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OpenGL Game Programming w/CD

OpenGL Game Programming w/CD

List Price: $59.99
Your Price: $40.79
Product Info Reviews

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Rating: 4 stars
Summary: What A Find!
Review: This book contains a good introduction to OpenGL. It also teaches 3D fundamentals, and programming DirectX for sound and input. If you're a programmer who wants to know how to use OpenGL for 3D game graphics programming only then this is your book. I haven't finished reading it but what I have read so far is pretty good. It doesn't go in depth with OpenGL but rather summarizes just what you need to use with examples. A plus for this book is that it teaches you how to render and animate Quake2 models in your game. I know this is a book about OpenGL programming but it would have been nice to include a chapter about map/level programming too. The demo in the last chapter is a good starting point for a fisrt-person shooting game. Unfortunately I got the first printing of this book with the CD-ROM without the source so I had to download them from the website. However I shouldn't complain because I got this book for a bargain!

Rating: 4 stars
Summary: Excellent for learning...
Review: If you wish to learn OpenGL, this is the book you should buy. Though it does not cover advanced topics, it covers begginging and intermediate topics so well, that the advanced wlll seem easy afterwords. If you dont know C++ already, then you shouldnt read the book. You should have an intermediate to advanced understand of C++, and knowledge of windows programming would be incredibly helpful, though, they teach you how to program in windows in this book also. The only problem I have with this book is it doesnt teach anything about 2D graphics in OpenGL. If the authors are reading this, they should take this piece of advice: Make an extended second edition of tis book, where it will teach the advanced OpenGL, and then go into 2D graphics and game programming. Focus the book more on role playing games than shooting games, though they may be harder, they are the base of all games, they include every type in one, strategy, fighting, sometimes shooting, multiplayer,ect. Also, maybe if you make a online tutorial on 2D games, that would help also. This book will make OpenGL seem easier than most other books, but still you should have an understanding of algebra, quite well. OpenGL is a good API to learn because it supports all operating systems, as a opposed to direct x who only supports windows. I hope this review was helpful to someone, especialy the authors.

Rating: 4 stars
Summary: Very informative
Review: Unlike most opengl books I own, this one actually takes its time explaining with detail everything you need to know from the ground up. Even if you have barely any c++ knowledge, there is a chapter that explains how to program basic window programs like hello world and the outline of an ogl program. there is a lot of example source code that has almost every line commented so you know what you're doing. To me it looks like great reference material when i'm done reading it. ...

Rating: 4 stars
Summary: Very good book!
Review: When I bought this book I knew C++ pretty well. I new non OpenGL at all. When I was finished I was able to create small games. I was able to create good first person shooters also. This book goes over the math ( real helpfull ), and explains almost everything in detail. I got some signs of the author getting bored at some parts. This is an excellent book if you are good with C++ and want to start programming games. This book gets you started with game programming. You can go out and program a huge excellent game making tons of money after you read this book. But this book is an excellent start... With the addition of a few more advanced books after this I was able to program games at a professional level. This book also shows tips on keeping your games with low frame rates!

Rating: 5 stars
Summary: Comments from the author of the book's foreword
Review: Finally, a book on OpenGL programming specifically for games! This book fills an important gap in any OpenGL programmer's bookshelf. Some of the most popular 3D games for the PC, most importantly Id Software's Quake series of games, use OpenGL as their 3D rendering interface. Now programmers that want to learn about OpenGL game programming have a place to begin.

This book explains OpenGL in the context of other PC programming interfaces such as DirectInput and DirectSound. It also explains practical game-oriented programming tasks such as loading animated Quake2 models.

Recent OpenGL features such as multitexturing are also explained. Multitexturing is really important for dynamic game lighting effects and extra realism.

While other books such as the OpenGL Programming Guide and Reference Manual explain the OpenGL API in more detail, this book explains OpenGL in the specific context of game development on the PC.

I recommend this book for anyone interested in learning about PC game programming. While you may be learning about OpenGL for programming games, you should also be aware that OpenGL is the industry-standard 3D graphics API for professional 3D graphics applications and is the only truly multi-platform standard 3D API available. OpenGL is supported on Windows, Apple, Linux, and Unix workstation platforms. This makes knowledge of OpenGL an important asset for any computer programmer.

I am pleased to have been asked to author the foreword of this book.

Rating: 5 stars
Summary: YES!
Review: This book is an excellent resource and teaching guide for beginning and experienced programmers, looking into 3d games. It has just about everything in the OGL SuperBible (highly recommended), and it still manages to cover the important aspects of building a game engine. the model loading and explanations in model animation are easy to understand and very usefull. and to my supprise the windows creation explanation was very detailed. though ambient sounds aren't really covered, and more applicable collision detection is not present it is still the greatest book i have seen for anyone looking for an introduction into game programming. like i said - introduction - you can't really expect to be making the next quake III with this code. overall these 5 stars are very well deserved.

Rating: 4 stars
Summary: A good Beginners Book
Review: This book is a good beginners text on OpenGL Game programming under Windows. It forgets to mention Game programming on any other Platform, and indeed, goes into details about DirectX Sound programming that someone on for instance a Linux Platform just doesn't need. Also, it's clearly for beginners, leaving such things as bumpmapping textures, 3D textures and other advanced techniques for other books. Still, what it covers, it covers concisely, understandably, and with lots of examples. Unfortunately, the Index isn't very good, so finding help to something specific you need means you might have to reread a whole chapter.

Rating: 5 stars
Summary: opengl for games, really
Review: It is really impressive. I own opengl superbible and the game programming. Both books are excelent, but none of them covers game programming like this one. The really wonderful section is the animation one, explaining how the bones work. Really good stuff. The other sections are the usually, rendering, texture mapping, lightning, but it is always with game progrmming in mind, that is cool.

Rating: 5 stars
Summary: Great Read
Review: I must say I'm quite pleased with this book.. I was a bit weary because of the high-price, and felt that "Oh, I've got the OpenGL Red Book and Blue book, this isn't going to be any more information." I also have read over all of the tutorials at nehe.gamedev.net.... but I gave it a chance.. I always like written work better than tutorials online. I was surprised at how well written the examples were, and how easy they were to understand.

I'd definately recommend this book... I hope the Direct3D book in this series is equally well written.

Rating: 5 stars
Summary: This Book Rocks, OpenGL Rocks!!!
Review: I enjoyed to read and parctice this book, Its Awesome!!!, Have Everything to get started to write OpenGL Games, Really Dudes I recomend this Book You will Enjoy it!, And Of Course OpenGL Its an Awesome Rendering Api!.


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