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Rating: Summary: A good 3D Graphics Programming Resource Review: 3D Graphics Programming: Games & Beyond, is an in depth look at the world of 3D Programming if you are just interested in creating 3D graphics for video games or just to pass some time. However, it is not just a great book for the graphics programming rookie, this book is also a great source for intermediate and advanced programmers. I highly recommend this title for young programmers.
Rating: Summary: Pretty Good, but not very deep Review: I bought this book and I did find it very helpfull in understanding the basic concepts behind 3D graphics. It even has little code snippits here and there, but not a lot of them. I was dissapointed though, at the lack of any real algorithims or practical applications found in the book. It is more of a summary of 3D theory then a real guide. I think this book would be best used as a companion along with a more in-depth book, so you could refer to this one when the more complicated book gets confusing.
Rating: Summary: A hands on approach to learning Graphics Programming Review: Savchenko does a great job of clearly illustrating the fundamentals of 3d graphics programming. I was particularly impressed with the author's clear and understandable mathematical representations of 3d modelling (linear algebra with a touch of calculus). I will continue to use this book as a solid reference. Don't expect to find a lot of programming or code within the book; Savchenko tends to focus on the theoretical. The information presented is useful for building a foundation of knowledge with which to connect the multitude of concepts required to program in 3d. The CDROM contains some very good examples. I would have preferred to see examples using the OpenGL or DirectX library, however, the 3Dgpl library, included, does the trick.
Rating: Summary: Not so pretty, but lots of good content Review: This book is a great value -- it covers quite a bit of ground in a thin, relatively inexpensive book. While lacking the visual appeal and beautiful color foils of Foley and Van Dam's massive work, this book provides lots of valuable information.
Rating: Summary: Not so pretty, but lots of good content Review: This book is a great value -- it covers quite a bit of ground in a thin, relatively inexpensive book. While lacking the visual appeal and beautiful color foils of Foley and Van Dam's massive work, this book provides lots of valuable information.
Rating: Summary: Excellent: A MUST for beginners Review: This book is perhaps the best book I found to date about 3D programming. If you've read all the other books and understood the concepts but still wondered how things works in the mathematical background - get this book. Where most other books tend to overcomplicate topics and go into too much detail - this book provides just enough details and easy to understand examples. If you've ever wondered about: 3D Tranformation, Texture Mapping, Lighting, Modeling, Clipping, Rasterization - read this book first - it will provide a very well rounded introduction and understanding for thse concepts - all of which are essential to 3D programming. Savchenko breaks down the concepts into easily digestable parts so you don't get overwhelmed with big words and useless details.
Rating: Summary: This book is awesome! Review: This is a great book. It is for beginners. It assumes some math background. And is discusses the fundamental concepts that apply to graphics development in a platform independent manner. However, there is a great implementation of a game engine (3dgpl) that supports multiple platforms, so you can see the concepts at work. I love it. After this book, I plan on reading a few more advanced books on game development, OpenGL and DirectX. This book is where to start.
Rating: Summary: This book is awesome! Review: This is a great book. It is for beginners. It assumes some math background. And is discusses the fundamental concepts that apply to graphics development in a platform independent manner. However, there is a great implementation of a game engine (3dgpl) that supports multiple platforms, so you can see the concepts at work. I love it. After this book, I plan on reading a few more advanced books on game development, OpenGL and DirectX. This book is where to start.
Rating: Summary: THE book for beginners Review: This is an exlenet book if u starting out with computer graphics. It takes you through the basic principles of CG and rasterezation of primitives and only than goes into 3d. But if you are looking for some cool GI and NURBS programming techniques this isn't the book for you. This book does it's job well
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