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3D User Interfaces : Theory and Practice

3D User Interfaces : Theory and Practice

List Price: $64.99
Your Price: $55.45
Product Info Reviews

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Rating: 5 stars
Summary: Sweeping survey
Review: A fortnight ago, at the Siggraph 2004 convention in Los Angeles, Addison-Wesley had a booth with many of their graphics books. This book was garnering a fair amount of interest. Now that I've had a chance to read it, I can see why.

It is a lucid explanation of how to design three dimensional user interfaces. The authors summarise a vast body of work done in past decades. Plus, unlike perhaps some books that might focus on only US research, they show the global scope of the effort.

Being a text on 3D graphics, you might expect considerable maths. There is indeed some, including a brief description of quarternions. But the amount of maths is deliberately downplayed. Enough is used to impart a basic flavour in certain sections. However, the general tenor of the book is at a higher level of design.

Many serious issues remain unresolved. The book shows you what these are. Very helpful if you are in this field. Especially for newcomers.

Rating: 5 stars
Summary: Academic overview of the field
Review: I hope nobody takes academic in the negative sense. This is fascinating book that provides an overview of all of the different hardware and software techniques in the 3D user interface world. And it does a very capable job of using a combination of images and text to describe the technologies. It's academic in two regards; first, it's written like a paper, and second that it has little in terms of practical implementation.

Frankly I doubt you could go far beyond the academic in an overview of a field that is this broad and this early in it's development. What this book does do is provide some real incentive to enthusiasts and developers to evaluate and combine these technologies. I thoroughly recommend this book to anyone who is in the field or has an interest in it.


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