Home :: Books :: Computers & Internet  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet

Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
The Cinema 4d Xl Handbook (Graphic Series)

The Cinema 4d Xl Handbook (Graphic Series)

List Price: $49.95
Your Price:
Product Info Reviews

<< 1 2 >>

Rating: 2 stars
Summary: Author - Please Improve this book!!
Review: * Note: Would the author of this book please take note to the following!!

I have started reading this book, but I am already finding it time consuming and non-efficient. As a designer, I have used countless manuals. Comparing this to a friends Lightwave 7 manual I have these things to say:

* although the book has information to relate, it does so badly. Points are not set out in the text, and tutorials are not taken through in steps (rather, a mass of info). The tutorials and general text are waffly and badly written. The author should have written in a concise, informative, bullet-point style format. Also, it would help to have helpful hints at side of text - in margin.

* Pictures are B/W and appaling

* The book starts relatively well, but when it gets to tutorial in 3rd chapter, the author gets really lazy and does not explain in-between steps and wastes readers time!

If you are to buy this book, be sure to have plenty of time on your hands and a highlighter!!

Rating: 4 stars
Summary: A helpful guide for those of us just beginning C4D
Review: Cinema 4D has a reputation as the world's best 3D package that no one has heard of. But it is also known as one of the easiest to learn. This is in large part due to the intelligent design of the interface. C4D is at least as deep a product as Photoshop, however, and you are not going to learn how to use it by just clicking buttons. You need a hands-on tutorial type of book. Well, maybe you don't, but I sure do! And this book is only one of two about C4D written in English. (C4D is a German product.) So I was relieved to find that this book is as helpful as it is. Otherwise I'd need to learn German, and fast! The book covers most of the basics quite well. There is a project that continues throughout, which you work on more as you learn something new. In addition, there are three (for some reason) tutorials on creating a human head. This seemed a bit much, personally. I would've liked to see more on textures and lighting.

I agree somewhat with others' comments that the tutorials can be vague. And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book. They are small, low-contrast, grey, and sometimes impossible to make out. This is the book publisher's fault, I'd guess, not the author's. Luckily, the author has included every single screenshot on the CD. Makes me think he was doing his best to make a bad situation better. Charles River Media could learn a lot from Peachpit's Quickstart Guides.

If you are new to 3D and/or C4D, I'd highly recommend this book. There is hardly any information available on the Internet about C4D...yet. But my guess is, this product is going to leave its competitors in the dust. Maxon has just released version 8, and it SMOKES. I think this is a product worth learning, and this book is the place to start. I hope Mr. Watkins does a revision for R8.

Rating: 4 stars
Summary: A helpful guide for those of us just beginning C4D
Review: Cinema 4D has a reputation as the world's best 3D package that no one has heard of. But it is also known as one of the easiest to learn. This is in large part due to the intelligent design of the interface. C4D is at least as deep a product as Photoshop, however, and you are not going to learn how to use it by just clicking buttons. You need a hands-on tutorial type of book. Well, maybe you don't, but I sure do! And this book is only one of two about C4D written in English. (C4D is a German product.) So I was relieved to find that this book is as helpful as it is. Otherwise I'd need to learn German, and fast! The book covers most of the basics quite well. There is a project that continues throughout, which you work on more as you learn something new. In addition, there are three (for some reason) tutorials on creating a human head. This seemed a bit much, personally. I would've liked to see more on textures and lighting.

I agree somewhat with others' comments that the tutorials can be vague. And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book. They are small, low-contrast, grey, and sometimes impossible to make out. This is the book publisher's fault, I'd guess, not the author's. Luckily, the author has included every single screenshot on the CD. Makes me think he was doing his best to make a bad situation better. Charles River Media could learn a lot from Peachpit's Quickstart Guides.

If you are new to 3D and/or C4D, I'd highly recommend this book. There is hardly any information available on the Internet about C4D...yet. But my guess is, this product is going to leave its competitors in the dust. Maxon has just released version 8, and it SMOKES. I think this is a product worth learning, and this book is the place to start. I hope Mr. Watkins does a revision for R8.

Rating: 5 stars
Summary: The Cinema 4d XI Handbook
Review: Excellent and informative. Good instruction and tutorials.

Rating: 5 stars
Summary: Must have resource for 3D beginners and owners of Cinema 4D
Review: I am a web designer and graphic artist and found this book to be quite useful in introducing me to the world of 3D modeling. It is concise, informative and easy to follow. If you are familiar with the basics of image creation in 2D this will definitely be a welcome addition to your collection of design books.

Rating: 5 stars
Summary: a great resource for the best 3D program.
Review: I enjoyed the layout and the thourough explanations of this powerful program's many options. A must for Cinema 4D users!!!! The chapters are well organized. From entry level to prosumer users-- this book can answer your questions and get you going on your 3D creations/ animations!!!

Rating: 5 stars
Summary: a great resource for the best 3D program.
Review: I enjoyed the layout and the thourough explanations of this powerful program's many options. A must for Cinema 4D users!!!! The chapters are well organized. From entry level to prosumer users-- this book can answer your questions and get you going on your 3D creations/ animations!!!

