Rating:  Summary: Just What it says Review: This book is just what it claims to be, a reference manual for OpenGL.If you're looking for a tutorial text on either OpenGL or Graphics Programming in general, I would recommend looking elsewhere.
Rating:  Summary: Highly recommended Review: This book is the definitive reference for OpenGL programming, both as a reference for the experienced OpenGL programmer and for the experienced programmer with no real 3D experience. The book has good explanations and plenty of pictures and diagrams that give a novice a clear view of 3D programming in OpenGL. Highly recommended for those wanting to get a deep understanding, but not a beginners book.
Rating:  Summary: The definitive reference guide to the OpenGL API Review: This book isn't about how to write a game; this book is about the OpenGL API and how to effectively use it to generate great 3d graphics. Every concept is outlined in an easy to follow, step by step manner. Every chapter outlines exactly what is covered in that chapter with plenty of cross-references to other chapters. If you are seeking a book about how to make the next Quake, this isn't it. If you need to find out what OpenGL is, how to use it, and how to make your graphics programs fly, THIS IS THE BOOK FOR YOU. 'Nuff said.
Rating:  Summary: Great OpenGL book for the college student Review: This book was used for CS 453 (Computer Graphics I) at Washington University in St. Louis. I find it to be very informative and a good book to use for learning the basics of computer graphics.
Rating:  Summary: very helpful and in depth Review: This is a very helpful book for learning OpenGl. However, dont expect it to teach you C++, you had better already know that before you try to learn OpenGL. Good examples and easy to read.
Rating:  Summary: very helpful and in depth Review: This is a very helpful book for learning OpenGl. However, dont expect it to teach you C++, you had better already know that before you try to learn OpenGL. Good examples and easy to read.
Rating:  Summary: An essential piece of equipment for an OpenGL programmer Review: This is an excellent book on OpenGL. This may not be for the absolute beginner in computer graphics (it does assume you understand some concepts of computer generated graphics) but for those that understand the fundamentals of graphics, this is a superb book. Commands are organized nicely into numbers of tables for eacy access along with extensive indexes for reference. Not only does it explain the commands that OpenGL uses, it goes into what happens behind the scenes (what OpenGL does "for you") when you invoke a command. This can make determining if an effect is too taxing on your processor to bother with. For someone that knows a little something about computer graphics (you don't really have to know much) and is learning OpenGL, this is an essential piece of equipment.
Rating:  Summary: Fantastic Review: This is by far the best and most useful OpenGL book that I own. Not only does this book do a great job on teaching OpenGL functions and format, but it delves into the concepts of 2D and 3D graphics theory. The chapters are organized very well and cover their respective topics rather thoroughly. Be weary, however, as this book does assume you have a bit of experience with some graphics concepts, matrix math, and of course, C programming. Overall, if you ever plan on using OpenGL, this book is a must have!
Rating:  Summary: Overrated, but there's barely anything better out there Review: This is not a good book for beginners at all. The explanations are very hard to follow and are rather boring. However, experienced OpenGL users will want to use this book, interestingly enough, as a kind of reference. Just because there doesn't seem to be any book out there that's better does not mean that this book deserves 5 stars.I ended up learning by looking at people's code (the Nehe tutorials and others) and then referring back to selected sections in the red and blue book as well as asking on newsgroups and mailing lists before I could figure out things. In other words, with this book, you've still got your work cut out for you when learning OpenGL. However, once you start learning more, this book might become more invaluable.
Rating:  Summary: Overrated, but there's barely anything better out there Review: This is not a good book for beginners at all. The explanations are very hard to follow and are rather boring. However, experienced OpenGL users will want to use this book, interestingly enough, as a kind of reference. Just because there doesn't seem to be any book out there that's better does not mean that this book deserves 5 stars. I ended up learning by looking at people's code (the Nehe tutorials and others) and then referring back to selected sections in the red and blue book as well as asking on newsgroups and mailing lists before I could figure out things. In other words, with this book, you've still got your work cut out for you when learning OpenGL. However, once you start learning more, this book might become more invaluable.
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