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3ds max 4 Media Animation

3ds max 4 Media Animation

List Price: $49.99
Your Price: $36.10
Product Info Reviews

<< 1 2 >>

Rating: 4 stars
Summary: Good book
Review: Overall, it is a good book with clear instruction for intermediate user.

I give it 4 stars since it doesn't tell you the detailed procedures to reproduce the cool special effect described in the Part 4 (Real World Case Stuides).

Rating: 5 stars
Summary: An Excellent Reference...
Review: Simply stated, this book is excellent. It is evident that Mr. Chismar has taken great pains to ensure the quality, accuracy, and usefulness of it's content. He doesn't patronize the reader by wasting time animating a pink one-eyed snake; all three projects within the book produce quality end-results that would make a serious animator proud. Thank you, Mr. Chismar, for respecting your audience and taking the time to deliver such a fine book.

Rating: 5 stars
Summary: Top-notch all around!
Review: Simply stated, this book is excellent. It is evident that Mr. Chismar has taken great pains to ensure the quality, accuracy, and usefulness of it's content. He doesn't patronize the reader by wasting time animating a pink one-eyed snake; all three projects within the book produce quality end-results that would make a serious animator proud. Thank you, Mr. Chismar, for respecting your audience and taking the time to deliver such a fine book.

Rating: 5 stars
Summary: Best I have seen
Review: The most important feature of this book is the lengthy step by step tutorials. This is the first thing I look for in a computer book - to see that the tutorials are long. to me this indicates that the writer is very thorough with all steps in the project and does not leave out important steps along the way.

If you buy used make sure the disk is included.

Rating: 5 stars
Summary: Best I have seen
Review: The most important feature of this book is the lengthy step by step tutorials. This is the first thing I look for in a computer book - to see that the tutorials are long. to me this indicates that the writer is very thorough with all steps in the project and does not leave out important steps along the way.

If you buy used make sure the disk is included.

Rating: 5 stars
Summary: The Benchmark for All Tutorial-Style Computer Text Books
Review: This book is a fantastic example of how all computer text books should be structured - Step-by-step tutorials that demonstrate experienced solutions to real-world projects. I know I speak for many people when I say that I learn by DOING, not by reading paragraphs upon paragraphs of text and lengthy descriptions of "what this app can do for you". No one likes to attempt to digest a "features description" manual and try to piece together the various complexities of a high-end application like 3DS MAX from various disjointed sources. I need a seasoned, talented professional, with years of industry experience, to step me through exactly how an application performs various industry tasks, e.g. how to make a 30-second TV spot from scratch, how to make a highly-professional News program opener, or how to make robotic-looking voting machines animated together in a 3-camera shoot. John Chrismar performs this tasks with a detail and finesse that is extremely hard to find in the computer textbook industry. I look for this style in every computer book I pick up, but don't often find it, if at all. The industry giants on the programming side of the industry, like Wrox Press, should use John's book as an example of how to write an effective computer textbook. Don't waste my time with information overload, stuffed together losely by a quasi-team of 6 geeks. SHOW ME how you solved a problem with the application or programming language, from start to finish, while I follow along, bit by bit, line by line, click by click. Show me how to build a genuine and valuable creation using the tool you are teaching me to use. This is exactly what John does.

I started with the last of three tutorials and worked backward through the book, because the News Program Opener tutorial looked the most intriguing. I learned more about 3DS MAX after that one tutorial then I had by reading the documentation or from any of the other three 3DS MAX books I own. I saw someone else mention that there were some small mistakes and missed "figure" numbers on the screenshots here and there, but this did not detract from completing the tutorials in the slightest. Two extra seconds of thought got me passed these minor editing oversights very easily, and they were very minor in comparison to most computer textbooks.

It was beyond refreshing to witness and practice along with a professional at work from beginning to end: from importing your vectors from Illustrator, to cleaning up the splines, to extruding, modelling each piece, assembling, naming conventions, creating materials, shortcuts, to animating, adding a soundtrack, right down to post-production and final render. I absolutely can not stand books where Step 1 is "Import our half-finished Design #643.2 from our accompanying CD-ROM". Not the case with this book. You are stepped through the process, end to end. When you are done with each tutorial, you have a finished work of media art THAT YOU CREATED and a head full of usable, retainable 3DS MAX knowledge that can be carried into any job or hobby.

Excellent job, John. You have gained a new fan. I will purchase your other books, regardless of topic. :D

Thank you.

Rating: 5 stars
Summary: The Benchmark for All Tutorial-Style Computer Text Books
Review: This book is a fantastic example of how all computer text books should be structured - Step-by-step tutorials that demonstrate experienced solutions to real-world projects. I know I speak for many people when I say that I learn by DOING, not by reading paragraphs upon paragraphs of text and lengthy descriptions of "what this app can do for you". No one likes to attempt to digest a "features description" manual and try to piece together the various complexities of a high-end application like 3DS MAX from various disjointed sources. I need a seasoned, talented professional, with years of industry experience, to step me through exactly how an application performs various industry tasks, e.g. how to make a 30-second TV spot from scratch, how to make a highly-professional News program opener, or how to make robotic-looking voting machines animated together in a 3-camera shoot. John Chrismar performs this tasks with a detail and finesse that is extremely hard to find in the computer textbook industry. I look for this style in every computer book I pick up, but don't often find it, if at all. The industry giants on the programming side of the industry, like Wrox Press, should use John's book as an example of how to write an effective computer textbook. Don't waste my time with information overload, stuffed together losely by a quasi-team of 6 geeks. SHOW ME how you solved a problem with the application or programming language, from start to finish, while I follow along, bit by bit, line by line, click by click. Show me how to build a genuine and valuable creation using the tool you are teaching me to use. This is exactly what John does.

I started with the last of three tutorials and worked backward through the book, because the News Program Opener tutorial looked the most intriguing. I learned more about 3DS MAX after that one tutorial then I had by reading the documentation or from any of the other three 3DS MAX books I own. I saw someone else mention that there were some small mistakes and missed "figure" numbers on the screenshots here and there, but this did not detract from completing the tutorials in the slightest. Two extra seconds of thought got me passed these minor editing oversights very easily, and they were very minor in comparison to most computer textbooks.

It was beyond refreshing to witness and practice along with a professional at work from beginning to end: from importing your vectors from Illustrator, to cleaning up the splines, to extruding, modelling each piece, assembling, naming conventions, creating materials, shortcuts, to animating, adding a soundtrack, right down to post-production and final render. I absolutely can not stand books where Step 1 is "Import our half-finished Design #643.2 from our accompanying CD-ROM". Not the case with this book. You are stepped through the process, end to end. When you are done with each tutorial, you have a finished work of media art THAT YOU CREATED and a head full of usable, retainable 3DS MAX knowledge that can be carried into any job or hobby.

Excellent job, John. You have gained a new fan. I will purchase your other books, regardless of topic. :D

Thank you.


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