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Call to Power 2

Call to Power 2

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Rating: 5 stars
Summary: Great game
Review: For those of you that liked the first call to power you won't be disipointed, for those of you that didn't you should at least try this one out. The first thing that you'll notice is that they redid the hole interface. It is much more usefull than in the first game. The next thing you'll notice is when you set up a city a border will apear. These are very usefull. The next thing is when you meet someone is the awsome dipilomatic options, this is my favorite part of the game. You can have two propesals ie I will give you Hull making in exchange for your map. Then the computer can counter I will give you are map for iron working. If they refuse you can threaten them that sometimes works. When you establish emapacies, (an obsoulte must) you have new optoins like a military pact, trade pact, science pact, polution pact, peace treaty, cease firer, and allenise. In this game making pacts is very hard and an allenise is quite the accevment. Also when you try and take over another players city you will find something strange, 4-10 guys. Gone are the days when you can crush a city with 3 samuri. Also for those of you who were fustated when tanks somehow lost to archers that will not happen anymore. Over all this is a great game.

Rating: 2 stars
Summary: it's the AI
Review: hi

i bought this game hoping for a really improved civ2 type of game.I have to be honest the AI of your passive computer opponents is absolutely horrible.Once you fortify your cites the computer opponents just lay back and wait for you to attack and that's it. The diplomacy in the game has many options but they usually have the same pat answers for everything. activision has promised some text to come out on how to tweak the ai but no mention of a patch for this.

can't recommend this game. try alpha centauri instead.

tom

Rating: 3 stars
Summary: nice...but a little buggy
Review: I am a fan of the civilization sieries and eagerly awaited the release of Call to Power 2. Although quite similar to Call to Power I, there were several changes that improved gameplay. However, the software is quite buggy and ruined the experience. Several times the game wwould just quit because it had perfomed "an illegal opperation" when i tried to load a game. And several times messeges would come up that made no sense as if the game didnt know what was happing. Im not going to play anymore until Activision releases a patch because the bugs ruin the game.

Rating: 5 stars
Summary: Good changes made
Review: I am sure a lot of players might disagree with this review but CTP 2 really has taken some steps in the right direction. If you liked CTP (1) game play interface then you will like this sequel.

The following are the major changes:

Combat - A very important change is the addition of an armor attribute to each unit. This means that the phalanx will no longer be able to stand toe to toe with a tank - it simply won't be able to do much damage even if it hits.

Stealth - Spies will let you see all approaching hidden units. While you'll still need the appropriate defense team to stop the approaching stealth unit

New units, Wonders, and Advances CTP 2 includes the City Planner, an advanced settler option that allows users to build cities that come with basic buildings already included and that have a higher population. The game also has loads of new sea units.

Diplomacy - This area is my favorite in the sequel. A completely new diplomatic model allows you to offer proposals and negotiate counter-proposals with other empires. React in friendly or hostile tones as you confront distinct opponents with more in-depth AI personalities for even more realism. Utilize all-new diplomatic options such as Borders to help define the geopolitical situation. For example, you could threaten to attack a country if they don't give you their maps.

Advances - The game will also include new Wonders of the World as well as new "Feats of Wonder." These are one time, temporary bonuses that you get for performing certain actions. For example, if you're the first person to circumnavigate the globe, you get a sea movement bonus for a few turns.

Other important changes in CTP2 are that the Space playing level has been completely removed and the game lasts from 4000BC to 2300AD (instead of 3000AD of CTP).

Overall, what are you waiting for?! Go get it...

Anjan

Rating: 5 stars
Summary: It takes a while!
Review: I bought this game about a year ago. I brought it home and played on it for a while however I lost intrest and that was that. Months later I got it out again and became addicted. The graphics are NOT brilliant but it is brilliant stratigic wise and lots of fun. I notice the other reviews contrast each other! I believe that the good reviews are done by the people who gave the game time and the bad ones are done by the people who gave up on the game as soon as they got it.
In conclusion to this I highly recomend this game and once you get it give it time to grow on you!!!

Rating: 3 stars
Summary: OK game if you really can't wait for Civ 3
Review: I bought this game with high expectations. I had ignored some less favourable reviews, because there are always some purists who complain about things being different from previous Civilization games. However, I was disappointed with this release. I should warn you now that I haven't played any Civ game since Test of Time, so some things I call "new" may not be new to you. Also, this is an Activision job, which is not "officially" Civilization. Civ 3, which is being worked on by Sid Meier at Firaxis, looks very promising but won't be out for a while.

Aside from the gameplay, the user interface has been simplified. It is much easier to keep track of what you're building, how much pollution each city puts out, and how happy people are. There is also an optional function to automate the management of cities, although such a thing seems to take half the fun and challenge out of playing a Civ game.

