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Rating: Summary: Great Quick Read from an Important Game / Media Designer Review: At its heart, Utopian Entrepreneur is a Purple Moon post-mortem -- what can be learned from the life and death of Rockett Movado, the spunky heroine of the Purple Moon games. Born from concerns about the technological gender gap, Purple Moon sought to build a suite of games based on solid research. Why didn't more girls play games? What are the differences in how girls and boys approach digital media? How might designers create interactive digital entertainment that would appeal to girls? Purple Moon spent months on these questions, interviewing and surveying thousands of girls. Educators, game designers, media theorists, gender scholars, or anyone looking for a good cocktail party quote will find some of these facts fascinating. Girls don't mind violence as much as a lack of good stories and characters; girls are more likely to blame themselves for computer failure than boys are. Good, useful stuff.
(...)this little gem is a bargain. As the initial book in MIT's new Mediawork pamplet series - "zines for grownups", Utopian Enterpreneur offers concise prose, compact design, and short segments that make it perfect reading for between meetings or waiting at the airport. The unique layout helps break up the text and enrich the reading experience. Pulling off such a personal book is not easy, and the graphic design definitely contributes to the book's success. At times though, the interplay among images, space, and type feels superfluous failing to add nuance or underscore the meaning of the text.
Checking it at just around 100 pages, Utopian Entrepreneur is so readable and engaging, that I only wished Laurel had more space to share more of her experiences at Purple Moon and lessons learned from the past twenty years in software design. Whether it's expanding this book, starting a new company, or helping invent a new digital industry, I, for one, am eager to see what she does next.
Rating: Summary: Well worth reading Review: First off, I'll cop to knowing Brenda Laurel, but I don't feel obligated to review this book because of it. I read the manuscript many months ago and was moved by Brenda's ablity to describe her personal experiences in a way for everyone to both enjoy and learn from. It's not a long book and it will definately leave you wanting more--not because there's not enough there but because what is there is so nice to read.
I think most of us in the tech industries--especially designers--often have conflicts about what kind of work we do vs. what kind we WISH we could do. Brenda's book is optimistic, funny, touching, and enraging at times because she describes her experiences navigating these conflicting forces. What happened to Purple Moon was a travesty and anyone who envisions building a company with any social goals in addition to making money should treat this as an important piece of research.
Rating: Summary: Looking Homeward Review: I don't work in the tech industry but a friend of mine referred this book to me. Laurel's message is significant to anyone interested in the betterment of planet earth. In a scant 100 pages she speaks volumes to those up against the wall that divides commercialism and art.
Rating: Summary: Well worth reading Review: Like Nathan, I also know Brenda well, so my endorsement has a bias--but so does everything I say. This is one of the most enjoyable *business* books I've ever read. Not because it's short. Not because it's extremely well-written. But because it's honest, it's real and it's heartfelt. Brenda's not the type to populate her pages with catchy slogans and new paradigm models. Instead, she shares what it feels like to be an entrepreneur trying to do the right thing and make money at it. Her voice is humble, her perspective is fresh and funny, and her message is well worth considering.
Rating: Summary: Great Quick Read from an Important Game / Media Designer Review: Note -- i tried to change this to 5 stars, because 2 years later, i still draw quite a bit from this book. the system doesn't seem to want me to change it though.
At its heart, Utopian Entrepreneur is a Purple Moon post-mortem -- what can be learned from the life and death of Rockett Movado, the spunky heroine of the Purple Moon games. Born from concerns about the technological gender gap, Purple Moon sought to build a suite of games based on solid research. Why didn't more girls play games? What are the differences in how girls and boys approach digital media? How might designers create interactive digital entertainment that would appeal to girls? Purple Moon spent months on these questions, interviewing and surveying thousands of girls. Educators, game designers, media theorists, gender scholars, or anyone looking for a good cocktail party quote will find some of these facts fascinating. Girls don't mind violence as much as a lack of good stories and characters; girls are more likely to blame themselves for computer failure than boys are. Good, useful stuff.
(...)this little gem is a bargain. As the initial book in MIT's new Mediawork pamplet series - "zines for grownups", Utopian Enterpreneur offers concise prose, compact design, and short segments that make it perfect reading for between meetings or waiting at the airport. The unique layout helps break up the text and enrich the reading experience. Pulling off such a personal book is not easy, and the graphic design definitely contributes to the book's success. At times though, the interplay among images, space, and type feels superfluous failing to add nuance or underscore the meaning of the text.
Checking it at just around 100 pages, Utopian Entrepreneur is so readable and engaging, that I only wished Laurel had more space to share more of her experiences at Purple Moon and lessons learned from the past twenty years in software design. Whether it's expanding this book, starting a new company, or helping invent a new digital industry, I, for one, am eager to see what she does next.
Rating: Summary: Fast and easy, but intectually stimulating read Review: Quite an interesting read. Laurel presents her experiences into the technological world in an easy to understand, stream-of-consciousness way. She details her journey into starting a company that focuses on girl-based computer games, Purple Moon's success and eventual demise due to "outside-the-box" thinking.
Utopian Entrepreneur is both intectually and visually stimulating reading. The M.I.T. Press has paired up an author with a designer, in this case Brenda Laurel and Denise Gonzales Crisp, to create what they like to call a pamphlet. This is the first in the Mediawork Pamphlet series, which will focus on differenct aspects of our society and how technology is effecting them. Two more have been published since this one in 2001.
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