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Quest For Glory Collection 2

Quest For Glory Collection 2

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Rating: 3 stars
Summary: This Game Seires declined with age!
Review: Quest For Glory I (The Revised Version) was by far the best one! They should have revised the Quest For Glory II Trail By Fire too this would make it easier to play. QFG III was boring. QFG IV didn't work on my computer at all. The series itself just got kinda dull when they left the Fantasy set, to the Aribian set, to Africa. I just lost interest in it after the first (Revised) version. Just get the QFG I (revised version) its the only one worth having.

Rating: 5 stars
Summary: WOW!
Review: Quest For Glory is one of the most fascinating computer game series I have ever played. The characters are interesting ( I love Erana and Julanar) and will keep you in animated suspense for the entire series. Although games 1,2 and 4 , I feel, are the best, the option of importing characters will keep you playing through games 3 and 5. It is a great shame that Sierra have put a halt on this series (tsk, Tsk). Quest For Glory is like the movies Gone With The Wind and Titanic - you may only watch them once, but the experience will last a lifetime.

Rating: 5 stars
Summary: A great series.
Review: Quest For Glory was, in my opinion, the best of Sierra's old adventure game series. It was unfairly overshadowed by King's Quest, which while good, was simply not as fun, challenging, or funny as QFG.

You play as a Fighter, Magic User, or Thief (or in QFG3-5, as a Paladin), each of which have particular skills you can use to further your goal (that is, to become a Hero). Starting in the Northern Europeanesque realm of Spielburg, you fight Brigands and Baba Yaga in Quest For Glory I; then take a magic carpet with some new friends down to Arabian Shapeir to defeat the evil Wizard Ad Avis. From there, you travel with the Liontaur Rakeesh to his African homeland of Tarna, seeking to expose Demons attempting to start a war. At the end, you are magically whisked away to Russian Mordavia and must stop a Vampiress Wizard from releasing an evil entity of unimaginable power.

A word of warning: All of these games are rather old; the first three are DOS only, the fourth runs in Windows, but requires you to change your palette to 256 colors. Added to this, QFG3 and 4 have several bugs, a few of which are not solved in the patches. Also, some newer Windows systems may not run the DOS games correctly, however my Win2K system runs it fine with VDMSound provided DOS sound emulation. If you're running Windows 98, you should be fine.

Rating: 5 stars
Summary: the Quissical, Quipping Quest
Review: The Quest for Glory series are great games. The puzzles are (as expected with role-playing games) clever, cyptic and curious. That means you have to use your brain - which is definity a good thing (and for some people it'll be a novel experience :-) ). Admittedly, there is a rather annoying - but understandable - limitation in the third game that I wish wasn't there but like they say, that's the way the cookie crumbles. I have played all four games with multipule characters. The option of choosing characters (fighter, magic user/wizard and thief) and being able to give him skills not essential to his 'career path' is one of the appealing aspects of the games. The jokes and puns are funny, well, in my opinion, and it is always amusing to find those 'easter eggs' along the way, such as the lock ness monster in the first game.

Rating: 5 stars
Summary: Every gamer should have a copy
Review: The quest for glory series ranks among the best which Sierra ever developed. Coupling an innovative (at the time) engine with fun, engaging storylines and characters, these games remain as rewarding and fun as when I spent many hours of my preadolescent years saving Spielburg from the brigands, besting the demon wizard of Tarna, and preventing Avoozl from anihilating the haunted land of mordavia.

QFG4 is by far the best game in the series, but is, unfortunately, terminally bugged. It is possible to beat the game only as a thief - all other character classes will be unable to acquire the dark one ritual in the swamp. Nevertheless, both for their nostalgic value and superb playability, I highly recommend these classic games.

Rating: 5 stars
Summary: Quest for Glory
Review: These games are pretty old, but they are the best games I ever played. They're so good that people have made a QFG 4.5 and are making 6 and 7. People are crazy about it.

Rating: 5 stars
Summary: Tongue in cheek humor, creative storyline.
Review: These games were revolutionary in the early 90's, and the format (choose from 3 different battle types; thief, wizard, or fighter) made the series versatile. Fans of the Kings Quest series should love Quest for Glory. Be careful though--if your pc is very new, you will not be able to run this game. If your pc is from around 2000 era, you may be able to run it, but w/out sound. Depends. If sound is important to you, double check! You may want to look at fansites to see if anyone has made a patch or has figured out how to run it. Good luck!
-ha

Rating: 3 stars
Summary: Definitely a half and half collection.
Review: This collection must get at least three stars despite the fact that two of the games it includes are among the worst adventure/RPG titles ever released by any company ever. The remaining games are really that good! The first two games in the series are truly spectacular, and fully display everything that is capable of the adventure gaming genre. (And, depending on the way you want to look at it, they demonstrate what all could be done with the "limited" resources of the late 1980s!) The last two games in the collection are abjectly horrid and should be avoided at any and all costs. Poorly written, implemented, and thought out, ignore them altogether, and get the collection entirely for the unequaled So You Want to Be a Hero? and Trial by Fire.

