Rating:  Summary: Little insight from an inexperienced pair. Review: When I received a copy of this book I didn't have any solid expectations. I had never heard of Zimmerman or Salen before and so I wasn't overly surprised when the text turned to disappoint. If you look into the authors credentials you'll find that neither have any experience in game design beyond a beginner/hobbyist level. I felt mislead by the bravado the authors put forth in assuming authority on a subject they are blatantly unqualified to comment on. Overall the book delves into game design on only a very shallow level.On the brighter side, if you're a game player with a passing interest in old school design, or just want to know the opinions of some retro-gamers, you might care to check this book out. For anyone else, I'd suggest alternatives: "Game Design: Theory and Practice" and especially "Chris Crawford on Game Design". Both contain intelligent analysis from truly experienced designers with much more relevance to modern game design. The bottom line is that there are just too many good alternatives to be interested in this instantly forgettable material.
Rating:  Summary: Not good for students of game making. Review: While it is a nice romp through the games culture of the 1980's, it really has no input on the world of games today. The fundamentals have changed, and this book is showing it's age in a big way. If you are interested in learning more about true fundamentals to game design, check out Chris Crawford's great book on the topic. Money is tight for every student, don't invest in this under whelming hog wash.
Rating:  Summary: Not good for students of game making. Review: While it is a nice romp through the games culture of the 1980's, it really has no input on the world of games today. The fundamentals have changed, and this book is showing it's age in a big way. If you are interested in learning more about true fundamentals to game design, check out Chris Crawford's great book on the topic. Money is tight for every student, don't invest in this under whelming hog wash.
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