Rating:  Summary: Learning OpenGL fast and easily, Review: I'm an aspiring video / computer game programmer, so I didn't have much choice on wether or not do buy an OpenGL book or not. And let me tell you, this is one book that will be used for quite some time.Yes, it is true that it doesen't teach EVERYTHING about OpenGL, but it teaches you plenty to start using it accuratly and even goes into some more advanced features. I use this book so much now that I just sit it on my monitor and when I need it, I just grab it. If you need to learn OpenGL then this is the best way to go, if you need to get deeper into the subject, then I suggest you get the red book, after this one.
Rating:  Summary: A correction (maybe) Review: If I'm not mistaken, you can use matrix multiplication for translation also, it's just that using the addition operation may be faster. Though there may be some things which may or may not be so correct, this is one of the better (if not the best) books on OpenGL for both beginner and intermediate levels. In addition, the by using GLUT, you can compile and run the code on both Windows and Linux OS, as well as leave the gory details of window, timing loop, input device management to GLUT. Personally, if I am forced to choose only one book to learn OpenGL, the this would be the one. Furthermore, it is not a rehash of the first edition, but an much improved version. With the help of this book, I've been able to write a pretty decent graphics engine for a combat flight sim. My only gripe is that conversion of various 3D file formats such as 3DS to OpenGL is not covered, otherwise you would be able to load and view stunning landscapes and scenes.
Rating:  Summary: Great Book Review: If you are looking to learn OpenGL on Windows, then this is the book for you. Each chapter gives an excellent description of the concepts learned. The authors writing is clear and concise. The book uses GLUT for most of the programs. This is great as you can spend the time learning on program in 3d as oppossed to OS specific code. GLUT takes about 10 minutes to learn(Window,keyboard,and mouse functions), but you can do A LOT with it. You can make lots of small games and demos with it. Once the code works, remove GLUT and use your OS code. This is a book on programming 3d graphics. You most likely wont understand it if you've never gone past algebra in school. This is not the authors fault. You need to be able to understand some trig and linear algebra. If your math education is somewhat lacking, you should be able to understand it. He explains it a lot better than most math teachers do. Overall, I highly recommend this book. The examples are somewhat boring, but this is not a game programming book. It is a graphics book. You should have no problem taking what you learn and apply it to a game. If you are looking for an OpenGL Game Programming book, then buy the book with same title from the guys at Gamedev.net. It's very good.
Rating:  Summary: A worthy intro to OpenGL Review: It's hard not to write a review of an OpenGL book without comparing it to the Red Book, so I'll go ahead and do just that. Overall, I think the Superbible is every bit as useful as the Red Book, but in different ways. Although the Red Book has more detailed coverage, the Superbible focuses more on the practical side, covering the things you'll use and how you'll use them. Where the Red Book remains entirely platform-independent, the Superbible has quite a bit of Windows specific information, which is good since that's what a lot of us use. Finally, while the Red Book provides fairly generic OpenGL coverage, the Superbible is geared more toward real-time applications and games, which makes it a bit more appealing to folks like me. One really nice thing about this book is that it assumes no previous graphics programming experience (unlike the Red Book). It's also written in a more conversational tone. Those two factors combined probably make it a better book for beginners. If your objective is to make games, and you want to use OpenGL for them, then, at the time of writing, this is really the only book available on OpenGL containing any significant amount of game-specific material (though I *cough* have it on good authority that an OpenGL game programming book is on the horizon...) To sum up, I think that the Superbible's OpenGL coverage is quite good, it's extremely well written, and the code examples are both illustrative and useful. If you choose it as your means of learning OpenGL, you won't be disappointed.
Rating:  Summary: Veeeeery great book Review: Man this is the greatest book i've ever buyed! It explains very clearly how 3D works, and has a good reference section at the end of each chapter covering all the functions used. Very good for beginners!
Rating:  Summary: Great Book For OpenGL Newbies Review: OpenGL SuperBible is a tutorial for writing OpenGL programs on Microsoft Windows. Unlike other OpenGL books, this book avoids much of the 3d theory, and CLEARLY explains the practical aspects of OpenGL programming. Also, most other OpenGL books don't focus on a specific platform. However, there are many platform specific issues in OpenGL programming. And it can be difficult to compile even a simple "Hello OpenGL" application using these "platform agnostic" books as a guide. This book avoids the confusion by gearing its explanations towards one programming environment (Win32). OpenGL SuperBible is the perfect book for someone starting OpenGL programming on Windows.
Rating:  Summary: Great Book For OpenGL Newbies Review: OpenGL SuperBible is a tutorial for writing OpenGL programs on Microsoft Windows. Unlike other OpenGL books, this book avoids much of the 3d theory, and CLEARLY explains the practical aspects of OpenGL programming. Also, most other OpenGL books don't focus on a specific platform. However, there are many platform specific issues in OpenGL programming. And it can be difficult to compile even a simple "Hello OpenGL" application using these "platform agnostic" books as a guide. This book avoids the confusion by gearing its explanations towards one programming environment (Win32). OpenGL SuperBible is the perfect book for someone starting OpenGL programming on Windows.
Rating:  Summary: Good book for learning and using OpenGL Review: Probably one of the best books out there for learning and using OpenGL. I have all of the OpenGL books from the OpenGL ARB, and the SuperBible is the one I find myself referring to the most. Nice examples, good sumarrys (summaries?), and adequate examination of the details without delving too much into esoteric topics. If you want to learn and use OpenGL, buy this book. If you want all of the ins and outs of OpenGL, buy the orange and red books from the ARB as well.
Rating:  Summary: Best OpenGL 3D Programming Beginner/Tutorial Book Review: The authors do an excellent job simplifying the 3D programming concepts. They correctly assume that the reader is novice in 3D programming. All explanations are properly detailed and simplified by supporting figures that aid the reader visualizing the 3D concepts. This book helped me a lot.
Rating:  Summary: Great beginners book Review: This book is great for ppl who have little or no 3D experience and who don't know any opengl. It followes a simple writing style and has good sample programs.
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