Rating: 2 stars
Summary: The Cinema 4d Xl Handbook (Graphic Series)
Review: I have used this book for a college class I teach in 3D Modeling and Animation, utilizing Cinema 4DXL, v 7. This is a quite fine application; unfortunately there is little available in the way of textbooks or training. This book does cover the program in fairly good detail. However its weaknesses generally overcome its strengths.

The tutorials are, as has been said in other reviews, often very poorly written. Note that the author has not personally written all the tutorials. There are many steps missing, the authors too often presuppose knowledge not provided in the tutorial (or in the book itself), and the illustrations are often confusing, impossible to see, or inaccurate. The illustrations are included on the CD in a better quality, but it is very inconvenient to frequently need to go to the CD just to view an important image. This is even more inconvenient since the images are not named on the CD in a way to make finding the correct image easy.

The book is strongest in modeling; its coverage of animation is sparse. Note that a number of what seem to be important tutorials actually require that you also own BODY PAINT in addition to CINEMA 4DXL. If the tutorials were properly rewritten to be complete and clear, and the illustrations' quality improved to serve as aids, this could be a quite useful book. In its present state I have found myself planning to drop it as a textbook and am searching for a better one. I recommend that teachers look at the tutorial manual that ships with the program as a far better alternative as an introductory teaching aid. The tutorial manual is clearly written and comprehensive.

Rating: 5 stars
Summary: Wonderfully helpful Book! Worth the money...
Review: I'm a graphic designer that's been struggling to learn Cinema 4D for the past year. This book breaks down important lessons step-by-step and addresses 3D modeling and texturizing issues that I really needed help with! It's much more user-friendly than the software manual.

Rating: 3 stars
Summary: Informational content, incomplete, vague tutorials
Review: Let me preface this with an apology for any spelling errors, I am not spell checking this.

I am new to the 3d world but not in any way new to tutorials and technical writing. While the author clearly has a command of the program, I have to disagree with the other reviews that praise the tutorials.

The book is a valuable resource but leaves out much needed information for almost every tutorial I have gone through in the book [I am just about to end Chapter 10]. All of the figures and or diagrams meant to explain or supplement the text are in black and white and small. For example: the double knife cuts that he refers to for the car model tutorial all appear as single cuts in tiny b/w pics so unless one knows to look at the corresponding pics on the CD, one would never know where and which double knife cuts he is referring to. Therefore much of the needed details are lost in almost every picture. In order to use the pictures one must look at the pictures on the CD to see them in color and zoom in to see the settings of the dialog boxes or the cuts he is referring to.

Many of the files referenced in the book that should be on the CD are simply not although I think the publisher has some of the files ready to be downloaded from their site. I think the more recent books are supposed to have an updated cd. Some cases in point would be the automobile sketches, sketches of the character head and the chandelier in the lighting tutorial.

Very few of the tutorials when completed can possibly look like the book because the author [or the tutorial authors] constantly uses relative terms like "extrude these polygons inward towards the interior of the car three times, by just slivers each time" or as in the lighting chapter "...the Outer Distance should be very large". The tutorials would be much more useful if the parameters were to be fully explained but this does not happen. So not only does one not know how large is large and small is small, there are so many permutations and combinations of some of the parameters [many of which are not clearly spelled out] that unless one keeps a careful log of the trial and error needed to reproduce the look of the tutorial - it is sometimes impossible to know when you are learning how to use a particular tool or type of light.

The character head tutorial makes it a point to tell the reader how important it is to determine the least amount of essential subdivisions and how to do it - drawing vertical lines on the frontal sketch at certain key points. It gives a fairly good written description of how to do it. It then goes into how many lines to put and where to put them BUT FAILS TO PROVIDE A PHOTO TO SHOW YOU WHAT A PROPERLY SUBDIVIDED FACE LOOKS LIKE. Again,a photo depicting what was described in writing would go a long way to aiding the student in future projects but alas, one has to figure it out on their own, never really knowing and only hoping their interpretation of the description was a correct one.

The author sometimes assumes the reader's knowledge of photoshop. The top of page 247 is an effort to explain how to create a bump texture for a floor. "...The process show in Figure 8.19 is building a final bump map by, drawing over the color map, and then deleting the color layer." Figure 8.19 is three images of the floor. These images have no captions no descriptions and no photoshop palettes in view. Take a look at those three images and see if you can "divine" a process from them without knowing photoshop.

While I am not discounting the importance of user exploration and experimentation, these tutorials do not have enough information. The information that is missing prevents a smooth "flow" and neccesitates trial and error in the very midst of the tutorial. The constant "searching" for the meaning of "large", "thin" or "close" completely defeats the purpose of a tutorial.

Again, the book presents many good concepts that I would not have learned elsewhere or would take months to learn some other way [if at all]. The problem with the book is that the author did not recognize exactly what tutorials are for and therfore did not take the time to put the information needed for the reader to be able to go through them smoothly. I understand that exact values may not encourage experimentation but ranges would. NO VALUES LEAVE READERS CLUELESS AS TO WHERE TO START OFF AND WHERE TO END UP.

Buy the book and get what you can out of it but do not expect to be happy when going through the tutorials.


<< 1 2 >>

© 2004, ReviewFocus or its affiliates