Rating: Summary: A definitive must Review: As a 3d hobbyist using lightwave on an amiga, I received my 3d creature workshop three weeks ago, reading it in the train. It helped me to successfully model detailed cartoons-like faces I never managed before. In fact almost all the book, even max or pshop parts have proven to be usefull. Nice to read, with clear ideas, very detailed tutorials on ambitious creations, this book is a must-read for everyone willing to modelize detailed characters without falling into chaos or taking the risk to use the wrong tools for a given goal. So good I subscribed to the online workshop and I'm full confident.
Rating: Summary: This book is a must have for 3D character modelers. Review: As the name implies, '3D Creature Workshop' is a book that shows you step by step on creating detailed 3D characters. I use 3D Studio MAX, so chapters 5 and 6 are invaluable. Shane Olson, the writer for those chapters, shows us how to create these characters in a down to earth fasion. He also has come up with some tips that take hours away from the modeling time of your character. Any student going to school to learn how to do this stuff, should have this book by their side. Hey Bill Fleming! Your next book should be about animating these guys! Thanks.
Rating: Summary: Recreating Reality (3d Creature Workshop) Review: Being a computer graphics professional, I'm always on the lookout for reference material that will help strengthen my skill set and give me the abilities needed to stay one step ahead in such a dynamic industry. I've found these tools in Bill Fleming's new book 3d Creature Workshop. Bill's unique style of writing and the many easy to understand tutorials and examples make this book a must have for anyone interested in getting their ideas out of their minds and onto the big screen. From the initial process of character design to photorealistically surfacing your creature for maximum effect, this book will teach you the "ins and outs" of creature development. This book is highly recommended. Buy it, read it and use it!
Rating: Summary: AMAZING! Review: Bill Fleming has done a great thing by writing this book. Step by step instructions on creature modeling in a book? What an idea:) He explains how to prep for building a model, which is very over looked by most people and publications. I have bought many books on 3d computer art and I think this one is surely near the head of the pack. If your into character design or just starting out, do yourself a favor, BUY THIS BOOK!
Rating: Summary: Too many software coverage Review: Bill Fleming sure knows a lot about creature creation, however in my opinion he's trying to cover to many different software packages. Thus MAX users will find hard to use any of lightwave techniques useful. However I like that in the book there are some tips on creating creatures which are not software specific, like for instance texturing. Author explains much about everything how creature should look, what bump to use, etc...
Rating: Summary: Oh Yes!!!! Review: Dont even try to design a creature without it. Kudos to Mr. Flemming! Between 'Serious 3d' magazine, the '3D Photorealism Toolkit' and this '3D Creature Workshop', I'd say that Flemming's years of work with his 3D applications have really paid off. This man has a teaching style so smooth and coherent for everyone, at every level . . . that it would be impossible for someone to walk away from one of his publications without amassing a plethora of 3D genius. Again . . . thanx Bill. Oh and all of you 3D atrisans and technical directors out there, (albeit - pro or novice) these works of Mr. Flemmings are something that should most definitley be a part of your toolbox!
Rating: Summary: Stop reading this, buy the book, you're losing time! Review: Hmm, you can't rate the book a 25, but for emergencies like this when the word must get out before all the copies are sold to *somebody else*...If Bill Fleming's book *didn't* tell you how to build a very cool 3D fish, or a silly tough guy named Knuckles, or a hero that looks as super as a real superhero should, this book would be worth every penny for the section on texturing alone. Bill knows that not every new person can afford Photoshop, so while he does use Photoshop in his explanation of creating textures, he explains how to use it in such a way that the guy who owns Paint Shop Pro (or any other paint program) can apply the techniques and get the same great results. Wait 'til you see the cool ideas that Bill shares on how to get terrific looking textures that don't look stretched or distorted. This book has some hot innovations that are sure to become popular solutions to problems that have dogged 3D artists for a long time. And of course, there's the cool creatures you learn to make...what's holding you back? BUY THIS BOOK! NOW! END
Rating: Summary: This is great book for animator who want great work. Review: I 'm very love this book except it don't clear in some paragraphs when you followed tutorials and this book don't cover in animation (all of it about to build great charactor models). CD that came with book contained very..very...very less data.
Rating: Summary: This is great book for animator who want great work. Review: I 'm very love this book except it don't clear in some paragraphs when you followed tutorials and this book don't cover in animation (all of it about to build great charactor models). CD that came with book contained very..very...very less data.
Rating: Summary: Pages of pure gold. Review: I recently picked up "3D Creature Workshop" and "Animating Facial Features and Expressions". Now, typically, even the most entertaining novel can't hold my attention for more than an hour at a time before I leave it to hug the bookmark for a while. Putting these books down was the last thing on my mind. I read them both (cover to cover) yesterday afternoon. There's something to be said about that, and I think it goes along the lines of "you can give a man a fish and feed him for a day, or teach a man to fish and feed him for a lifetime." The theory in these books is something I so rarely find in artistic reference material. It forms enough of a foundation to develop individual style while learning from the tutorials, rather than the tutorials dictating the style. Not only did I enjoy the read, I actually feel as though I bought and paid for a higher education. I would suggest to anyone who is serious about creating plausable characters and animation, that these books are solid stepping stones. Thank you for letting us stand on your shoulders.
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