rating: 3 stars
Summary: Not to learn 3D
Review: I am more then half way threw this book and have found very little to help learn Java3D. Instead it looks at strategies and goes threw a long-winded discussions about basic issues. So I believe if you are new to Java3D it will be no use to you or if you have experience it will be a boor.

Rating: 4 stars
Summary: Useful also for beginners
Review: I found this book suit my needs as a 3d GUI beginner perfectly. The book covers basic 3d GUI techiques but more importantly presents a the design of a basic 3d GUI tool set. The many acronyms are annoying I have to say.

Rating: 4 stars
Summary: Pioneering work
Review: If you are expecting to learn Java 3D programming, then you won't find much help from this book. This book is talking about the pioneering idea of '3D Virtual world for user interaction', instead of the current '2D GUI'. There are more principles than implementations in this book, which is the way I like. I will not use Java 3D to build any real applications, but Java 3D is purer and easy to grasp the concept than OpenGL or DirectX.
I guess many of the code and concepts of the book is coming from a research project on 3D user interaction, in Rice University. This book is a little bit too much focused on this special 3D framework.
And I don't like the writing style of the author. This book is somewhat difficult to read (I am a foreigner), the author uses lenghy words to describe a simple idea, and most times in a objective manner instead of a subjective manner, lists a lot of fact without giving a good reasoning. The reason for such a writing style maybe also because this book is comming from the result of a research project.
Bottom line: This book is excellent for who already have some 3D programming and OO pattern design background, and want to build/study next generation user interactive method. Currently not much people think 3D GUI is important, but I believe 5 years later VR, 3D GUI will become more and more popular. This book is really a pioneering work.

Rating: 4 stars
Summary: Pioneering work
Review: If you are expecting to learn Java 3D programming, then you won't find much help from this book. This book is talking about the pioneering idea of '3D Virtual world for user interaction', instead of the current '2D GUI'. There are more principles than implementations in this book, which is the way I like. I will not use Java 3D to build any real applications, but Java 3D is purer and easy to grasp the concept than OpenGL or DirectX.
I guess many of the code and concepts of the book is coming from a research project on 3D user interaction, in Rice University. This book is a little bit too much focused on this special 3D framework.
And I don't like the writing style of the author. This book is somewhat difficult to read (I am a foreigner), the author uses lenghy words to describe a simple idea, and most times in a objective manner instead of a subjective manner, lists a lot of fact without giving a good reasoning. The reason for such a writing style maybe also because this book is comming from the result of a research project.
Bottom line: This book is excellent for who already have some 3D programming and OO pattern design background, and want to build/study next generation user interactive method. Currently not much people think 3D GUI is important, but I believe 5 years later VR, 3D GUI will become more and more popular. This book is really a pioneering work.

Rating: 1 stars
Summary: Not written to learn java3D but the authors own framework.
Review: The author sure knows how to write java 3D programs. But he
uses his own framework that is very difficult to understand
if you are not an expert in java 3D. For example, the overlay
method works fine in the authors examples, but I had a very
hard time implementing it in my own code. I wished he could
explained how and why he made his code this way.

Rating: 1 stars
Summary: Not written to learn java3D but the authors own framework.
Review: The author sure knows how to write java 3D programs. But he
uses his own framework that is very difficult to understand
if you are not an expert in java 3D. For example, the overlay
method works fine in the authors examples, but I had a very
hard time implementing it in my own code. I wished he could
explained how and why he made his code this way.

Rating: 4 stars
Summary: Useful concepts
Review: This book is full of theories about 3D worlds and Java 3D. Lacking a lot of code description i.e. The author doesnt even go through his own source samples provided in the book, describing what the code will do. (If u want to do PHD in 3D interface maybe this book will help, but definetely not much use for developers)

The only good thing is that you have a lot of source code as samples and will have to explore yourself how he is doing different things in that code.

And with that price, I think atleast a CD-ROM should have been included.

Very disappointed with this book.

Rating: 1 stars
Summary: Java3D tutorial more helpful
Review: This is not a good book for learning Java3D. The author buries Java3D in so many layers of his own code that you can't even recognize it. The one useful idea I got from the book was to not compile the scene graph so that I can add and delete objects from the scene during run time. Skip this book, the Java tutorial is better and its free!


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