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Command & Conquer: Renegade

Command & Conquer: Renegade

List Price: $14.99
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Rating: 4 stars
Summary: A Fine Game
Review: Command and Conquer has given the gaming world all that it will ever need in real time strategy. The intense action-packed movies and gameplay keep gamers satisfied for hours, even days, with it's power.

The only downside I have to say about this game is a slight inequality between sides, but really it makes sense in the kind of war we're talking about here. I think that the Command and Conquer game makers are masters at giving the world what it wants- and this is the latest and the best.

Rating: 5 stars
Summary: Game rocks!
Review: i got this game shortly 5 months ago,it rocks! the grapics would need a little updating, and on multiplayer, i don't even know where to get all those maps! but still, the game rocks... i love the hi-tech gear, i love the personal ion cannon, i mean that thing Rocks! i love to use both sides, i love Nods chemical weaponry, and in some maps i love using the apache! if command and conquer went to a new level, like online RP games using the chars from all the games, and put it into one game, like Starwars Galaxy and other games, i would play it, except the exception if they asked you to pay a big wad of money to play it, but if they do make a game like that and you don't have to pay, i'd buy it!

Rating: 3 stars
Summary: One of the best attempts at a cross-genre approach
Review: Greetings General - It looks like this time, we're going to need to get our hands dirty. That's right, this time there's no advantage in numbers, we need you to go in solo. Command and Conquer Renegade places you into the first shooter in the C&C universe. Playing the role of Nick "Havoc" Parker in your quest to stop Nod's most evil plot to date.

Gameplay:
As far as first-person shooters go, this sits on the arcade side of the market. Everything from hit detection, weapon physics and enemy AI lacks what could be considered realistic direction. Yet, as far as arcade shooters go, this one has its merits. The enemy density is quite challenging at times, especially on the hardest settings, and their accuracy will give even a seasoned FPS gamer a run for their money. The downside is that the enemy AI reacts with more of a bot mentality than an 'intelligent' one. For those of you unfamiliar with bots, this means that regardless of the enemies using any cover or environmental awareness, they just come straight at you. Often in straight lines if you take the time to string them out. Their lack of intelligence is compensated by their inhuman accuracy.
Any of lack of polish exhibited in the game is more than covered by it's definite C&C feel. As a GDI commando, you have access to weapons and vehicles made popular in the original C&C world. Whether you're driving a flame tank, or placing beacons for your ion cannon, it definitely feels like you're playing a small, albeit important, role to take down the Brotherhood of Nod.

Graphics:
The game looks dated, even for only being from 2002, it is really blocky. The character and vehicle models have extremely low polygon counts. The FMV's between each level also use a modified version of the game engine and the eyes and mouths look completely off. However, I'm never one to downplay a game because of it's graphics unless that is all it has going for it. Just being able to walk around and inside a Hand of Nod, or being able to get inside a mammoth tank and crush the opposition is enough to satisfy anyone's visual needs.

Sound:
Renegade uses a ton of sounds familiar to any C&C vets. Even the music is highly reminiscent of the original. All this adds to the feeling of being inside the C&C universe. The only downside is that because the sounds are old, at times it feels like your weapons really lack some oomph. You can unload 100 rounds from your assault rifle into an unwitting rocket soldier and the sound can make it feel like your shooting spitballs at an over-ripe watermelon.

Overall:
This definitely has to be the best cross-genre attempt made by any gaming franchise. I was highly worried about buying this after having gone through X-COM's attempt at FPS, but I was pleasantly surprised. For the going price, this is definitely a must buy for any fan of the C&C series and barring a few bugs, the only downside to this game is the bot-style AI. Just make sure to update it ASAP and if you're looking to stretch your gaming dollar even further, be sure to try it multiplayer where you take part in a Tribes / Savage mix.

Rating: 5 stars
Summary: exellent game!!!!!!!!!!!!!!!!!!!!!!!!!
Review: This game is a really exellent command & conquer
game. it is worth it; must to be bought!!!!!!!!!!!!!

Rating: 4 stars
Summary: Red Alert 2 Could not possible be better
Review: Lets face it, in this world we see before our eyes, (the computer screen) the ongoing war will indeed go on between soviet and Allies, I would be surprised if; a few years from 2005 a red alert three would be released. Red Alert 2 is the perfect sequal to Red Alert, more guns, bigger bullets and a huge range of units and structures to choose from. Compare the allies to the new allies, again lets face it, in RA they were totally appalling, completely useless, they had poor defence ie: Anti tank turrets that were feeble against anything - even tanks. The Pill Box, which I gRANT you did chop up infantry nice and clean, but compare to the soviet flame tower, that thing could fry an entire army of soliders in one puff! The Soviets had Mammoth tanks, Heavy tanks, MAD tanks, tesla tanks, V2 rockets. Wereas the allies lord help them had what, light and medium tanks, artilery trucks (A kind of one-shot-dead sort of thing) rangers, and a chrono tank. thats - about -it. Now look...