Rating: 5 stars
Summary: The Only Game that i have played over and over and over...
Review: This game is the best game that ever grace the PC gaming. It was and adventure+rpg with very nice storyline and great sense of humor in each series of this game. The only flaw in this game is the release of the IV series that have a lot of gameplay bugs, but despite that's all bugs this game is really really worth for playing and i think this because the deadline for making this game is to short and it was the first of this series that was made for Windows. Then after a long dormant of this game series there QFG V thank's god it finally be made again but also a bad news to all QFG fans because it was the last episodes of this series, sigh. I Hope this game will be remade again with better graphics, hardware support and bla bla bla and i wish there also will be QFG VI.

Rating: 5 stars
Summary: A part of my childhood I'll never forget
Review: This game series has a special place in my heart. I grew up with the Sierra adventure games, and its something I look back on fondly. I enjoy the first person shooters, real-time strategy and dungeon crawl RPGs of today, but there is something about the adventure game format that has been all but forgotten today. It's like reading a good book but being able to interact with the world and have it presented visually like a movie.

Quest for Glory was something different though. Far more ambitious on a technical level than the other Sierra games, the series had a certain level of immersiveness to it that made it worth playing over and over, and still sticks with me today long after I last played it.

The first obvious improvement over the other Sierra games was the adding of an RPG element. This was advertised as adding replayability to the game, but more importantly it adds a level of immersiveness that you don't see these days. When you start out in QG1, your ultimate goal is to be a hero, but first you gotta make some money so you can eat! You might take a rather humbling job cleaning out the stables every day. You'd also be looking for ways to build your skills, be it by throwing knives at a target or training with a master swordsman. Activities like these never really got repetitive and really made you feel that YOU were that character and you had earned those skills you spent so much time developing.

The dialogue system was the other major feature of the QfG series, which doesn't get talked about as much but was probably as critical to the success of the series as anything else. Dialogue is a critical part of the game, because you figure out how to overcome many obstacles by talking to various people who know something about the subject. But they don't just come out and tell you -- you have to ask the right questions, which comes from listening carefully to what people have to say and thinking about it. Particularly in the first and second games, with the text prompt, it plays a bit like a mystery where you are a detective finding the clues to solve the puzzle. The richness of the dialogue also adds to the "good book" like feel of the game and you will begin to develop a feeling of attachment to many of the characters.

The second game is probably the crowning achievement of the series. The world is huge and detailed, the combat system is excellent, the entire gameplay is much more polished, the ending is the best in the series and the story is perfect.

Which leads me to my last comment on Quest for Glory. The story of these games was truly something to behold. The plot of each game is the same, you arrive in a city and must become the local hero. The first game takes this little idea and runs with it, creating a nice game world with an authentic atmosphere. From there though, the game universe gets thicker as your character grows, relationships with other people deepens, and the game progressively gets more mature and darker.

The fourth game is particularly interesting. By far the darkest of the series, the game oozes story as you are thrown into an area with a very complex history, and are forced to confront much of your own past as well. The game is also much more "story oriented" than the others, with much of the game being dominated by your relationship to one of the characters. There is a bit of a love interest in the game, and for me it was very effective. At the time I was going through puberty and having my own experience with "the one that got away", which really fit in well with the game and cemented this series role as an unforgettable part of my childhood.

The last game of the series is fairly anti-climatic. The authors had the very difficult task of writing an acceptable set of endings for the many different characters you could have played, plus it's clear Sierra pushed the game out the door before it was finished. It's probably best looked at as an expansion pack to the series, as a chance to return your character to civilization, meet some old friends one last time, and kick some [backside] now that he/she has become the character you dreamed of becoming while you were shovelling horse [material] in the first game.

I'm not sure if others will be able to get the same experience I did from Quest for Glory. The games are difficult to run on modern machines and maybe don't speak as well to people of different ages or backgrounds. I have to say though that I think these were some of the best games ever made and they always be a part of my childhood. To me, that's the best compliment you can give a game. Congratulations to the authors and thanks for making such great games.


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