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Sid Meier's Gettysburg (Jewel Case)

Sid Meier's Gettysburg (Jewel Case)

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Rating: 5 stars
Summary: Gettysburg
Review: Ausome game can't stop playing you don't have to take turns like some other civil war games and it is 3-d where you can see every unit it tells you how good the troops and generals are. Shows you where the cannon can shoot and anounces new men a charge a retreat almost anything many scenarios you can set it to many different diffuculty levels and your opponents personality aggresive cautios direct etc. can play historical or what might have happened example Longstreet's option insted of Pikket's charge shows you how close your men are to routing very realistic also.

Rating: 3 stars
Summary: Great Game Great Problems
Review: First of all this is a great stratagy game of th Gettysburg battle. You can choose to be the Unoin or Confederacy and can choose on 4 different diffultcalty levals. You can to command your troops through to long, gruling, battle. But this has major problems. This has hardly any detail and the graphics absolutly stink. You have a hard time given commands. The high levals are too difulcult almost impossible to beat. You also lose very easy in this game. It is very slow and outdated. I hope they come out with a Gettysburg 2 or something similar because a great game like this deserves better. You should at least try out this game even if you are clueless about the Civil War.

Rating: 5 stars
Summary: Old but still good
Review: This game is a tad old and may look outdated but, it is still great. The sounds and sights are excellent and makes you feel as if you are there. Real-time adds so much to this game forcing you to make commands as your troops are getting pounded. A randomize factor lets you keep playing and playing never knowing the enemy's full strength. This a great game at a great price for any Civil War game player.

Also check out Sid's collection of Civil War games.

Rating: 3 stars
Summary: Fun despite poor UI and technical glitches
Review: This game is easy to learn and play. There is not a lot of depth in terms of units or strategic elements. I like the simplicity of the game but serious wargamers might find it too shallow.
Gameplay is marred by sound and video glitches, and the UI does not handle mouse clicks accurately, which means you often end up selecting units and issuing commands that you did not intend. All things considered, however, I kind of like the tactical simplicity of the game.

Rating: 5 stars
Summary: Great Game
Review: This is one of the best battlefield sims available to-date. It really gives you a good idea of what the warfare of that time was like in terms of tactics. For those who complained about the UI... I don't know what you are talking about. I had issues with the follow-up game on that (see below). This is one of the few games that is almost unbeatable on the higher levels.

I would not reccomend the follow-up game however, Antietam. It was done by another game studio and did not have the same easy to use interface.

Rating: 5 stars
Summary: Gettysburg Rules!
Review: To put it simply, this game is the best I have ever played, next to Call to Power II. It is both challenging and fun, with endless surprises. The Day One: Meeting engagement scenario is incredible, and the graphics are well done.What I like best is the freedom it gives the player; You make all the descisions, and carry out orders. Sometimes that's a bit tricky in real-time, but I manage. The AI is great, and the stress factor is astroke of genious! If you love the civil war or other real-time games you must get this. The downside: too adictive. I can't stop playing!

Rating: 3 stars
Summary: They Came On In The Same Old Way....
Review: When first introduced this game must have been a revelation and joy to play. Technical development has since overtaken Gettysburg and gamers demand more from a product (especially graphically) than it offers. The first deficiency is apparent in scale. Units are absolutely puny and trying to click on flag bearers when a number of these get clustered is taxing. So long as lines stay static and divisions dont collide maintaining battle order is easy. Using the zoom feature helps somewhat but a cleverer AI would be best. It is vexing when units march into position and align themselves with back to the enemy. For this reason there is the ability to slow the game down or pause. There are three battle formations, not several (column formations are strictly for marching long distance or for speedy deployment). Nevertheless only two battle formations have any use, skirmish and line formation. The tactics are rudimentary, engage the enemy head on and use reserves to flank and rout them. As Wellington said, "They came on in the same old way and we beat them in the same old way." Despite the multitude of battle scenarios the game plays along this simple strategem. Strategists wont be intrigued by this predictability. Trying to manage the ultimate of battlefield tactics, encirclement, is not impossible. It would have been nice if there was a command button to assit this as divisions deploy in the standard thin Gray/Blue line. I've managed to force the surrender of a dozen brigades using this tactic but not without surprises. Often times encircled troops will simply ROUT right through your massed infantry. Routed troops suffer huge casualties but you dont see it reflected here. Often these units redeploy behind your lines and recapture victory locations. Now that's annoying and just plain unrealistic. Routed troops run AWAY from massed infantry not THROUGH them and once separated from their officers no longer present a cohesive threat.. There is a patch for this but I haven't seen it work in practice.Unfortunately the AI doesn't offer much assistance to guide your troops (it only functions optimally when deploying its own. When ordering an advance onto an enemy position many of your units will stop just out of firing range. If you don't babysit you can find units being battered when its neighbours on either side are just standing there bone idle. Most disappointing of all is Cavalry units. When marching they appear on horseback but when engaging the enemy they turn into regular infantry and cannot be distinguished from them. So much for the spectacle of Confederate Cavalry charges, poor Stonewall would turn in his grave. The game is quite fun and despite the deficiencies has moderate replayability but unless the game is overhauled it will fade into history and that would be a shame because it has huge potential.

Rating: 3 stars
Summary: Fun despite poor UI and technical glitches
Review: Within three weeks, this game totally quit working. I could have had more fun taking the money and setting it on fire. BEWARE!

Rating: 1 stars
Summary: save your money
Review: Within three weeks, this game totally quit working. I could have had more fun taking the money and setting it on fire. BEWARE!


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