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OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT

List Price: $44.95
Your Price: $39.30
Product Info Reviews

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Rating: 3 stars
Summary: Good to get a quick start in Win 95/98 and NT
Review: !!Good Things!! (1) Kind explains about relations between OpenGL and Windows 95/NT (2) A lot hints for optimization (3) examples with MFC -This book is only one now- !!Bad Things!! (1) Not sufficient example programs (2) Too kind but long explains - It was somewhat difficult that for non native english speaker to understand- (3) does not cover whole of OpenGL - But you can find breif comments-

!!My opinion!! It's good book. But I wish author write 2nd Edition more detail.

Rating: 3 stars
Summary: Good but not satisfied
Review: !!Good Things!! (1) Kind explains about relations between OpenGL and Windows 95/NT (2) A lot hints for optimization (3) examples with MFC -This book is only one now- !!Bad Things!! (1) Not sufficient example programs (2) Too kind but long explains - It was somewhat difficult that for non native english speaker to understand- (3) does not cover whole of OpenGL - But you can find breif comments-

!!My opinion!! It's good book. But I wish author write 2nd Edition more detail.

Rating: 1 stars
Summary: Not worth the money at all.
Review: Buy the book if you want to know how NOT to design a C++ OpenGL classes for Windows. The book makes a big (and common) mistake of integrating OpenGL rendering context management into CView derived object, as if OpenGL could render to CView window only! You cant find very important Windows specific issues in the book, like rendering to DIB section and using it to integrate OpenGL rendering with Windows and GDI. Full screen rendering issues are also not covered. You also won't find any WindowsNT specific issues (like rendering to enhanced metafile).

Rating: 1 stars
Summary: Horrifyingly undercooked.
Review: Good topic. Very, very bad writing, simply unreadable at times. A lot of technical errors--some of which are ridiculous (like the divination about the Windows somehow requiring that windows procs be called "WinProc" (!)) I mean, if you don't know something, why not keep quiet about it? Why is it necessary to make a fool of yourself? And finally--the book isn't even proof-read--there are missing chunks right on the first page. It's a shame, because the topic is worthy--mainly due to the fact that the "Blue" and the "Red" books (which, unlike this one, are rather well done) are unix-based. Generally, OpenGL is platform-independent, but one part of it is OS-specific--the "glue" that maps the mathematics into the rendering operations. So, a book covering such for Windows platform would be rather useful. Even if the book is proof-read and improved otherwise, it's not sufficient by itself. In fact, you'd do well by starting with the "Blue" one, and then going on to Fosner's "works" for Windows-specific details. Hopefully they'll fix it in the second edition (not that I know anything about such work being in progress.) The way the book is now--it has to be ignored, plain and simple. Not a good work.

Rating: 1 stars
Summary: Convoluted. No real value above the standard red book.
Review: I am fairly new to programming, although I have a pretty good understanding of C++ and Windows programming with MFC (Thanks to "Programming Windows with MFC" by Jeff Prosise). The stuff in this book about windows and MFC won't teach you how to program with either - you'll need another book for that. I, being 16 years old, don't have much of a mathematical background, and the authors explanations did nothing more than confuse me. I seriously think they forgot to put in a couple of chapters... The other reviews are correct - the author is not very clear, and he I don't think he could explain why 1 + 1 = 2. If you want to learn how to program windows, or if you want to learn MFC, don't buy this book. If you can understand even the worst explanations, maybe you can get something from this book... All I got from it was the CD with some sample programs on it.

Rating: 2 stars
Summary: Not a good idea to buy this book...
Review: I am fairly new to programming, although I have a pretty good understanding of C++ and Windows programming with MFC (Thanks to "Programming Windows with MFC" by Jeff Prosise). The stuff in this book about windows and MFC won't teach you how to program with either - you'll need another book for that. I, being 16 years old, don't have much of a mathematical background, and the authors explanations did nothing more than confuse me. I seriously think they forgot to put in a couple of chapters... The other reviews are correct - the author is not very clear, and he I don't think he could explain why 1 + 1 = 2. If you want to learn how to program windows, or if you want to learn MFC, don't buy this book. If you can understand even the worst explanations, maybe you can get something from this book... All I got from it was the CD with some sample programs on it.

Rating: 1 stars
Summary: Should have been titled OpenGL for MFC programmers
Review: I cannot express how bad this book is. In all fairness, I only got through half the book, but that's because if I continued, I would have wasted my time and tried my patience. This book is incomprehensible, convoluted, and just plain horrible.

The major problem is that this books gets worse and worse by each chapter. This is because a chapter requires that you know what happened in the previous chapter. Since this book starts off pretty bad, it gradually turns into a foreign language by chapter 7.

Another problem is that the author also has no fluidity. Compound this with the fact that this book is technical book, it makes reading one page a major chore.

Finally, the examples are just plain bad. First, it requires the reader to be very familiar with Visual C++. That's not all bad, but the examples presented rely on information that was badly presented, hardly presented, or not presented yet. Also, the examples' explanations barely explain what the code does.

If you're like me, a programmer that was curious about OpenGL, avoid this book. It's needless to say that my interest in OpenGL dwindled to nothing after trying to read this.

Rating: 1 stars
Summary: Frustrating, badly planned, and badly written.
Review: I cannot express how bad this book is. In all fairness, I only got through half the book, but that's because if I continued, I would have wasted my time and tried my patience. This book is incomprehensible, convoluted, and just plain horrible.

The major problem is that this books gets worse and worse by each chapter. This is because a chapter requires that you know what happened in the previous chapter. Since this book starts off pretty bad, it gradually turns into a foreign language by chapter 7.

Another problem is that the author also has no fluidity. Compound this with the fact that this book is technical book, it makes reading one page a major chore.

Finally, the examples are just plain bad. First, it requires the reader to be very familiar with Visual C++. That's not all bad, but the examples presented rely on information that was badly presented, hardly presented, or not presented yet. Also, the examples' explanations barely explain what the code does.

If you're like me, a programmer that was curious about OpenGL, avoid this book. It's needless to say that my interest in OpenGL dwindled to nothing after trying to read this.

Rating: 2 stars
Summary: An introductory text for the technical novice
Review: I do not recommend this book for anyone with an engineering or math related background. Mr. Fosner makes several comments to the effect that matrix algebra is really not that hard (it isn't) and steps around a simple explanation of the transforms. The definition of the Model-View transform was obscure. A Nutshell Book treatise ... clear, concise and to the point ... would be preferable to the chatty format. If you know nothing about OpenGl and are paranoid about linear algebra, then this is the book for you. ajg

Rating: 4 stars
Summary: OpenGL for MFC Programmers
Review: I found the book useful and practically the only book that shows how to use OpenGL with MFC and the Visual C++ programming environment. If you're interested in SDK c style code this is not the book for you. If you're interested in C++ and MFC this book is highly recommended. The book could use additional topics such as printer & memory DC support, however, overall it's a great introduction.


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