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Rating:  Summary: A well-written Planescape adventure. Review: Fires of Dis is a very good adventure in the Planescape campaign setting. In it, the player characters must go into Baator and deal with the deceptions of an Arch-fiend. It is very well done and the Arch-fiend is written so as to be exceptionally clever. The plot has a few twists that your players will never see coming. This adventure is heartily recommended.
Rating:  Summary: A well-written Planescape adventure. Review: Fires of Dis is a very good adventure in the Planescape campaign setting. In it, the player characters must go into Baator and deal with the deceptions of an Arch-fiend. It is very well done and the Arch-fiend is written so as to be exceptionally clever. The plot has a few twists that your players will never see coming. This adventure is heartily recommended.
Rating:  Summary: An excellant adventure to Baator and back. Review: The Fires of Dis adventure is an excellant adventure that takes the players from Sigil, through Ribcage and on to the City of Dis. Its geared towards parties of 6-9th level and 4-6 players. The adventure is well writen and an excellant piece to add to you collection whether you use the adventure or not.
Rating:  Summary: Superb adventure; no need to be running planescape campaign Review: Unlike some PLANESCAPE modules, the DM has to be running a campaign there for it to work. But here, it's quite easy to take the party and whisk them off to this world.The party has been called in to recover a paladin's holy sword from the second plane of Hell, Dis, which is ruled by Lord Dispater (remember him from 1st edition?). But, to get there, the group has to first stop in a merchant city to gather information, sneak through the first plane of Hell to deal with Tiamat's Dragons and then make it down to the second level. From there, they must go in to the City of Dis, potentially rescue some mortals and then enter Lord Dispater's iron palace, which is a maze within mazes. Best of all, this storyline is set up where you don't have to fight your way every inch. The second plane of hell is used to seeing all types and won't attack you on sight. Further, there are even some creatures on the first plane of hell who might negotiate with you. Regardless, it isn't a hack and slash festival. There's lot of negotiation (you have to do it as a player to live), some mystery (the players will never figure it out unless you give it away), a chance to experience the context of Hell and some sneaking around. Oh yeah, there's combat, too, but you expect it, right? Highly recommend.
Rating:  Summary: Superb adventure; no need to be running planescape campaign Review: Unlike some PLANESCAPE modules, the DM has to be running a campaign there for it to work. But here, it's quite easy to take the party and whisk them off to this world. The party has been called in to recover a paladin's holy sword from the second plane of Hell, Dis, which is ruled by Lord Dispater (remember him from 1st edition?). But, to get there, the group has to first stop in a merchant city to gather information, sneak through the first plane of Hell to deal with Tiamat's Dragons and then make it down to the second level. From there, they must go in to the City of Dis, potentially rescue some mortals and then enter Lord Dispater's iron palace, which is a maze within mazes. Best of all, this storyline is set up where you don't have to fight your way every inch. The second plane of hell is used to seeing all types and won't attack you on sight. Further, there are even some creatures on the first plane of hell who might negotiate with you. Regardless, it isn't a hack and slash festival. There's lot of negotiation (you have to do it as a player to live), some mystery (the players will never figure it out unless you give it away), a chance to experience the context of Hell and some sneaking around. Oh yeah, there's combat, too, but you expect it, right? Highly recommend.
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