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Fleet Command

Fleet Command

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Rating: 5 stars
Summary: this game is very good!!
Review: fleet command is a game for someone with brains. it has a simple point and click interface which is easy to use. fleet command requires you to make the tactical decisions of a fleet including aircraft, carriers, subs,ect.

Rating: 4 stars
Summary: Hornet: Cold Cat, Bodey Down
Review: Fleet Command is an awesome game.Jane's has lived up to it's ego once again. As the commander of an entire barrage of carriers, battleships, cruisers, subs and aircraft, you must destroy your enemy using whatever means you have at your disposal. Fleet Command's graphics are fantastic and the game guides you along with pages of info on each of you weapons. A true strategy game, you can't just launch a bunch of missles, but set up a network of aircraft to protect, defend, and attack. Although gameplay can be slow at times it's and overall great game. If you're not willing to play for more than an hour, don't expect to have a prosperous career. This is a game that will keep you up all night.

Rating: 1 stars
Summary: Fleet Command is strategy game lacking strategy.
Review: Fleet Command was built on the concept of naval warfare strategy much like the classic game Harpoon. Similarly to Harpoon, it is a real time strategy game that provides top down control of every unit in a fleet action. Unfortunately, it has two fatal flaws. Firstly, the time compression only speeds up to 1 real second = 5 game seconds. This means that the missions start out with the antagonists at close range so there is no maneuvering. Without that maneuvering, there is little strategy involved in pummeling the opponent. Secondly, there is no way to generate groups to control items working in a coordinated fashion. So if you launch 20 planes on a strike mission, there are 20 planes cluttering the map. After playing this game, I decided I'd rather play the almost 10 year old Harpoon.

Rating: 2 stars
Summary: Not as good as Harpoon on the Amiga
Review: For those of you who can remember back 6 years, there was a game on the Amiga called Harpoon. It came on a few floppy disks and had no facy 3D graphics and a dire AI, however, it was one of the most playable games I've ever played.

When I bought Fleet Command my lowest expectation was they had just copied Harpoon. On playing the game I realised to my horror they had kept all the bad bits (rubbish AI) and removed all the handy GUI dialog boxs, amazing database, formation editor, huge campains, groups of planes, etc.

I assume if I played this game some more it would grow on me, but I can't but help get frustrated when I compare it with a game from 6 years ago! (and fancy 3d graphics count for anything)

Rating: 2 stars
Summary: Not as good as Harpoon on the Amiga
Review: For those of you who can remember back 6 years, there was a game on the Amiga called Harpoon. It came on a few floppy disks and had no facy 3D graphics and a dire AI, however, it was one of the most playable games I've ever played.

When I bought Fleet Command my lowest expectation was they had just copied Harpoon. On playing the game I realised to my horror they had kept all the bad bits (rubbish AI) and removed all the handy GUI dialog boxs, amazing database, formation editor, huge campains, groups of planes, etc.

I assume if I played this game some more it would grow on me, but I can't but help get frustrated when I compare it with a game from 6 years ago! (and fancy 3d graphics count for anything)

Rating: 4 stars
Summary: Overall, It's pretty good
Review: Having owned several Jane's games. I know that some of them can be pretty overwhelming. Fleet Command is one of the better games that has come from the Jane's series. One, is that there is no big book to read. Two, It combines overall nice graphics of the ships and aircraft. While still adding some complex situations. If you are into ships and aircraft of the Navy. Go get it! (But just make sure that you have a pretty nice system to run it on...)

Rating: 3 stars
Summary: A cluttered stragity game
Review: I am a Jane's fan but this one missed the mark. The interface is sloppy, cluttered and control is confusing. The graphics are not bad but this one is un-fixable no matter how many patches are made. There are problems starting the game and the online patch didn't fix any of my problems. There has to be a better Naval combat sim out there.

Rating: 3 stars
Summary: Without Intelligence We Are Nothing
Review: I bought this game largely on the reviews here.

