Rating:  Summary: This book is a shame Review: This is an awful book and those reviews are totally shameful self promoting gimick! It absolutely ruined my day!Coverage of C# is extremely poor, disgustingly poor. Game programming? I am not a game programmer, I might be able to savage something from the source code, but I doubt it. What a shame to the publishing business.
Rating:  Summary: A good primer on the subject Review: This is one of the better books on interactive game design, and makes a good introduction to the subject. It reads well and is quite comprehensive. I'd suggest someone interested in game programming in C# get this book.
Rating:  Summary: Excellent source for C# and Game Programming Review: This text is broken up into 5 parts, in parts one and two you go through the basics of C# (although there are two text games as the end of part 2), then the third part is all about games (three games are made - they are clones of Pong, Space war, and Asteroids. In part 4 you lean about C# for half the time and then you study Break out and Space invaders, In part 5 you study C# and then clones of brezek and pac man. There is also a part six that comes with a patch, but you have to send an email to ask for it, the email address is in the book.
Rating:  Summary: Can be a bit hard for the beginner - but worth it! Review: Updated: I originally gave this book 1 Star, I've since moved it up to 4 stars. As I began the text, I was confused on why the writer jumps so fast into windows forms, this made it a bit harder, after when I added the DirectX portions I realized that this was the way it had to be, the DirectX classes and the Windows forms had to connect. There were also a few missing files on the CD - also getting me pissed off, it turns out the write emails you the missing files you just need to write him.
Rating:  Summary: Beginning C# + Minor Gaming Discussion Review: Whatever gaming material is encountered in this book is minimal and irrelevant. This book is merely an introduction to C#, plus a superfluous discussion about games. It is my conviction that this book has no redeeming value unless all you want to get out of it is an introduction to C#. If you want to write videogames in C#, I strongly recommend Managed DirectX 9 Kick Start : Graphics and Game. I hope this helps.
Rating:  Summary: Beginning C# + Minor Gaming Discussion Review: Whatever gaming material is encountered in this book is minimal and irrelevant. This book is merely an introduction to C#, plus a superfluous discussion about games. It is my conviction that this book has no redeeming value unless all you want to get out of it is an introduction to C#. If you want to write videogames in C#, I strongly recommend Managed DirectX 9 Kick Start : Graphics and Game. I hope this helps.
Rating:  Summary: lots of work Review: When I bought this book I was a beginning programmer setting out to learn C# and game programming. I realized from some of the negative reviews that beginners may find some of it tough going but I took a chance and jumped out in the deep end and began reading it. Even though this is an extremely well written book (that I now highly appreciate) I only made it to the middle of chapter 3 before I realized that the pace was too fast. Then I took the writers advice and I started with chapter 1. I realized that this was really two books put into one. Windows Forms was almost like a third book, but not enough docs on the subject.
Rating:  Summary: Bad, bad, bad Review: When I initially purchased this book from Amazon, there were no reviews on it. Being as this was the only Game Programming book specific to C# I decided to take a risk. I am shocked at the number of good reviews here. This book was awful. There was little coherent coverage of the language and almost no valuable discussion of game design. One of the previous posters mentioned the fact that the majority of the book is printed code. I would conservatively say 70% of this book is printed code. If my estimate is correct, that means out of 592 pages 414 are code. This is ridiculous. I paid for a book, not code samples. I want the author to tell/teach me something. If I need code samples, make them available as a download or on a CD! It is a ridiculous waste, and shows the fact that the author has very little to say when such a huge portion of the book is code. This book would have been about 100 pages long if the samples were removed from it. I could author a book like this. I'm sure I've written enough code in my life to fill 414 pages. This book exists because someone wanted to rush a game book to market and make some cash. Do yourself a favor. Buy a book dedicated to C# and then search the web for examples of games that others have written in C#. They are out there. You will learn a great deal more and your money will go farther.
Rating:  Summary: Two Thumbs Up Review: While this book is a beginner book, it does cover a lot of topics, C#, Windows Froms, GDI+, GDI+ Arcade Games, and DirectX 9.0 Arcade games. There was a problem with an empty DirectX folder, but the book also had a tech support email, so I sent an email and within a few hours I was emailed the missing files. So, I would have said 4 stars, but for the quick tech support I'll give it 5.
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