Emerging from the ashes of close and some how, someway a victory the allies had a somewhat growth in there arsenal light tanks probable tossed in the waste basket and medium tanks being replaced with GRIZZLY TANKS, artillery replaced with PRISM TANKS, mwah ha ha. And of course the Weather control device. I personnaly think that the WCD came from the chrono clouds generated in the first game when you used the Chronosphere to much, its quite a possibility, the of course the chronosphere itself got upgraded alot, infantry in RA2 for the allies is enourmously better than the soviet, noe allies have dogs as well (Like they should have done in the first place.

RA2 skirmishes are to easy and predictable, even now playing against brutal enemy is generally easy, the only thing that makes a skirmish on RA2 exiting is if 4 odd nuclear warheads are smilling at you war factory with a kind of sinister grin. Incedentally A1 do build superweapons of all availiable. Unfortunatly the game creators havemade it so all computer teams, regardless of contry, construct the bases in more or less the same way, which is bleedin' boring. In RA you were at least given one heck of a challenge! Even on easy all teams fought one another (including you) sent masses and masses of tanks and men to your base, were talking here full scale attacks and they never quit they threw everything at you until they were completely whiped of the map. Ok they never built specially advanced technology but I don't think they needed to since they proove that braun is better than brain if you know what i mean. Thats the only downside to RA2. The rest...

Missions are far, far more exiting and interesting since the terrain for one thing is great, and well designed. In cities its not just a matter of blowing some base up its all about the capturing, infiltrating, rescuring, beating the clock, invading and well, blowing stuff up. My personal favourite mission is the first and last of both teams.

Naval war has also taking a major role in the waging canflict. Soviets now have a majority of ships including dreadnoughts, sea scorpions (naff) and of course transports that look like transporters not that werid thing from the first game. Allies have the bloomin mavalouse Aegis Cruiser, generally unbeatable S.T.A defence. and air craft carriers.

To sum up only skirmishes let down RA2 the rest is excellent and avengfull, also, another good thing is that ever country has a special different unit. *****

Rating: 2 stars
Summary: 50% Good
Review: All I have to say is when you order the "pack" make sure they send ALL the serial codes to load the game! Spent the money got the games but received only one serial code for the pack (Red Alert 2). Yuri's revenge required a separate code which was not included, so now I can enjoy half the game and use the Yuri's Revenge disk as a coaster or maybe a colorful mini-frisbee!

Rating: 5 stars
Summary: Thoroughly enjoyable
Review: This game was not exactly what I was expecting, but for only $20, I was NOT disappointed. When it was released, I really thought about buying it, I'm glad I waited for the $40 - $50 price tag to come down... normally, I like to be the first one on the block to play one of the ones I have played in the past.

Generals is a variation on the original Command & Conquer series and is not another updated version with a new name and additional units and plays, for the most part, without any sort of a similar "storyline". The RTS aspect is solid, the ai is pretty good, and the player interface is adequate (but took a little getting used to) - it's available at a fair price and worth purchasing. If I had bought this game at the original price I doubt I would have had any further interest in buying any of the the future versions of C&C, but for another $20 I will probably pick up the Zero Hour expansion pack.... something that should probably have been a free update to those that paid the initial price.

The only complaint I would make is the "view" ... it's the type of view that drops to more of a "ground level" perspective like in Empire Earth or Total War:Rome rather than a true zoom/unzoom available in a Age of Empires/ Rise of Nations or even SimCity... Generals was quite enjoyable even though that feature is not my preference.

Other than that, I thought it was fun and challenging and well worth the $20 price tag.

Rating: 5 stars
Summary: The Best ever!
Review: Red alert is an extremly frn game. Wether its the soviets or the alies you can be the ruler of all. In the alied campain you are more defensive then offensive. On the other hand, being the soviets you are ofensive. Also on the skirmish mode you can in a way make your own levels with up to eight players. You can also save maps you make and you can save skirmish levels in the middle. Being The alied you can have airplanes which are faster then the soveit's ziplins. In the begining of the skrimish games the soveits are faster at relasing attaks but the allies can teleport and get money faster. but usaly the soveits run out of money early and have to wait. A fun game and i would consider geting it. The game is a bit long to complete both campains

Rating: 5 stars
Summary: Awsome!!
Review: This game rocks!! I love Red Alert and Red Alert II, but this game is 20 times better! It's real time strategy about wars that are similar to the wars we are facing across seas. I highly recomend this game, and if u have spare money, get the expansion pack zero:hour, which expands your battle options. But overall, this game is the best game C&C has come up with!!

Rating: 3 stars
Summary: A big dissapointment
Review: Buying this game when it came out was a mistake i think to this day. C and C previous titles were ones to marvel at, this one is one to chuck in a garbage can. The missions are somewhat amusing and the terran is ok, but the subject of the game that really mad me, dare i say, cry, was the game's shortness and terrible unit graphics. In Generals, you play in 3 campaigns, terroist, chinesse, and AMERICAN, however, with only ten missions, +or-, you can get through the game, quite quickly. Also, being in 3D, i expected some quality of the game sprites, or on ground units, however, they dissapointed me greatly. With its extreme shortness, lack of modes, and basically, i came to conclude that this game, fell far short of reaching the shrine of C and C games


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