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Something M.Y.T.H. Inc.

Something M.Y.T.H. Inc.

List Price: $25.00
Your Price: $25.00
Product Info Reviews

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Rating: 1 stars
Summary: This book was really dissapointing
Review: Both I and my son have been great fans of the Myth series for some time and were eagerly anticipating this book. Unfortunately, there was little plot, action, or character development. It reminded me of someone getting tired of reading to a sleepy kid and saying "and they all lived happily ever after the end" and snapping the book shut.

Rating: 2 stars
Summary: Erratic Narrative and Obscure Inside Jokes
Review: Good things are worth waiting for, and this is no exception. After a long absence, the whole crew of MYTH Inc makes its return in this witty novel. When we last left them, they were taking care of the mob's business in the Klah dimension's kingdom of Possiltum. Skeeve the Great is running the show as court muscian and trying to figure out the safest way to not marry evil Queen Hemlock. All this has him slightly distracted and rather moody, which leads to rumors runnnig rampant that Skeeve the Great has the queen enthralled, consorts with demons and other odd sorts, and is protected by a dragon.

Well, to some extent, this is true, but there are extenuating circumstances. Not being aware of those, the populace is making a good effort to rebel. Getting wind of this, Skeeve's mafiosa bodyguards take it upon themselves to protect the "Boss" and restore peace to the kingdom. In the process, they meet Robb the Hoodlum and his band of married men who have been poaching the game conserve, marry off Skeeve's apprentice, Masha, and generally save the day. As readers we are treated to a tale mostly told from Guido's unique outlook, though Skeeve and Aahz do make contributions to the narration.

**** If you need a laugh, this book is the perfect medicine for a troubled heart. It is not truly stand alone, but going back and reading the prior volumes will only add to your smiles. The only bad thing is that it would appear that this could be an end to the adventure. I hope not. This dimension needs all the laughter it can get. ****

Reviewed by Amanda Killgore.

Rating: 2 stars
Summary: Weak ending to a mediocre series
Review: I started reading the Myth books in college and enjoyed the quite a bit until Myth-nomers and Impervections, which started the downward trend to the series. I pretty much lost track of the series since Asprin also stopped writing them on a regular basis, but recently decided to finish off the series once and for all. I first reread the original 6 or 7 books that I still find entertaining, although not as much as I did some 10 years ago, then slogged through the rest of the series and finally got around to Something M.Y.T.H.Inc.

Basically, the book is a rehash as well as a cop out of the events in Sweet Mythery of Life and their consequences. What might've had some good potential for tension and drama were turned into bad jokes. Pookie shooting Guido? Gleep getting shot? All a misunderstanding. Hell, the whole "uprising" is one big joke. It's like Asprin couldn't think of a good way to resolve some plot threads he set up earlier and said hell with it all.

Also, why is it that the majority of the non-Skeeve viewpoints in the M.Y.T.H.Inc stories are handled by Guido? Nothing against the guy, but I'd really like to see some of the other characters' POV's, especially Aahz or Tanda. The faux-mob speech also really grates after a while. It really feels like Asprin missed out on several good opportunities exit the series on a high note.

My advice to anyone who hasn't started the series yet would be to stop reading at Little Myth Marker. M.Y.T.H.Inc Link is still a tolerable read, but sets up a lot of things that will require to read some very bad books to find answers for.

Rating: 2 stars
Summary: Weak ending to a mediocre series
Review: I started reading the Myth books in college and enjoyed the quite a bit until Myth-nomers and Impervections, which started the downward trend to the series. I pretty much lost track of the series since Asprin also stopped writing them on a regular basis, but recently decided to finish off the series once and for all. I first reread the original 6 or 7 books that I still find entertaining, although not as much as I did some 10 years ago, then slogged through the rest of the series and finally got around to Something M.Y.T.H.Inc.

Basically, the book is a rehash as well as a cop out of the events in Sweet Mythery of Life and their consequences. What might've had some good potential for tension and drama were turned into bad jokes. Pookie shooting Guido? Gleep getting shot? All a misunderstanding. Hell, the whole "uprising" is one big joke. It's like Asprin couldn't think of a good way to resolve some plot threads he set up earlier and said hell with it all.

