Home :: Books :: Comics & Graphic Novels  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels

Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Minds (Cerebus, Volume 10)

Minds (Cerebus, Volume 10)

List Price: $20.00
Your Price: $13.60
Product Info Reviews

<< 1 >>

Rating: 4 stars
Summary: .
Review: Boasting some of Gerhard's most breathtaking work, which contributes to a remarkably stark visual atmosphere, 'Minds' is the best book in the tiresome, if occasionally entertaining, "Mothers & Daughters" portion of the Cerebus books. It paces itself nicely, refraining from jumping around at random (as was the tendency in "Flight" and "Women"), staying on a single track, with Cerebus and Cirin reeling through space, confronting God. A dark, inventive, and fascinating piece of work. I almost busted a gut when Sim drew himself into the comic, shedding a tear if I remember correctly -- I'm sorry, but the man has issues, and his need to constantly include HIMSELF in his own book is extremely irritating and aesthetically retarded -- but, this can be forgiven in light of the book's overall merits.

Rating: 3 stars
Summary: Not for the uninitiated
Review: Later Cerebus volumes such as this are not for the uninitiated. Collecting as they do issues from the late 100s (of a total proposed 300 issue series), they require a knowledge of a large majority of the previously published issues of volumes. Cerebus itself is not necessarily enjoyable by those without some familiarity with its peer comics, fantasy novels by Robert E. Howard and Michael Moorcock, the Marx brothers' films, and the writings and lives of Oscar Wilde, Mick Jagger, and Keith Richards, to enumerate only some of its influences.

Minds is much more traditional in its presentation compared to the previous volume, Reads, although it continues Sim's idiosyncratic view of the relation between creator and creation. I liked it a lot--especially the points where Cerebus tries to come to grips with the fact that he is talking to "God." Call it meta-fiction, call it jacking off--its unreal and poignant at the same time. Even if you think it doesn't work, you at least have to admire Sim for his audacity.

New to Cerebus? Don't start here. Find the first eponymous phone book and try that. It gets both better and worse after that, but this is truly one of those cases where you have to take the good with the bad.

Rating: 5 stars
Summary: Well
Review: Some of the reviews here have interesting points. One point I have to dispute to let the reader understand where this is going. Cerebus WILL DIE. Sim has stated this time and again. Cerebus, the series, is a life. Cerebus will die. The big gaping questions is: "Will anyone LOVE Cerebus?" Will he die unmourned and unloved? Or will he learn to change enough to have someone love him when he dies? I think perhaps it will simply be 'resolved'. I don't think he will be loved. I think he will be content with that though....but we have a way to go yet so my opinion may change. Minds is Sims way of getting right to the point and MAYBE just maybe opening Cerebus' eye(s) enough to see that he has to change his self serving ways.


<< 1 >>

© 2004, ReviewFocus or its affiliates