I have been a Harpoon fanatic since the game came out. At first glance, despite the fantastic graphics, I realized that this game appeared much less flexible than my ancient Harpoon. For example, I couldn't figure out how to change the loadout of aircraft for different missions.

Like another reviewer, I noticed "no big book" came with the machine. Of course, after looking at the game files, I found the book, and a big book it is, 168 pages in a PDF file that is impossible to read and more difficult to print.

I called EA about this. They are going to charge me $5 for a manual that should have come with the game. I will pay it because the alternative is throwing the game in the trash. It is absolutely outrageous that they sell a game this complex with no accessible manual. If not for this, this game would rate 5 stars. Nuff said.

Rating: 4 stars
Summary: Jane's Fleet Command past and present
Review: I bought this game some months ago, and after a few problems which were rectified by contacting their techies, told me to disable my joystick port. Good for the fact that you don't use a joystick for this game. Now the problems are solved, lets play the game. As an avid reader of Patrick Robinson and Tom Clancy, this game puts you in the operations control room of the most up to date warships of the present day. The graphics level of this game are great although don't expect too much from the main screen as as the screen get's more complicated you tend to get a bit lost on what icons are actually corrospond to what ships/aircraft. It takes quite a while to get to grips with this game as you need to concentrate on left clicking the mouse on icons, then right clicking to define an order for that particular platform. All in all as you progress through the game it does get easier as long as you are up to date with what aircraft/ sensors give you the best coverage of the warzone. This sounds quite daunting but as Jane's is the best reference books on military tatics and hardware you get a really good reference section included on the CD. As some of the games begin you realise that things might not be going your way by all the incoming missles/aircraft that are out to sink your fleet. Basically if you keep focused on the task and eliminate the targets as which one's are threatening you the most you work your way through it. The mission editor lets you make up your own missions anywhere in the world using any amount of military/civilian platforms you care to include. The only downside of the mission editor is that seeing as though you planned the mission you know what platforms to hunt and roughly where to hunt them. The design team at Electronic Arts have really done there homwork on making any of the Jane's software as they are all very in depth and realistic. All in All if warfare is what you are interested in then buy any of the Jane's games. Marks out of ten for certain parts are as follow:

Realistic = 9 level of graphical detail = 9 playability = 8 difficulty = 8 at first but with more time you do get the hang of it. reference section = 10 the manual supplied = 7 could explain the mission editor a bit better

OVERALL = Buy it, just don't expect to finish this game quickly Thanks for taking the time to read to the bottom :) Shuggy 8)

Rating: 1 stars
Summary: A horrid game; do not waste $1 on it.
Review: I bought this game... out of an overstock bin, and I still felt it was a waste of money. Now, on to the complaints....

GRAPHICS: Considering the quality of 3D ship models, I'm surprised this game requires as much processing power as it does. Where is it needed? Possibly in the game mechanics...but the effects in this game are pathetic...if one were inclined to believe this game, a VLS Aegis cruiser is lucky to engage two targets. Furthermore, many of the 3D ship models are recycled for very different ships classes.

GAME PLAY: This game has some of the worst symptons of RTS games: units which fail to follow orders, or follow orders for a minute, then start wondering aimlessly. The ergonomics of the interface are horrible. Orders are issued on a 2D map using NTDS symbology. But to issue orders to multiple units in close proximity requires zooming in, but zooming in does not zoom on the currently selected unit, requiring you to scroll around to find the unit you wish to issue orders too. This is extremely time consuming, and can be quite deadly if you have to engage one or more missiles coming towards your ships. This is my favorite part: ships will not fire weapons in defense. So, while you are zooming and scrolling to find inbound missiles toward one ship to order it to fire (which, you're lucky if it does so 1 out of every 3 times), missiles can be launched towards another ship, approached unchallanged, and sink her. Clumsy to say the least.

There are patches available on the internet which are supposed to address some of the command problems for units, but given how glaringly obvious many of the problems are, why were they not fixed before it shipped?

The graphics are mediocre, and the interface is clumsy to the point of effecting game play. This will be the last Jane's PC title I own. I suggest you wait for Harpoon 4 if you want fleet action.


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