Also, why is it that the majority of the non-Skeeve viewpoints in the M.Y.T.H.Inc stories are handled by Guido? Nothing against the guy, but I'd really like to see some of the other characters' POV's, especially Aahz or Tanda. The faux-mob speech also really grates after a while. It really feels like Asprin missed out on several good opportunities exit the series on a high note.

My advice to anyone who hasn't started the series yet would be to stop reading at Little Myth Marker. M.Y.T.H.Inc Link is still a tolerable read, but sets up a lot of things that will require to read some very bad books to find answers for.

Rating: 2 stars
Summary: A sad ending to a fantastic series
Review: Note to reader: since to read this book, you'd better have a long acquainatance with Skeeve and the gang, I decided I'd just jump right in with the review as well, leaving out pointless introductions of characters and setting. Enjoy!

In this book, Guido and Nunzio take it upon themselves to investigate rumors of various uprisings against Skeeve the Great for dabbling in black sorcery and raising taxes. This goes on concurrently with the events of the previous book, so I guess there's little suspense as to whether or not an uprising will in fact happen... Asprin's well-known writer's block is on display here in all its glory, unfortunately. For all the changes of "dialect" (if you can call dropping Gs and writing "sez" for "says" a dialect) with varying narrators, the prose style here is all of a sameness: Chumley, Skeeve and Aahz all speak in exactly the same way, while even a regular Klahd, supposedly in awe of the feared Skeeve the Great, who consorts with demons and dragons, refers to him as "the kid" after meeting him briefly. There's also very little drama, not only for the aforementioned reason of chronology but because the "threats" to Skeeve are completely negligible. Indeed, of the three groups supposedly plotting against Skeeve, Asprin writes about only two, because he must have realized that the other, a truly lame and unamusing parody of RPG gamers, is of no account at all. A very sad end to a once-vibrant series: undramatic, unfunny, and shoddily written.

Rating: 3 stars
Summary: Another MYTH-step by Asprin
Review: Robert Asprin, an erratic writer as far as his output is concerned, finally returned after around a decade or so to his Myth series last year with Myth-ion Improbable, a weak and humorless effort that was far inferior to his other efforts. With Something MYTH Inc., he has improved slightly but the title is more than a pun; there is indeed something missing still.

In what is likely to be the last of the series, Asprin wraps up storylines with all the delicacy of a sledgehammer. Actually, most of the story deals with minor character Guido and his attempts to put down rebellions by such feeble threats as Robb the Hood and his Married Men. These characters are such non-threats that there is little suspense in the whole story.

Towards the end of the book, the focus is finally back on Skeeve, who makes decisions about his future that affects everyone. Also, the loose ends are tied together quickly, almost too quickly for those who have waited years for resolutions. All this in a very quick 150+ pages plus a throwaway short story and character guide.

While this is not an awful book, it is also not very good, certainly not a very rewarding finish for those who have enjoyed this series. But if the last two books are any indication, it is probably best that the series has concluded; there will be no more disappointments in the future.

Rating: 5 stars
Summary: no myth-stake, skeeve and co. are back
Review: This is the final volume (as I understand it anyway) to Robert Asprin's Myth series. It's sad to see all our old friends--Skeeve, Aahz, Tanda, Guido, Bunny, etc--but the book does feel like it is time. It doesn't feel like Asprin has any more to add to the series, and he wraps it all up rather nicely. This is also one of those revolving viewpoint novels, though Skeeve's pov is included. It's a nice end to a great series.

Rating: 2 stars
Summary: Sad ending to such a good beginning...
Review: This series started off so well! The first few books of the M.Y.T.H. series is so fun and entertaining... and this one just feels like Robert Lynn Asprin is just trying to get it over and done with. Well, mission accomplished, and I don't think anyone will be begging for more!

Rating: 1 stars
Summary: Ouch! That was painful.
Review: Very disappointing conclusion to the series. The story meandered for a short time and then just gave up. Other than an ending to the series I have no idea what the point of this book was.


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