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Battle Royale, Vol. 9 |
List Price: $9.99
Your Price: $9.99 |
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Product Info |
Reviews |
Rating: Summary: A Game of Death Review: Originally submitted for a literary competition, Koushun Takami's *Battle Royale* was hotly contested and eventually rejected in the final round, condemned for its caustic blend of violence, satire and pulp-extravagance. If anything, this reaction helped assure its bestseller status in Japan - uproar always sells copy - and the novel's shelf-life was then immeasurably augmented by the ensuing film-adaptation and comic serialization (...I saw issues of it crowding manga-bins in Thailand). Stateside, however, *Battle Royale*, in any form, existed as a media-indefinite, praised throughout the cyberverse by those 'in the know' but unavailable through any mainstream outlet. Thankfully this has changed, with the primary text now translated and sleekly packaged for round-eyes, and the movie slated for a `special edition' Region-One release date.
The story itself is a *Lord of the Flies*-style update, cynically embellished with the hallmarks of tech-dystopia. In essence: forty-two schoolchildren are shipped to a remote location, provided weapons, and ordered to kill or be killed, thrive or die, until the last is standing. In Takami's alternative universe, Japan has devolved into a totalitarian dictatorship; the 'game' of *Battle Royale* keeps the mainland inhabitants in line and also provides an exciting gambling venture for those in power. As for the children involved? The author employs the pivotal theme of William Golding's mid-20th century masterpiece, in that under extreme circumstances, human beings face a psychological choice: to become the beast (or at least to ~mimic~ it), or to rise above. *Battle Royale* thus chronicles the individual decisions of these schoolchildren. Some choose the beast. Others struggle to retain their basic human dignity. Some choose death, others love - and damn the consequences. And the rest do their best to simply survive, as the clock ticks down and the territory of the killing ground diminishes every six hours. For in this game of death, there is only one possible survivor.
The premise of *Battle Royale* is irresistible, with great potential...almost too much potential. In the hands of a lesser author, the story could easily spin out of control, descending into bloodbath extremes and overt melodrama; and in the very least, losing its focus among the multitude of players and total range of situations. Takami's overall control of his concept - establishing the rules early on, and concentrating primarily on a select group of characters, with brief digressions for the minor players - is commendable on a sheer technical level; and the skill in which he develops, and disposes, of these schoolchildren makes it easy to see why *Battle Royale* sparked controversy and gained a strong following upon its release. The concept of children murdering children, and some gleefully and/or efficiently at that, is uncomfortable to those who envision peace and prosperity as the principal goal of the human race: it's not surprising that *Battle Royale*, for some, inspires a knee-jerk reaction of negativity before a page is turned. Yet there is more here than typical grindhouse exploitation. The concept of love under extremities is the primary thematic nucleus of the novel, developed carefully and powerfully; and Takami wisely sets the protagonist view on Shuya, who feels the exact same way as most (sane) people would. "They won't do it... impossible..." he constantly reflects at the beginning, honestly believing it so until graphically proven otherwise; and for the remainder of the contest he strives to survive without playing the game, as much out of spite for the evil propagating it as his own moral code.
There are several aspects that elevate *Battle Royale* above the genre of pulp. The first and foremost, IMO, is the masterful development of the characters. It has been six months since I read this novel, and I still have vivid images of the main players: battle-scarred Shogo with his shotgun; the chillingly psychotic Kazuo Kiriyama; prey-turned-predator Mitsuko (perhaps the saddest character of the lot); the stoic and utterly focused martial-arts master Hiroaki Sugimura. And Tahara Sakamochi, of course. I've rarely seen a more villainous portrait 'come to life' from the printed page. The environments and action, although only adequately described, do take hold the mind's eye, and I can correlate these characters with some very poignant - and brutal - moments, attaining the hallucinatory power of the inner-cinema.
Another aspect is developed more powerfully in the film, being a satire on the repressed, media-drenched, violence-devouring Japanese culture. Although *Battle Royale's* 'game' is inconceivable, at least for the present, let us reflect on the state of modern television: how many murders occur on a primetime night? How many children are watching CSI and/or any number of its clones/competitors at this moment? Rape, exploitation, death - these are primal triggers for easy cash - and it's only going to get more explicit. This book barely hints at competition-as-entertainment satire, but inspires enough internal thought about the matter that, when coupled with the psychological trauma/adaptation that this sort of situation might create, makes *Battle Royale* a worthy read in its own right.
Along with the violence, of course - there is enough triune-stroke here to satiate even the most rabid gore-hound.
The translation suffers from grammar-errors and awkward transitions, and I think they were going a little too much for the 'punchy' effect, but Takami's raw material more than makes up for the occasional blunder...and the ending, in a word: incredible. *Battle Royale* is powerful, compelling material, some of the best pulp on the market.
Four and 1/2 Stars.
Rating: Summary: Putting the Pulp back in Pulp Fiction Review: Thanks to the likes of Vincent Vega and Mr. Wolf pulp fiction has become a completely acceptable art form. Unfortunately, the high level of violence is really the only thing that Takami's dismal book and Tarantino's brilliant movie have in common.
Based on the premise of an annually returning event in which a school class is transplanted to an evacuated area for a mutual killing spree that will leave a sole survivor, the author has produced 600 pages of pulp that has very little in the way of a redeeming value.
On top of the premise of a fictional dictatorial post-World War II Japan, this battle royale would be staged to remind its citizen's to live in mutual fear. Makes sense doesn't it.
Yet, while a proper execution upon these far-fetched ideas could have yielded an interesting novel in better hands, the author's creativity ended with finding this novel's basic premise. All is predictable, devoid of any sense of imagination and on top of that poorly written/translated.
A number of other reviewers have commented upon the brilliance of this work and made comparisons with "The Lord of the Flies" and "Brave New World". I am sorry, but I am afraid that this is just another sign of the inadequacy of the current "no child left behind" program.
Rating: Summary: soooooooooooooooooooooooo good! Review: This book couldn't have been pried from my hands once I started reading it! I read the English version which was very well translated. Wish there were more books like this!
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