Rating: Summary: Zero Stars - Can you say SDK re-write? Review: This book is a fluffy re-write of the Microsoft SDK documentation - it is 800 pages long - 25 pages of index, 457 pages of DirectX reference (which can be found in the SDK docs), 135 pages of printed code (and I only counted where more than two pages in a row were nothing but code) - no comments, no actual use of the code (because most of it is DirectX lib source! ), two pages of intro by Andre LaMothe (how can you endorse this book? ) - leaving 171 pages for 40 bucks! Look somewhere else.
Rating: Summary: 3D Game programming for Advanced Win32 C++ Programmers Review: This book is an excellent reference guide to the functionality in DirectX 7.0, and is meant for the advanced reader. Close to 1/2 of the book is reference material, and the rest of the book is not meant as a teaching guide but rather a discussion on advnaced programming techniques. If you do not have a fair amount of experience with C++ COM & Windows programming, spend your money on a text more tuned to the begginer.
Rating: Summary: This books suck Review: This book provides almost no examples of anything it is a shame for the author torelease this book
Rating: Summary: Not that bad... Review: This is an average book, you can get by learning a lot from it. Unfortunantly it doesn't delve into as much detail as one would hope. Each section (approx. 200-350 words) might easily compromise a chapter. However the author is particulary good at mentioning the most important stuff you need to know. The reference is a complete waste of space, can you say copy-paste from MSDN library? Also, it might be getting slightly outdated (even though it was released 2000) because DX8 is out. But there aren't any really good books on D3D, and when DX8 books start coming out by then nine will probably be out or something. Personally, I don't think it's a big deal to use the latest tech if your a novice anyway. It's not like there going to change everything inside-out.
Rating: Summary: I'm glad I didn't buy it. Review: When I first saw its cover, I really wanted to buy it. It looked promising. After went through first few chapters, I was not sure what the book is about. After I read reviews here, I'm sure I will not buy it.
Rating: Summary: Hello, JOE? Review: Which book are you reviewing? Your review sounds great, but has nothing to do with the book that I received in the mail. If I wanted a lengthy reference, I'd print out the DirectX SDK, not spend $40
Rating: Summary: This is more of a direct3d dictionary Review: With about 2 chapters on actual direct3d programming, no examples and no suggestions on how to use direct3d in games, I dub this one of the worst game programming books I've ever bought. It honestly is a waste of time and doesn't give you anything the directx manuals can't
Rating: Summary: upgrade book Review: You need to know the basics of game programming and how to program. this book is really good if you want to upgrade your game from directx 6.0 or lower to directx 7.0, however i really recommend knowing something about game programming before buying this.
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