Rating: Summary: Perfect! Review: This is the best reference book I have ever owned. It is exactly what I wanted in an AWT reference.The text is informative, the code examples are illustrative and not excessively verbose, the book is well indexed and easy to flip through to find answers, and in my experience so far it has been completely accurate. I've spent about 200 hours this spring hacking AWT code with this book at my side, and it has been an invaluable aid. I highly recommend it.
Rating: Summary: Indispensible Review: This is the book I have by my side when I program Java. The examples and caveats are indispensible. I just wish the book were on-line or had a CD-ROM. This book goes way beyond the documentation provided by Sun.
Rating: Summary: A book that must have for every Java programmer/developer Review: This is the book that every Java Programmer/Developer must have. Period.
Rating: Summary: A book that must have for every Java programmer/developer Review: This is the book that every Java programmer/developer must have. Period. I'm a Sun Certified Java Developer. I find it to be very useful. If you are new to Java, this is still a book you must have.
Rating: Summary: Must have Review: This is THE definitive reference book to have on Java. If you program in Java, you can't do without it.
Rating: Summary: Indispensable Review: This is the first book I reach for when questions about classes come up. The organization of this reference work is very good. The examples provided are very illustrative. Complete in every way I need!
Rating: Summary: Best Java Reference Review: This, and the Vol 1 companion, are the best references for Java I have ever seen. The code examples included with each method reference are invaluable.
Rating: Summary: More excellence Review: Volume 2 of the best reference book ever written
Rating: Summary: The best! Review: We tested several Java reference books. Chan and Lee's Java Class Libraries series is clearly the best. All questions we had are answered by this book in detail within minutes.
Rating: Summary: Powerful examples Review: Whereas the first volume concentrated on the normal data manip & movement classes required for normal, quick programming, this second volume is more about controlling the user interfaces through applets and multimedia manipulation. The examples are very useful; some introduce basic game techniques such as "double-buffering" to demonstrate nontrivial applications of the classes. The descriptions at the beginning of each class/interface (and in the intro) are carefully written and informative. Meaty. (If you're wondering what double-buffering is, it's just the practice of drawing an image in a buffer of memory, then copying the buffer to the screen's memory. Cuts down on flicker, since it's not taking time thinking while putting things directly to screen.)
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