Rating: Summary: Not nearly worth the price Review: This book was assigned for an introductory modeling course that I took at RIT last year. I and all of my (about 35) classmates had major difficulty with it. Our professors got so frustrated with it that they stopped giving us assignments from it within six weeks. If you're an educator, consider the following before giving this book to your class:The modeling section is unbelievably vague. How do you model the interior of the human ear, or the human torso? Ratner frequently answers both questions (and many others) with, "cut polygons and move points," rarely saying where to cut or what to move. Simple tasks are covered in multiple steps, complex tasks are glanced over. The illustrations are uninformative, often jumping from a rough template to a fully articulated model in one or two steps. Worst, Ratner omits a lot of crucial modeling fundamentals. He never mentions edge-loops, the concept of topology following the contours of form, or the prevailing practice of using mostly quads (in fact, both the patch and subdiv examples are loaded with triangles). Incidentally, the NURBS/patch exercises are incompatible with Maya because of all the triangular patches. Beyond the modeling section, the book is even less useful. It's not bad, just very incomplete, and what is there is not terribly well-explained. For example, Ratner touches on the principles of animation but gives no tutorials on how to employ them. (The only animation tutorial in the book is a walk cycle, and it's both simplistic and confusing.) Moreover, the example animations from book's accompanying CD are lacking in those fundamentals. Typical of beginners' CG, they show a poor sense of weight, their timing is off, and the characters MOVE, but don't ACT. They're not terrible, but they clearly need work. Judging from all the glowing reviews, it's obvious that a lot of people disagree with me. Let me clarify what I mean to say about this book: it's not worthless, and it WILL provide someone new to CG with some basic information. However, you can find the same information and much more on any high-end CG website, free, better-written, and with much more detailed tutorials. And, if you want books that go even more in-depth than that, I'd recommend any of the alternatives other reviewers have offered up on this page, especially Richard Williams' definitive text "The Animator's Survival Kit." I would also recommend "Anatomy for the Artist" by Sarah Simblet.
Rating: Summary: What's with the idiot critic? Review: This guy who claims to have "20 years CG experience" needs to have his head checked for an overblown ego. I only have 4 questions for him: 1. If you're such an expert why do you still need to read student books? 2. If you know so much more than the author, why aren't you writing your own books? 3. Since you claim to have "20 years of CG experience" where can we find your great work? 4. Why won't you at least give us your name and the companies that you worked for so that we can see what you have accomplished? I get sick and tired of these know it all critics who claim to have all this experience and knowledge but still need to buy a book to get information that they should have been using for years. I bought this book and really liked it. It helped me a lot in my animation classes. The author knows what he's talking about and his sample animations are clever and illustrate the principles of animations very well. I wish he was teaching at our university because his students, judging from their animations, appear to have learned a great deal from him. I first found out about this author from using his tutorials which are all over the Internet. Just do a search for his name and you will see what I'm talking about. To all these self proclaimed experts who love to criticize other people's accomplishments I say stop your whining. In other words, Put Up or Shut Up!
Rating: Summary: Reviews are pointless Review: Yup, review of books online is a lost cause. How many times have I bought a book which looked interesting and substantial only to end up with sloppy editing, crappy tutorials, poor writing, uninspiring artwork, and a huge dollar sign on its dust jacket that made me lose a quarter of my arm and leg? More often than once. That was the case with this book. Lessons learned? Reading reviews online is a tricky affair. Usually, the attacks are personal. They may find the book hogwash but it might just be the right one for you. Others might even have a violent reaction to the book not because it was really a trashy book to begin with but only because the reviewer misses the whole point. Imagine a raffia hobbyist reacting to a book on Javascript for Rocket Scientists and Engineers. So no matter how advanced information technology has become there is still no better substitute for fondling the physical diomensions of a book in your local bookstore and reading it at length to have a better grasp of its usability. I know it is hard but walking is such a great exercise it will strengthen your cardiac muscles and save you hours of writing acerbic reviews of books which did not meet your expectations. May I also remind you this book is a rehash of an old material the author has written almost eight years ago. Nothing much has improved. The author obviously is finding a way to resell an old book by coming up with a new cover but the change is clearly a cosmetic one as the contents are still MEDIOCRE. You are better off buying Jason Osipa's book. I have it and it is brilliant both for beginners and professionals. And, please, stay away from all Bill Fleming books on modelling and texturing digital characters. His models look so plasticky. With CGI written all over its pixels. I bought them a few years ago when I was still a fresh-faced newbie. Now they are under my bed gathering molds with my old copies of National Geographic. I hope I helped you save some money. Support your jobless but very talented friends with it.
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