Rating: Summary: Excellent introduction to ray tracing Review: "An Introduction to Ray Tracing" is an excellent nuts and bolts summary of the science and practice of ray tracing. Easy to read source code examples are included, providing the programming-oriented reader with a good start on writing their own ray tracer. Glassner's easy to read style will also appeal to the less code-savvy. The book is useful in a classroom environment or self-directed study
Rating: Summary: Great! Review: For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
Rating: Summary: Excellent Beginner's Book Review: For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
Rating: Summary: Not for the Beginner Review: I'll admit I know nothing about ray tracing and I bought this book in an attempt to learn. However, this book deals with the mathematical concepts of raytracing from an intellectual analysis standpoint. If all you want to do is "make pretty pictures" this book is not for you. If you want to write your own raytracing engine, buy it today.
Rating: Summary: Not for the Beginner Review: I'll admit I know nothing about ray tracing and I bought this book in an attempt to learn. However, this book deals with the mathematical concepts of raytracing from an intellectual analysis standpoint. If all you want to do is "make pretty pictures" this book is not for you. If you want to write your own raytracing engine, buy it today.
Rating: Summary: Great! Review: If you like to create a rendering engine, this is your book..
Rating: Summary: An excellent introduction Review: It's been a while since I've cracked this book, but it provides an excellent introduction to raytracing. This coupled with "Realistic Image Synthesis Using Photon Mapping" and a good bit of patience, and you can produce truly amazing renderings.If you're at all interested in understanding or implementing raytracers, check this book out.
Rating: Summary: An excellent introduction Review: It's been a while since I've cracked this book, but it provides an excellent introduction to raytracing. This coupled with "Realistic Image Synthesis Using Photon Mapping" and a good bit of patience, and you can produce truly amazing renderings. If you're at all interested in understanding or implementing raytracers, check this book out.
Rating: Summary: A good high-level overview of ray tracing Review: This book covers the high points of the concepts involved with ray-tracing. It spends a fair amount of time talking about ray-object intersections, and also briefly discusses various approaches to accelerate the ray tracing process. This book does not go into a high level of detail on most topics, but does introduce them to the reader and discuss the pros and cons, which would give the reader enough knowledge to seek more detailed references on those subjects. This book assumes the user has some amount of programming experience, and is familiar with analytic geometry. Overall, it does a good job explaining what ray tracing is, and its various aspects. Definitely a good introductory book in the area.
Rating: Summary: A True Classic Review: This book is a classic - by which I mean that the coverage of the basics is so thorough and clear that even if new techniques are developed (and certainly they will be) this will be a great introductory text even when it's many year out of print.
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