Rating: Summary: Great for beginners Review: If you want to get into making games but don't know where to start, this book is really really helpful in teaching you the basics of making a game without learning much programming. You can learn to make simple games at home, and it's pretty simple once you get the hang of it. It's a perfect introduction to making games. The only problem is if you want to go further, you can't save stand alone games or internet games. Still, it's awesome for people with no experiance.
Rating: Summary: Great for Newbies and experts alike Review: Realy gets down to the basics and it gets into the more involed topics.. Great book bottem line
Rating: Summary: A must have for the new game designer! Review: Running a game development team can be a trying experience. Between contracts, NDAs, game design documents and actually understanding the elements of an engine, theres a lot demanded of the game designer. This book has helped set me straight on a lot of topics and has me managing my development team 115% more efficiently. The game creation programs that come on the CD are great too to get a feel for how functions relate to player input, animations, graphics, collion factors and the such. Why do you need to know that? Well if you're creating an engine, you're going to need to know what you want it to do. This book is a great help. Advanced game designers might find no new information, but if you are a new or inexperienced game designer, this is a must have in your library!
Rating: Summary: Just Like the Tutorial Review: The information in the book is a subset of that in the manual, downloadable for free, from cliekteam's web site. The author seems to mimick the same examples as clickteam (as far as TGF is concerned). The manual created by clickteam is better. The authors examples do not even really run that well and I do not think it is a function of TGF as I have created much better games myself with little or no effort.
Rating: Summary: Awesome Game Creation Review: Wow! This book is incredible. Perhaps one of the best that I've read. .... But Ahearn's AGC: NPR is an incredible title. A far cry better than any other CRM title I have read thus far. If you are already a knowledgable and talented user of The Games Factory, you really have no use for this book, except to refresh yourself on Game Design Theory. However, if you are new to the program, or don't even know what it is, you are in LUCK! This title covers the basics, and then even goes into advanced items, such as transparencies, graphics, and even using 3D software to create 3d games, possibly on parallel with Doom, if the creator is talented enough. I'm more than impressed with the title, and inally, Charles River Media has not disappointed me. It's such a great book, even the preface gets me pumped up. I recommend this book to anyone interested in game design, but didn't know where to start.
Rating: Summary: All beginners come hither... Review: Wow! This book is incredible. Perhaps one of the best that I've read. .... But Ahearn's AGC: NPR is an incredible title. A far cry better than any other CRM title I have read thus far. If you are already a knowledgable and talented user of The Games Factory, you really have no use for this book, except to refresh yourself on Game Design Theory. However, if you are new to the program, or don't even know what it is, you are in LUCK! This title covers the basics, and then even goes into advanced items, such as transparencies, graphics, and even using 3D software to create 3d games, possibly on parallel with Doom, if the creator is talented enough. I'm more than impressed with the title, and inally, Charles River Media has not disappointed me. It's such a great book, even the preface gets me pumped up. I recommend this book to anyone interested in game design, but didn't know where to start.
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