Rating: Summary: AC:DM Review: Though it hasn't come out yet, this game is going to help sovle the current AC player's wishes with houses, A new island, and much more. This deserves a look into!
Rating: Summary: The BEST MMROPG Review: this totally blows EQ, UO, AO and any others you can think of out of the water. the turning point for ALL online games. totally addictive and fun. so many things to do. you have chatting, questing, killing, body recoveries, and so much more. Silent Burn -Solclaim
Rating: Summary: more anticipated than EQ: Shadows of Luclin Review: I can hardly wait to get my hands on this sequel to my favorite role game. Much more anticipated than EQ:Shadows of Luclin.
Rating: Summary: Hmm. Review: How can u judge a game when u haven't even played it?
Rating: Summary: Not as anticipated as EQ: SoL Review: There is no way this is more anticipated than EQ: Shadows of Luclin
Rating: Summary: This Game Rocks Review: Though it has yet to come out, it is the most anticipated expansion pack coming out. Asheron's Call (issued in 1999), was the turning point for many MMRPGS. Asheron's Call brings infinate entertainment, excitement, and awe with their great graphics, monthly update ( including new content for the players), allegiance systems, quests, and more. Dark Majesty, will add even more to it. Dark Majesty brings the current players, as well as new-comers, Housing, new lands never before seen, new Quests, and updated graphics to make your 3D card work as hard as it can. This is a great buy and will be great once it arrives. For those of you interested? GET IT! BUT, beware! Once you enter Asheron's Call:Dark Majesty...you may be forever addicted... -Beregond (Thistledown)
Rating: Summary: Sweet Review: This game is very addicting. It is a lot of fun, because there are tons of people to interact with. There are some rather rude people, but overall most of them are nice. Quests are fun with groups, but mainly I like to just hunt solo or with a friend or two. I highly recomend this game.
Rating: Summary: Lots of fun - but combat macroing and xp chains are a bummer Review: I've been playing since beta2 of Asheron's Call and I have to say during the first 2 years the game was the most immersive online roleplaying game I've had the joy of experiencing. It's still in my opinion one of the better MMORPGS out.This game has the most content for any online MMORPG (and you get more of that with Dark Majesty) to date but many of the quests are poorly documented in game (hard to find without other people or having to look on 3rd party websites). What ruined the immersiveness for me is the online community moving away from the roleplaying aspects and playing the game for experience and hunting. From my perspective what ruined the closeness that people used to have was many factors but mainly xp chains which factors around monarchys for experience points rather than friendship (People in the olden days didn't know about xp chains and joined on the basis that you liked your patron not because you had to pledge to him/her for xp chain placement). Combat macroing has also ruined this online world because it also adds to this moving away from playing the game for exploring, friendship and immersiveness. Combat macroing is for experience points and that's all. ~~~PROS~~~ -Rich lore (story line) that sets up the story of why you're here and why these Empyrean people that used to live in this land of Dereth (Aubrean) have disappeared. -Low system requirements - I'm still able to run the game on a pentium 166mmx with a voodoo1 card. The system requirements may say minimum 300mhz but I'd say 300mhz is more of a recommended requirement because 166mhz with a voodoo1 and 64megs of system memory run the game fine! And though the game may be 4-5 years old it looks much better than screenshots give credit for. -HUGE world and HUGE amounts of content and always getting more content through monthly patches ~~~CONS~~~ -If you move away from the games story line and immersiveness (which is easy to do if you run into the xp oriented people) the game becomes a hack/slash fest and all there really left to do is kill things (Look beyond that and you'll have fun). -Combat macroing ruins quest dungeons and immersiveness. -XP chains ruin the player interaction and makes the game move to a mindless kill the same monster quest. XP chains have had a chain effect slowly moving people away from forming groups around friends to making these groups formed around greed, and the soul purpose of forming the groups for self based XP.
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