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Wildcats Version 3.0: Brand Building

Wildcats Version 3.0: Brand Building

List Price: $14.95
Your Price: $10.17
Product Info Reviews

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Rating: 5 stars
Summary: This Story is Groundbreaking
Review: I remember buying my first Wildc.a.t.s comic book back when I was a kid. Never did I think that this story would grow up just as I did. I had ordered it from my local comic book store and waited over a month for its arrival, but if I had bought it off of Amazon, it probably would have reached me sooner. I was even able to get volume 2 but refused to read it until I got this into my possession.
Wow, did this story surpass my expectations of what it was going to be. You don't have to be familiar with all that has happened in this epic to be familiar with the story but if you are...good. This story is a beautifully written and drawn story that takes you into the objective of the hero, a former costumed super hero in his mission to bring the world together by building a brand. No way is this story hard to understand, I believe you don't have to be a business major to understand the true depth of this story. It is brilliant and by far one of the small jewels I have come to appreciate in my quest for fine graphic novel literature. If you're thinking about getting this book, get it. It is an idea so groundbreaking it is no surprise that it was overlooked by those who rate the validity of a comic books by there reinterpretation of modifying the cliché. This story is in no way a kid's game.


Rating: 5 stars
Summary: Your world, only better.
Review: When Jim Lee and Brandon Choi started WildC.A.T.s 10 or so years ago, I don't think this is the direction they would have planned. However, since Joe Casey has gotten ahold of this book, he has turned it ino one of the most complex, underhanded, and compelling comics on the shelves today.

Jack Marlowe runs the Halo corporation. He has hundreds of thousands of employess around the world, not the least of which are Grifter, aka Cole Cash, Jack's one time teammate and former mercenary, and Agent Wax, a man who has remarkable powers of hypnotism and is member of an organization that investigates superhero crimes. Together, they set out to wage "a benevolent war for the future," as Jack calls it, buying out the competition and culling corrupt businesses for the market. Halo's number one invention - a battery that lasts forever - has taken the market by storm, rendering other batteries obsolete.

However, not everyone is playing alone to Jack's tune: C.C. Redozzo is having troubles with the F.B.I., and she'll use Grifter, Wax, and Jack Marlowe to accomplish her end. What happens when she manipulates Grifter into fighting a man that can't be killed? How will it affect Jack's plans?

Mixing corporate intrigue, skewed morality, and complicated characters, Wildcats 3.0 is a comic that asks the question, "What does a superhero do when there's no one to punch?". This first trade paperback introduces you to the characters and their situations, and is the perfect jumping on point for anyone interested in intelligent, mature comics.


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