Rating: Summary: Overview Review: This book covers the usage of DirectX 9.0. Note, this book is not a cook-book type book where it tells you how to program a game in DirectX 9.0. I would not buy this book again (ie future version/revision).
Rating: Summary: Excellent buy! Review: This is a great book with which to learn directx 9; it introduces the new shader abilities of directx. the only downside is that this book is only useful if you have a good background in C programming or better yet c++, not to mention the fact that this 2nd edition doesn't have the original chapters from the 1st edition about physics and collision detection by Amir Geva. if you know C, this is the book for you if you want to get started with direct3D without delving too deep into windows programming and general directx programming
Rating: Summary: Excellent Book Review: This is a great book. It features in depth coverage of all areas of DirectX and Direct3D programming of interest to game programmers.
Rating: Summary: Direct3D at its best Review: This is the best introduction to Direct3D that I've seen in a book. Engel starts from the gound up, starting from very basic examples to a full-blown character engine with vertex and pixel shader support. My advice: A must to any c++ programmer who wants to start programming games.
|