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Pyramids (Discworld Novels (Audio))

Pyramids (Discworld Novels (Audio))

List Price: $15.91
Your Price: $10.82
Product Info Reviews

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Rating: 2 stars
Summary: Maybe it's just me, but..
Review: ..I found this book dull. I am going to reread it, though.

I would reccomend this book only to the hardcore Pratchett fans.

Rating: 2 stars
Summary: Not a Monumental Achievement
Review: A young prince from the kingdom of Djelibeybi is sent off to Ankh-Morpork for training at the guild of Assassins. His final exam is vividly imagined and well-told. But just after graduation his father the eccentric pharaoh of the realm, considered a god, dies, and young Teppic must return to ascend to the throne. His father's ghost gets to hang around and watch himself get mummified, and Djelibeybi begins building its biggest pyramid yet. In this book Pratchett throws in an awful lot of funny detail in: we get a send-up of Zeno and his paradox, a mockery of the whole notion of "pyramid power" (subject of many silly pseudo-science books that I remember from my childhood), and a nasty but mathematically inclined camel... in other words, a whole lot of bits and pieces with "Laugh! This is funny!" stamped on them... but they aren't, and I didn't. Teppic is never developed further as a character; although as the new pharaoh himself, he finds his orders constantly reinterpreted by his high priest. This makes for good satire of Egyptian government but results in a situation where nothing Teppic says or does really seems to matter. Teppic's love interest, Ptraci, is even less interesting; she is described as a voluptuous handmaiden schooled in the exotic arts of love, and scented with intoxicating perfumes. But rather than give her anything interesting to say or do, Pratchett simply takes her off-stage for most of the book, and focuses instead on nerdy quantum instabilities, reanimated mummies, a parody of the Trojan Wars, the Sphinx, the internal squabbles of the high priests, a bevy of bizarre gods, and a mishmash of other distracting details. Erotica is not Pratchett's style, and I wasn't expecting a real X-rated Kama Sutra send-up, but we don't get even a budding romance or a love-hate relationship; instead, we get a disappointing plot twist that effectively neuters the characters. Although I admire some of Pratchett's big ideas in this book about Egyptian culture's obsession with death and time, and found the story of Teppic's assassin's guild examination to be fun reading, the book ultimately becomes quite dull and hard to finish. This is a shame, because there is a the seed of a very good Discworld novel about Teppic the Reluctant Assassin buried in here, and that would have been much more fun to read. For a far better Discworld standalone read _The Truth_ instead.

Rating: 5 stars
Summary: A nation with a lot of time on its collective hands ...
Review: Despite not featuring Unseen University or the witches of the Ramtop Mountains, this is my favorite Discworld book.

After hinting at it in "Wyrd Sisters," Pratchett paints an engaging portrait of life in the Ankh-Morporkk Assassin's Guild. The suave, stylish, chic and, well, murderous life as an apprentice assassin is, against all logic, made sort of appealing and cool, like an academy for future James Bonds.

Then our protagonist, Teppic, is cruelly jerked back to his reality -- he's the son of the pharoah in the Kingdom of the Sun, and his father has just died. The cosmopolitan Teppic has to face what are, to him, backwards and outdated customs the rest of the world has left behind centuries ago. He's right, of course, and the mystery as to what's really happening in his kingdom spins out at Teppic tries to adapt himself to life as pharoah, and try to drag the kingdom into modern times.

Along the way, there is the ghost of his father, who mournfully watches his own body being prepared for the afterworld, a sassy handmaiden, and a mysterious and forbidding high priest. Toss in the greatest mathematician on Discworld -- not a biped, though -- a parody of Ancient Greece, and a graduate assassin turned pirate, and you've got a rollicking cast plunging towards a very local sort of doomsday.

The ending is a touch ambiguous for my tastes -- Pratchett was trying to use a light touch and went a touch TOO light for my tastes -- but overall, this is an engaging, amusing and even somewhat thoughtful Discworld novel, and one that stands alone even better than most.

By the order of the pharoah, this is strongly recommended.

