Rating:  Summary: Awesome technical book Review: "~This book is an excellent guide to the subject of real-time graphics. It is well referenced and includes detailed descriptions and explanations of algorithms, program structure and techniques you will need to write a high performance 3D graphics application on todays fast 3D hardware. It is crammed with relevant advice which will help you write faster 3D code reguardless of the underlying API you"~ on this specialized but critical subject crammed into one place.
Rating:  Summary: Excellent book! Review: Although not a programming how-to book, this book delivers something much more valuable, an understanding of the underlying principles involved in writing real-time, 3D programs. Too many books just give the author's own personal graphics engine to cut and paste into your own, but you never really learn anything about writing your own code. This book was a much needed breath of fresh air in a market seriously lacking a book on the hard-core principles. This book doesn't teach programming, but read and understand this book and you'll be able to come up with the code yourself. And it will be YOUR code!
Rating:  Summary: Great stuff Review: For a long time, I've looked for a book like this. Getting into graphics programming can be a real pain, because you either have books that don't discuss the issues involved with any depth whatsoever, or you wind up with tomes like Foley and VanDam, which can be overpowering to those not already versed in the subject. This book does a fine job of bridging the gap, so to speak. For starters, the authors cover a very wide range of computer graphics topics, and do so in depth. The writing style is quite good, which helps a lot. Also, the text's illustrations and color photos in the middle of the book provide a good counterpoint to the topics being discussed. For those readers who need a math review, or who don't know the math to begin with, an appendix in the back does a good job of going over the important mathematical points relevant to computer graphics. That said, let me warn those of you out there who are "true beginners" that this book assumes you've had at least some previous exposure to computer graphics. It doesn't have to be that much exposure, but this text hits the ground running, and it's a good idea to have another, introductory book on hand to help you out should you get stuck or lost here. I'd reccomend Hearn and Baker's book- a personal favorite. Also, those of you hard-core coders out there may be disappointed to learn that no API specific code is discussed here, with one or two exceptions. This is a theory book, period, and it does its job very well. Up to date, filled with discussion topics no other book touches, and with an excellent footnoting scheme for those who want to learn more- this book is one to look at.
Rating:  Summary: buy this book Review: i am going to keep this short and sweet. see above. every minute you spend by not having this book you are "getting behind". this book is a gold mine. eric and tomas have put together an amazing book and kept it relativel "small". the brevity of the book is something of marvel. They manage to cover so much material in the book as well. For more information on the book you should goto eric's site www.realtimerendering.com another _good_ book which will be coming it for computer graphics can be found at www.magic-software.com. to tell you the _truth_, this book accompanied with watt and watt's "advanced animation and rendering techniques" is just about all you will need in your computer graphics library. there is the graphics gems series but ;) peace, akbar A.
Rating:  Summary: Not relevant content Review: I belive the content is not relevant if you are into game programming today. The content is not updated in some areas leaving black holes for the reader.
Rating:  Summary: Lives up to my (high) expectations Review: I have been a professional game programmer for over 20 years. I was excited to find the Real Time Rendering website a few months ago and have been waiting impatiently ever since for the book. It arrived yesterday and I've pretty much read it through. I have to say, I learned a few new tricks! This is a wonderful collection, amazingly up to date. The sections on intersection tests and collision detection are particularly thorough, and could save you a lot of time searching the web. If you are building games or simulations, you will find this an invaluable source. Every game programmer should have this book.
Rating:  Summary: A must have Review: I just purchased this book recently because of all the reviews. I was not disappointed. This book teaches you in-depth 3D theory--not some 3D graphics library designed by the author. It gives you the background and understanding to create your own 3D engine.
Rating:  Summary: Good exposure on the gfx pipeline and render technology Review: I like this book because it explains with detail how the rendering process flows in order to provide the ultimate image which started from gfx primitives. At the end of the book there are some valuable architectural explanations on different hardware. This is a good book to understand what is needed from the bottom to provide real time gfx support.
Rating:  Summary: excellent 2nd edition of a classic Review: I recently came across a copy of this book that my friend bought. I own a copy of the 1st edition, which was in itself a classic and definately recommended reading. I was so surprised to find this 2nd addition such a worthy purchase to someone already familiar with the first. The topic updates are fabulous and very essential. This book covers everything, introducing real-time rendering very well in an easy to read manner. I very much enjoy the numerous algorithms described in simple terms or even psuedo code. This book is great for budding game graphics programmers. A must buy!
Rating:  Summary: excellent 2nd edition of a classic Review: I recently came across a copy of this book that my friend bought. I own a copy of the 1st edition, which was in itself a classic and definately recommended reading. I was so surprised to find this 2nd addition such a worthy purchase to someone already familiar with the first. The topic updates are fabulous and very essential. This book covers everything, introducing real-time rendering very well in an easy to read manner. I very much enjoy the numerous algorithms described in simple terms or even psuedo code. This book is great for budding game graphics programmers. A must buy!
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