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Black Art of Java Game Programming

Black Art of Java Game Programming

List Price: $49.99
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Product Info Reviews

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Rating: 5 stars
Summary: Nothing could be better
Review: "Nothing could be better" would be the perfect description for this book especially for those who want to acquire java game programming skills! Even though this book was published on the basis of JDK 1.0 , you can hardly find any difficulty to convert to JDK1.1(or JDK1.2).

If you buy and get this book by chance, you get high chances of being a good Java Game Programmer!

Rating: 5 stars
Summary: Great way to learn Java!
Review: Although this is a VERY old book, which was published early in the life of Java 1.0, it is filled with excellent game programming examples. I found it to be a good general reference to Java as well. It is fun being able to run your programs on any computer and any environment, even from your own personal web page! I used the techniques I learned about Java graphics programming to build an entire front end to my web site in Java. No HTML links, all Java links, with animated GIFs (Java draws these automatically!), buttons that click, scrolling text, and other neat features. I was even able to create a cool scrolling news reader for my web site using techniques from this book. It's a great resource even if you are not interested in game programming, because the graphics techniques are very useful.

This book is great for beginners, but does not get into any deep game programming issues. Several example games are fun to examine and play.

Rating: 4 stars
Summary: Almost Perfect
Review: An excellent recourse for anyone that would like to deal with animation, graphics and how they all relate to creating a game. My only gripe is that it completely fixates upon arcade games. Also strangely missing are more efficent modes of collision detection. Finally, few chapters on some of the more unique coding aspects for role playing games would have made this into an absolute necessity for anyone getting into Java. A good buy for all people getting into Java gaming.

Rating: 5 stars
Summary: Incredible start for anyone getting into games programming
Review: Before getting this book I didn't know anything about Game programming, I did know a bit about java at least.

This book spent the first chapter reviewing Java, then jumped into the core concepts behind game programming. The book brings out the concepts in a very clear and understandable manner. It didn't waste any time on the basics of Java. They do an incredible job of showing you a clear, logical manner of organizing your game in a very OOP, and in true Java style.

I couldn't reccomend this book more. I tell everyone about it.

If you are already experienced at game programming this may be a bit below you, I have tried to refference it at times and found some of the more complex questions aren't answered anywhere, but reading from front to back you'll learn a lot from it.

Rating: 5 stars
Summary: Excellent book with impressive examples...
Review: Even though I'm pretty new to the whole Java programming scene this book has been a fantastic help. It covers a wide range of topics and includes projects that you can feel satisfied with when you finish them.

Rating: 5 stars
Summary: Not just for game programmers
Review: Great book. I really enjoyed networking chapters - there are lots of examles useful in everyday work even if you are not a game developer. Although a little obsolete (escpecially in the time I am writing this), I would recommend this book to anyone interested in game programming and/or java networking. Part one is really an easygoing and fun introduction into Java and OOP concepts. I was really suprised how authors were paying attention to OOP concepts and clean object oriented design. Part two is the where real stuff begins - networking, advanced graphics, multiplayer gaming, etc... Part three is a veru useful and interesting to study collection of games (with sources and explanations of key features and used programming techniques). Appendix E even explains some basic math background useful if you want to understand a little bit how 3D engines work.

Rating: 5 stars
Summary: Awesome!
Review: I have only read the first few chapters of this book, but I think its fantastic. The layout and organization are very well done. Diagrams are very easy to follow and aid very well in helping to understand the topics. I especially love the fact that besides teaching how to program games for the web, the authors also explain the concepts of object oriented programming indepth. Its well worth the money.

Rating: 5 stars
Summary: Excellent book, very helpful
Review: I knew nothing about Java when I started this book, and after only four chapters I was able to write a decent pong simulation. No, pong isn't innovative, I'm just saying this book can teach ANYBODY Java. Yes, it's old, it does use the Java 1.0 API, but Sun's website has all the info for making your code "new and improved" if that's what you want. The book says on the back it's Intermediate to Advanced, though I believe that means you have to know SOME programming (not necessarily Java), so don't shy away from this just because you don't know Java. If you've ever programmed in anything, this book can teach you.

Rating: 5 stars
Summary: All you need is this
Review: I really really enjoyed reading this book. I 've been programming in Java for about 1 1/2 year now, and I've looked everywhere for a book like this. It really explains all the things you need for writing cool games in Java. I also read some other books on the topic, but this is the best one. So if you want to be a Java Game Programmer, don't look anywhere else, this is what you've been looking for!

Rating: 4 stars
Summary: Good intro to game programming
Review: I should start off by saying that this book is incredibly outdated. However, having said that, this book can teach the basics of old (Atari style) game programming to someone who already knows the basics of Java programming. I first read this book several years ago, and I learned a lot of neat tricks--tricks that I haven't seen covered in other books. If you want to learn the basics of game programming, this is a great place to start.


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