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SVG Essentials (O'Reilly XML)

SVG Essentials (O'Reilly XML)

List Price: $34.95
Your Price: $23.07
Product Info Reviews

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Rating: 2 stars
Summary: Good starter book, but...
Review: Not a bad book if you want to learn just the basics; however, I think you can easily find everything in this book on the Web if you take the time to dig around. If you're looking for a book to get you started, this one will do nicely. But if you're looking for more advanced/esoteric SVG material, I'd keep looking.

Rating: 4 stars
Summary: Good introduction, needs more recipes
Review: The book provides a solid introduction to SVG through an increasingly complex set of examples of SVG use. It is well written and edited, it also provides a thorough description of the entirety of the standard. What it lacks is more depth in the area of recipes for commonly used image effects. It also needs more advice about how complex SVGs are organized and built for efficiency. I understand that SVG is still on the adoption curve, so perhaps we could see these improvements in a second version of the book when the standard has picked up a little more.

For the time being the book earns it's four stars by providing a nice learning curve and having high quality examples that demonstrates the concepts effectively.

Rating: 5 stars
Summary: In a Nutshell
Review: This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.

SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.

Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.

There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.

The book also contains an eight page section with full color images.

Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch).. When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.

I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.

At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.

Rating: 5 stars
Summary: Best ORA book since HTML: The Definitive Guide
Review: While it's difficult to separate my excitement over SVG from the contents of this book, it's quite possible that the two are so directly related as to be inseperable. Within a few hours of buying this book, I was producing and printing extremely high quality images that I had found all but impossible to produce w/other technologies (JPEG codecs, etc.). If you are familiar with the basic mark-up language concepts, then you should have no trouble gleaning the essential elements of SVG.

After an excellent introductory chapter that provides a general overview, subsequent chapters cover aspects of SVG in detail, such as how to create basic shapes or generate text. One thing I particularly liked was that the author mostly uses a single example (SVG code to create a picture of a cat) to illustrate new concepts, creating a sense of cohesiveness that tied the chapters together. This book is *not* just a scattershot collection of essays that characterizes so many other technical books -- the text is clear, concise, and to the point. Finally, there is a very uselful appendix that summarizes the most frequently used attributes.

Perhaps the only drawback is that if you are coming to SVG from a non-technical background, you might find this book a little too gear-headed for your liking. For technical readers that want a thorough introduction (i.e., not a PhD thesis) to this exciting and useful technology, however, this book is a must.

Rating: 5 stars
Summary: Best ORA book since HTML: The Definitive Guide
Review: While it's difficult to separate my excitement over SVG from the contents of this book, it's quite possible that the two are so directly related as to be inseperable. Within a few hours of buying this book, I was producing and printing extremely high quality images that I had found all but impossible to produce w/other technologies (JPEG codecs, etc.). If you are familiar with the basic mark-up language concepts, then you should have no trouble gleaning the essential elements of SVG.

After an excellent introductory chapter that provides a general overview, subsequent chapters cover aspects of SVG in detail, such as how to create basic shapes or generate text. One thing I particularly liked was that the author mostly uses a single example (SVG code to create a picture of a cat) to illustrate new concepts, creating a sense of cohesiveness that tied the chapters together. This book is *not* just a scattershot collection of essays that characterizes so many other technical books -- the text is clear, concise, and to the point. Finally, there is a very uselful appendix that summarizes the most frequently used attributes.

Perhaps the only drawback is that if you are coming to SVG from a non-technical background, you might find this book a little too gear-headed for your liking. For technical readers that want a thorough introduction (i.e., not a PhD thesis) to this exciting and useful technology, however, this book is a must.


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