There are some good things about this game. You have national borders, so you won't have other players dumping cities right in the middle of your empire. If you have multiple units on a tile, opposing armies have to fight ALL of them, and not just one. The combat capabilities of units are improved, with new concepts like ranged attack and flanking, (eg artillery can fire from behind the front lines with ranged attack, and flankers like tanks can "gang up" on opposing units). Air power is a big asset in this game, since bombers can "bombard" enemy armies without being fired upon themselves, and because you can use air units to support a ground assault.

Units can no longer travel unlimited distances over a rail link. They can go much further, but not all the way across a map.

Trade is better, you don't have to push caravans around. You just build them and then use the trade manager to establish trade routes...each route you build commits a certain number of caravans. Beware that the trade advisor can't count and will not advise the best deals.

Tile improvements are done differently, you don't need settlers to build roads and such. Instead, you put a percentage of your production into a "public works" fund, which can be used to buy farms, roads, rail, and the rest (including some neat things like sonar buoys and radar stations). Oddly, you can save up the labour of your people over time, and spend it whenever you like.

Diplomacy is improved, you can make deals and offer trades. You can no longer trade units but you can offer such things as nuke reduction and pollution reduction. You can also have trade embargos. Beware that opponents will agree to proposals and then ignore them (especially pollution agreements).

Governments are good...each has a "max city" level so if you try to have a giant empire with a monarchy, citizens get unhappy and it falls apart. No government in the game allows more than 60 cities without unhappiness, so global domination is a tricky business.

OK, now for the downsides. The AI opponents are stupid. The computer players seem to constantly fight each other, and they do dumb things like building transport helicopters instead of fighters. Once I've come across an opponent who put battleships to sea, but usually the AI players sail only empty troopships and empty aircraft carriers. The AI also tends to build huge armies, but they rarely attack, even when they have an advantage. Instead they sit next to cities for my air forces to tear to shreds.

Pollution is another negative point for the game. The way pollution is modelled is better, polluted tiles no longer cause global warming by themselves, they just don't provide any food or production. When global pollution gets above a certain level (regardless of the number of dead tiles, it's the output of pollution that matters), both warming and ozone depletion can occur. You can enter into agreements with other nations, eg, they agree to keep pollution below 3000 units and you agree to keep yours below 4000 units. But, infuriatingly, the three page section on pollution in the manual doesn't tell you how to find your empire's pollution levels! In fact, the text doesn't mention it anywhere, so if you use the online manual you are stuck. The only clue is an illustration on page 14 of the original manual (you get it from the Empire tab on the Control Panel).

There are other annoying bugs, too, for example surface ships can travel along undersea tunnels as if they were roads for boats. And the music gets stuck on the same track (the CD is required to play, so my advice is to rip the tracks, compress them to MP3 and play them through another application).

Overall, I think the main drawback is the stupidity of the AI. Even on hard they are stupid (though you might try very hard and impossible difficulty...but this will make everything harder and not just the enemies), and it's not much of a challenge to defeat them in combat. They make pitiful enemies and useless allies. Not much of an improvement over the older games. But this version has full multiplayer support, if you'd care to test your wits against human opponents.

Rating: 5 stars
Summary: So totally sweet!
Review: I got this game because I had tried Civilization: Call To Power 1, and when I heard about Call To Power 2, I knew I had to get it. I like the new images for the units (such as the Fusion Tank and Settler), and some new units like the Hover Infantry. The things I don't like about it are you can't cheat for all the Advances, or reveal the entire map. For some people, this might be annoying because they can't take their enemies out right away, and modern Wonders aren't available for a long time. Anyway, I thought this game was "So totally sweet!"

Rating: 1 stars
Summary: Dumb
Review: I hated this game. it was hard to figure out how to play. I never liked it. it is an extremely stupid game. dont buy it. save yourselves.

Rating: 3 stars
Summary: Good enough - but not as fun as Civilization II
Review: I have a real problem with this game. In all honesty, it's the game Activision should have released a year and a half ago, in version 1. Nothing has changed all that much, other than fixing the much maligned bugs and quirks of version 1. The interface is essentially the same, as is the feel of the game, which is less than enjoyable. I'm a big Civ fan, but I must admit a certain disappointment that the Civ II engine seems to be more fun and interesting than any of the new Civ releases like Call to Power, or Alpha Centauri, even though it was developed over five years ago. If your a Civ fan and want to have fun, pick up a copy of Civ II: Test of Time. The engine is the same as Civ II, but you can automate settlers, autobuild cities, and have a choice between classic, extended, science fiction and fantasy variants of the game. Sadly, I'm sure you'll be much happier with Test of Time than you would be with Call to Power II.

Rating: 5 stars
Summary: very good
Review: I liked CTP2 but there were things that I didn't like.I would like to give it 4 and a half stars but I couldn't. Another thing that was depressing was how long it takes for the trn to elapse. Maybe it's just my computer.


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