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Macromedia Flash 5 |
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Rating: Summary: Macromedia Flash 5 Review: Course Overview
This course teaches students how to use Flash 5. Additionally, it covers the basic and intermediate skills needed to create animated Web sites using Flash.
Learn To
Create and preview movies and set attributes of text.
Create and modify shapes.
Create symbols and modify objects and graphics in Flash 5.
Edit and modify layers, create different types of animation, and buttons in Flash 5.
Optimize and publish Flash movies.
Audience
The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics, HTML, and Web-page design.
Deployment Options
e-Learning
Accreditation
NASBA credits: 4 CPE Credits
CEU credits: 0.70 CEUs
Language Options
US English
Total Learning Time
6 to 8 hours
Objectives
Unit 1: Flash 5: An Introduction 1 - 2 hours
Identify the elements of the Flash 5 interface used in a specified situation.
Set Flash 5 preferences by using the menu bar.
Set the properties of a Flash 5 movie by using the menu bar.
Preview a specified Flash 5 movie by using the menu bar.
Create a shape by using the tools on the Toolbar.
Convert a line to the Fill style by using the Toolbar.
Expand a shape by using the Toolbar.
Soften the edges of a specified shape by using the Toolbar.
Apply stroke and fill to a specified shape by using the Arrow Tool.
Set the properties of the text in a movie by using the Panels menu.
Set the attributes for the text in a movie by using the Text Options Panel.
Unit 2: Flash 5: Symbols, Objects, and Graphics 1 - 2 hours
Create a symbol in a movie by using the menu bar.
Edit a symbol in a movie by using the menu bar.
Arrange objects in a movie by using the Toolbar.
Transform objects in a movie by using the menu bar.
Align objects in a movie by using the Toolbar.
Identify the advantages of breaking apart objects in a specified situation.
Modify the properties of a bitmap by using the Import dialog box.
Convert a bitmap into a vector graphic by using the menu bar.
Unit 3: Flash 5: Layers, Animation, and Buttons 2 hours
Edit a layer by using the menu bar.
Modify the properties of a layer by using the context menu.
Create frame-by-frame animation by using the Onion Skin technique.
Create motion-tweened animation in a predefined path by using the menu bar.
Create shape-tweened animation by using the Window menu.
Create an animation by using the masking technique.
Add audio to an animation by using the menu bar.
Modify the state of a button by using the Timeline.
Assign an action to a button by using the menu bar.
Unit 4: Flash 5: Optimizing and Publishing 2 hours
Match the guideline for optimizing a movie with the situation in which the guideline should be followed.
Display the download performance of a movie by using the Bandwidth Profiler.
Compress an audio file by using the context menu.
Set publishing options for a movie by using the menu bar.
Export a Flash movie by using the menu bar.
Identify the components involved in planning a specified Flash 5 project.
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