Rating: 4 stars
Summary: Read The Books In Order
Review: First of all, I loved this novel. Teppic is a great guy who grows up as we read. The very name of Teppic's country, Djelibeybi, made me giggle, and the final exam in the Assassins' School had me at the edge of my chair until Teppic -- whew! -- makes the right decision. It's fun to look for the sources of Pratchett's plots (and satires). Did anyone else notice the similarities between this one and the first two of the Gormenghast trilogy? Not just Daddy's becoming a bird, but the dark ambience, Teppic's strange rivals and relatives, and the liberating finale. This book isn't my absolute favorite of Pratchett's (those accolades are reserved for the Watch novels and REAPER MAN), but it's a far cut above the Rincewind tales -- and better than the Gormenghast novels, since it examines all problems, including the hilarious ones, that trouble the inheritor of vast inbred territories.

Rating: 5 stars
Summary: Pyramid power--it's not just for razors any more
Review: Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place.

While its unusual setting and the fact that it features characters seen here and nowhere else makes this novel seem a little different from its fellow Discworld chronicles, I must admit it is quite an enjoyable read. Pratchett ingeniously incorporates ideas and practices from ancient Egypt and ancient Greece: pyramids, mummification, Greek philosophers, the Trojan War and its Horse in particular, etc. Teppic is an enjoyable enough character, but we never seem to delve deeply enough to understand him properly. I loved the brash handmaiden Ptraci and her fearless contempt for tradition. All of the dead pharaohs are quite funny, particularly in terms of their opinions on an afterlife spent shut inside a tomb inside an escape-proof pyramid. The subplot featuring the history of warfare between two neighboring kingdoms really helps make this novel a true winner. Perhaps the most interesting thing to be found in these pages, though, is the actual identity and thought processes of Discworld's greatest mathematician. There is also much to amuse and delight fans of temporal dislocation theories-the pyramid builders make many incredible discoveries in the process of building the Great Pyramid, not the least of which is a means of utilizing the structure's innate time loop to call forth several different selves to help make sure the job is finished in the allotted time.

Even though this book is funny and satisfying enough to stand on its own, I would not start my Discworld reading with it. Aside from Teppic's time spent in Anhk-Morpork learning to be an assassin, the action takes place outside the much more familiar lands we encounter time and again in the other novels. Of course, Pratchett devotees will want to read it for the very reason that it acquaints us with a strange, otherwise unfamiliar section of the Discworld.

Rating: 5 stars
Summary: Pyramid power--it's not just for razors any more
Review: Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place.

While its unusual setting and the fact that it features characters seen here and nowhere else makes this novel seem a little different from its fellow Discworld chronicles, I must admit it is quite an enjoyable read. Pratchett ingeniously incorporates ideas and practices from ancient Egypt and ancient Greece: pyramids, mummification, Greek philosophers, the Trojan War and its Horse in particular, etc. Teppic is an enjoyable enough character, but we never seem to delve deeply enough to understand him properly. I loved the brash handmaiden Ptraci and her fearless contempt for tradition. All of the dead pharaohs are quite funny, particularly in terms of their opinions on an afterlife spent shut inside a tomb inside an escape-proof pyramid. The subplot featuring the history of warfare between two neighboring kingdoms really helps make this novel a true winner. Perhaps the most interesting thing to be found in these pages, though, is the actual identity and thought processes of Discworld's greatest mathematician. There is also much to amuse and delight fans of temporal dislocation theories-the pyramid builders make many incredible discoveries in the process of building the Great Pyramid, not the least of which is a means of utilizing the structure's innate time loop to call forth several different selves to help make sure the job is finished in the allotted time.

Even though this book is funny and satisfying enough to stand on its own, I would not start my Discworld reading with it. Aside from Teppic's time spent in Anhk-Morpork learning to be an assassin, the action takes place outside the much more familiar lands we encounter time and again in the other novels. Of course, Pratchett devotees will want to read it for the very reason that it acquaints us with a strange, otherwise unfamiliar section of the Discworld.

Rating: 4 stars
Summary: Pyramids
Review: This is the 7th in Pratchett's Discworld series. Essentially, it stands on its own. Outside of a general knowledge of the Discworld, you don't need to have read any of the earlier books and won't miss anything if you skip it and read the later ones. It's not one of the greats of the Discworld series. But, it's still very enjoyable and entertaining to read.


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