Rating: Summary: Weak tutorials .. detailed reference Review: A huge, boring refence-style tome...
I am not sure if it can be useful in any way.. the tutorials are too
simple or to "mechanical" to be a good learning instrument for the Max newbie, and the theory is very ample but not deep enough to be
useful to the expert. Not recommended unless you are a UI maniac interested in the name of every single button and menu item of the huge Max interface.
Rating: Summary: Exellent-This is the Book To Buy! Review: By the title of my review you may be worndering why I rate the book 4 out of 5? 3ds max 6 Bible covers Max very well, there isn't one thing left out, and if your looking for a book on 3ds max 6 this is the best choice. This book, unfortunatly, does not cover Character Studio 4, which usual ships with 3ds max 6. This is the reason for my the 4 star rating.
Rating: Summary: Working through this book is a punishment Review: I am a newbe to Max6 but not to computers in any area, my
biggest problem with this book is the fact you cant work fast
through it. You are (not always but to often) looking for what
Kelly means by click here and there so you spend a lot of time
looking for that knob or button he mentions. For example page 228
where can i find te 'Use Selection Center button' on site i
found with google they talk about 'Pivot Point Center'?? Also
the examples he uses are very poor quality it would be better
to explain MAX6 with a high quality scene project and not with
the poor given examples you find on CD.
Look at www.3dluvr.com/content/article/82 the object wich
is made here you won't find it alike in this book. Yes the book
is big with a lot of subjects, but the way its brought to you
is boring and 'search the missing key style' A better aproach
would be give at least one killer scene with some objects and
work then through MAX it would be more entertaining.
I bought this book on the reviews i red from here but if i would
know what i know now i would look somewhere else thnx a lot for
your reviews.
Rating: Summary: Has anyone gotten this book yet? Review: I have had the previous versions, and it is the best. (...)Anyway, the book is awesome - I have only read into the first few chapters, but I have learnt so much already. I will update the review once I get to read more. The PDF version of the book included rocks - contains full color screenshots. I just wish a CHM version of the book was also made available.
Rating: Summary: Vague tutorials! Review: I must agree with the last reviewer. The author's attempt to explain the various techniques are vague. This book is supposed to be directed at all facets of expertise. Where it falls by the wayside is that it assumes you already know where the features of the program are. They tell you to go "here" but don't tell you where "here" is. For those reviewers that have the idea that this type of explaination is satisfactory it's not. The purpose of books like these are to explain things to the most novice of users. If you are unfamiliar with the program I would suggest reading some of the Thompson Learning books or go to the Discreet site and order there Tutorial DVD's. This book contains many tutorials and information but it lacks information for the newbie.
Rating: Summary: mediocre at best Review: I'm a pro max user and I'd have to agree with previous reviewers that this book is just plain boring and poorly organized. Then again it's not a good 'reference' either as a successful reference makes no pretenses of being boring or not because it must function as a kind of a matrix style index that describes in detail the specific functions of the program. Unfortunately such a book does not exist so I had to settle for this title that sits so awkwardly between being a tutorial and a reference. By the way, don't use this as a tutorial because it gives you examples of objects that are already constructed (on the CD) while only barely hinting at how to actually construct them. If you know that purchasing this title (I'd get it used) is merely a provisional purchase for intermediate users, then it would be worth getting to fill out your already existing prowess in the program.
Rating: Summary: Book fairly represent the title Review: I've been looking for the book that contains full information about this program and i think i've found it. this book is NOT for people who didnt work on 3DS MAX 6 befor because it doesnt mention the basic concipts. How ever, this book claims the best out of me and i finally found the right resource.
Rating: Summary: Useful as a reference book Review: If you are a advanced user like myself you will learn very little from this book BUT it is incredibly useful as a reference book because it explains everything within the studio max interface (except max-script). For example it will even explain what the phisical scale roll within the radiosity using interface does in a fair amount of detail. It is also useful in explaining the different cahnges within the MAX interface. It is not really usefull however in learning complex modeling techniques and suchlike. The tutorials are also just too easy (e.g. Modelling a shell) and will not satisfy the advanced user. Very good reference book though
Rating: Summary: 3d studio max 6 bible Review: this book is for ever use, i have the bible for max 4,5 and i love it, its easy to read and the directions are clear and the book tells you every thing you need. i just ordered max 6 bible and i use max 6,this is going to be the best book you can get, this book makes all the other book look like Crap!! and i mean that i have several book for max 4,5 and the bible is the only one that i tell people to use. if your a teacher you have to get these books for your class you'll thank me later when you see the information you get from using this book.
Rating: Summary: About as Complete as you could Ask Review: This huge 1255 page book is truly Bible sized as is needed to describe such a massive software system. By any standard ‘max’ is massive. It is, of course, a graphics software package capable of the most advanced graphical images.
Books on software systems have to balance between being a reference book with a structure that makes it easy to find what you seek. Or the book can be a tutorial that leads the reader along a path intended to get him using the software quickly. This book draws an interesting balance between the two. There is basically a reference book structure, but imposed within it are numerous tutorials on building particular images. This approach works well for me, when I'm looking for something specific, lighting for instance, I can find it. Or, if it's a brand new subject the tutorials lead through getting started to produce something useful. Then the reference like descriptions lead on to the more specific details needed for the particular project.
This is the fourth edition of this book. This has given the author time to work out the details the way he wants them, to take into account comments made on the previous editions requesting more information about specific points, and of course to completely cover the new features in ‘max 6’.
|