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Opengl Programming Guide: The Official Guide to Learning Opengl, Version 1.1

Opengl Programming Guide: The Official Guide to Learning Opengl, Version 1.1

List Price: $46.95
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Product Info Reviews

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Rating: 5 stars
Summary: GLUT BUY!
Review: as a winNT programmer, i broke my teeth trying to understand OpenGL with the use of the MSDN library. although the MSDN library does offer a few tech articles about how to begin using the NT port of OpenGL, it does a poor job at explaining the basics of OpenGL. moreover, in the best of microsoft tradition, the WGL functions (win32 to openGL interface) are cumbersome and very unintuitive and make the learning process almost impossible. this book on the other hand, throws you into the water by releaving you of all the annoying initialization details and technical details that you would only want to know once you have a feel for the OpenGL API. this is done with the use of the GLUT library. while it is true that GLUT is not the most efficient way to write openGL code, it is better to start learning openGL using GLUT then to have to understand each and every detail of openGL architechture before you can draw one vertex. this is an easy escape. I am most pleased with this book and cant wait to finish it... go fetch...

Rating: 5 stars
Summary: Simply best place to learn OpenGL
Review: As consumer grade 3D accelerators began to support the OpenGL ICD many Win32 programmers are using the OpenGL 3D API to develop real-time 3D applications. This new breed of OpenGL developers are looking for a good place to start. The Offical Guide to Learning OpenGL (also refered to as "the redbook") is that starting place.

Mason Woo and the OpenGL Review Board, along with other contributors walk the reader though well thought out example programs and explain in detail each OpenGL function call. The chapters are well organized, and authors take a complete platform independate approach to OpenGL. An excellent choice for a college text book on the subject of real-time 3D graphic programming.

The only other book to be considered is the OpenGL SuperBible, but it's poorly organized in comparison and focuses only on the Win32 platform. This book should only be considered if the reader is new to programming and needs to be walked though setting up the development enviroment (such reads should consider going back and learning more about their IDE before venturing into OpenGL programming anyway)

For overall content, reference and presentation the OpenGL Programming Guide is the best book I've read covering any API.

Rating: 5 stars
Summary: good
Review: For my graphics course, the students were expected to learn OpenGL and implement a feature-rich 2D draw program in week #1, and an even more feature-rich 2D+3D program in week #2. This book provided the tutorials needed to learn the material, plus lots of good advice, and of course, lots of good sample code!

Rating: 5 stars
Summary: Great for self-study
Review: For my graphics course, the students were expected to learn OpenGL and implement a feature-rich 2D draw program in week #1, and an even more feature-rich 2D+3D program in week #2. This book provided the tutorials needed to learn the material, plus lots of good advice, and of course, lots of good sample code!

Rating: 5 stars
Summary: Strong Buy ! A 3D image says a 1000 words
Review: I have taught Opengl for four years. I've found the best results by teaching from the OpenGL programming guide. Students are lectured from the material in the book, numerous examples are provided illustrating the concepts and principles of 3D programming and opengl function calls. I use VRML 2.0 to demonstrating the code examples, and student can read the opengl code for the example. During the Semester students use the OpenGL programming Guide to create a 3D game. The game uses movable cameras, hierarchial motion, collision detection, display lists, texture maps, materials, lighting, and nurb surfaces. The material is absorbed within a 5 to 10 week period. I've tried other books like the OpenGL superbible, but found the Opengl Programming Guide to be much more comprehensive, and therefore more productive in the results. The OpenGL Programming Guide is a book to keep. Some of the new features in the current release is : introduction to interleave arrays, new glut libraries, and increased documentation on picking, selection and feedback. Get on the Game Programming bandwagon by buying this book. Email me with any additional questions.

Rating: 5 stars
Summary: Strong Buy ! A 3D image says a 1000 words
Review: I have taught Opengl for four years. I've found the best results by teaching from the OpenGL programming guide. Students are lectured from the material in the book, numerous examples are provided illustrating the concepts and principles of 3D programming and opengl function calls. I use VRML 2.0 to demonstrating the code examples, and student can read the opengl code for the example. During the Semester students use the OpenGL programming Guide to create a 3D game. The game uses movable cameras, hierarchial motion, collision detection, display lists, texture maps, materials, lighting, and nurb surfaces. The material is absorbed within a 5 to 10 week period. I've tried other books like the OpenGL superbible, but found the Opengl Programming Guide to be much more comprehensive, and therefore more productive in the results. The OpenGL Programming Guide is a book to keep. Some of the new features in the current release is : introduction to interleave arrays, new glut libraries, and increased documentation on picking, selection and feedback. Get on the Game Programming bandwagon by buying this book. Email me with any additional questions.

Rating: 4 stars
Summary: A good book for the already informed
Review: In a direct manner, this book teaches the reader the basics of OpenGL programming, totally forgoing any platform-specific issues in favor of a more purist, almost academic, approach. Where platform issues are a problem, the authors defer to the GLUT library, leaving those with questions relating to their operating system's specifics to read other tomes. In short, this is an excellent book for someone interested in GRAPHICS programming, and is well worth any price, but make certain you are comfortable programming your platform first.

Rating: 5 stars
Summary: The most Helpful Reference Book for OpenGL
Review: In my opinion, this is an outstanding reference book for OpenGL, I personally strong recommand who wants to study computer graphic needs to equip this book.

Rating: 5 stars
Summary: Really the Official Guide to OpenGL!!!
Review: Its a great book for learning OpenGL!!.If you are a programer of Win32 like im, you have to get THIS book and the Super Bible!. if you want program in diferent plataform like linux, THIS is the book! And covers Glut!!.

Rating: 3 stars
Summary: Good for begineers, focuses on the GLUT toolkit
Review: Not too bad overall but perhaps focuses a little too much on the GLUT toolkit, rather than general OpenGL


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