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Asheron's Call 2: Fallen Kings

Asheron's Call 2: Fallen Kings

List Price: $14.99
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Product Info Reviews

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Rating: 5 stars
Summary: Great game =D
Review: The game is Amazing!
Amazing Graphics
Amazing Game play
Amazing PvP
Amazing Exploration
Amazing Quests
Amazing Events
Amazing Combat system
Amazing Chat system
Amazing Allegence system
Amazing Effects
Amazing Monsters
Amazing Story
Amazing Music system
Amazing Skill system
Amazing Character Avatars
Amazing Movies
Amazing Crafting system
Amazing Content
Amazing Features
Amazing Player base
Amazing Company
Amazing Beta
Amazing Game!
AMAZING!

Rating: 1 stars
Summary: 2nd Generation graphics, 1st Generation gameplay
Review: The Good

The game looks and sounds great. Coming at the cost of steep system reqs. The game should speed up a bit by retail due to the fact that everything is probably running debug code. But still you'll need a hefty system to get the most out of the graphics. It's still is thouhg the best looking MMORPG out there.

The Bad

Nearly everything else is bad.
There are limited choices in customizing your character. So all Tums, Humans, and Lugs look alike.
Everyone has on the same armor for thier level because there is such a shortage of items and item types.
Items and levels mean more than skills in game or yours.
The most boring combat system ever. Press ~ and leave. Press the other buttons for your uber skills. Never changes no matter what your fighting.
Most of the skills are weak or do not work at all so you see everyone cherry picking the certain uber skills just to be viable.
Severely unbalanced classes which will rear it's ugly head in PvP/KvK.
Horrible AI for mobs and pets.
Horrible UI and chat.
The king of all Level grinds. Be ready to kill thousands of the same mob to level.

Rating: 5 stars
Summary: Great fun...
Review: Basically if you're not one of those gamer types that has to play a game 12 hours a day, you'll enjoy this game. It has lots of elements that make playing the game for even 15 minutes seem rewarding and fun. For example, virtually no downtime or tedium. Constant action to keep you interested. I've tried others in the genre like EQ, DAoC, and AC2 is better than the others due to graphics, no tedium, constant action, and fun gameplay...

Rating: 5 stars
Summary: The Game is Outstanding
Review: I have read so much negative feedback about AC2..Even worse
people going to message boards and "asking" people to come
and give this game a bad rating..
"So don't believe everything you see and read in ratings"

I have played both AC1 & AC2 since beta...granted there was
some bugs and misc. problems, but overall the game has improved
greatly over the run of beta.
And being a long time fan and player of AC1 I know that Turbine
has what it takes to make this game a true success.

I have played several MMORPG's and AC2 is and truly will be
one unique game..

If you haven't played..or quit beta early on..I suggest you
give the game another chance.
It has beautiful graphics, and is truly a blast to play.

And don't rely on the rating here as people are purposely making
it look bad!

Rating: 1 stars
Summary: Asherons Call 2
Review: I have played the beta for 4 weeks now and all I can its been a very bad experience. The graphics are beautiful, but thats about it, no real classes are available and most skills either dont work properly or really have a small benefit after you put your initial credit in it, its totally useless to keep putting experience into it as the benefits you get are meaningless. I was hoping this game would be much better, but all I can do now is wait for the next big MMORPG to come out.

Rating: 1 stars
Summary: How can the apple fall so far...
Review: ...from such a great tree.

- skill design is unbalanced and restrictive

- some skills are different in name only but sold to players as "different" skills

- combat amounts to pressing autoattack and then waiting like Pavlov's dog for the monster to go vuln so you can be a good little monkey and press your special attack button and get a treat.

- chat system is painful to use

- inventory organizational ability is nonexistant

- crafting weapons is fine until you get past the first few levels and discover that you have to go and camp a mob a fifth your level to get a rare item drop.

- crafting armor is pointless due to the fact that each tier of armor crafting only returns armor with a protection value equal to that level. So tier 3 armor will make armor level 3. That's fine but the ingredients you'll use to make that armor will have armor levels in excess of 10, so there's not much point.

- I'll stop here and say that on a good note AC2 is the most beautiful game I've ever seen and it should win any and all graphics awards for gaming. That doesn't change anything though.

Rating: 5 stars
Summary: Played AC since Solclaim opened, AC2 is Great !
Review: I have playing AC2 Beta since late July. Since then, there have been a lot of changes and improvements. The game has spectacular graphics. I have really enjoyed the beta play so far. All the while, keeping in mind that it is only a beta version, so I should expect problems, glitches, etc.

After playing AC1 for over 2 years, Anarchy Online for about a year, AC2 is a welcome addition to the MMORPG world. I am in high anticipation of the retail release.

AC2 will be a continuously evolving game. Since Turbine will be providing monthly updates after its retail release (just like the original AC). The monthly updates will add new content, storyline, and game features.

I like the skill tree concept for character development. I also like that I don't have to cast endless "buffs" in order to hunt as I would have to do in the original AC. In many cases, a character's "buff cycle" could last 8 minutes or even longer.

In AC, when your character died, you would lose items and have to do "corpse recovery" to get them back. Not the case in AC2, which is a great improvement.

I think a lot of AC players expected AC2 to be the original with better graphics. That is clearly not the case. It is a different game. They have definitely made many improvements that makes for enjoyable gameplay.

I highly recommend that you give this game a try.

Remember, ALL of the reviews to date are reviews of the BETA version of the game, not the retail version. Buy the game at release and make your own decision...

Rating: 4 stars
Summary: AC2
Review: This game has tons of potential. The graffics are great. The skill tree is pretty cool. Combat is fun. The game is in beta right now and lacking in content, and is a bit unbalanced. But AC was known for there great monthly updates and AC2 is suposed to be easier to update and more flexible. I expect great things from the updates to make the already great game engine into a great game.

Rating: 1 stars
Summary: This game is a Major dissapointment.
Review: This thing is a content nightmare, the graphics are quite nice but the game content is horrible. After 2 weeks of game play you will have wished you never bought the game...

Rating: 3 stars
Summary: Excellent Game
Review: I played AC2 1 month short of a year starting after I got into beta after attending the 2002 ACPL. I really enjoyed it while I played. I was a monarch on SnowReap for what eventually became the oldest shadow monarchy on the server. Unfortunately our server was the first to be merged. As some people in the game industry have pointed out, Meridian had server consolidations before its demise.

The main problems with the game didn't really bother me. The chat server and authentication server problems did affect me, but didn't really cause interference with my gameplay.

I loved all the features AC2 had that AC1 lacked, like the ability to look through an allegiance heirarchy. Plus all the added chat features including allegaince chat, regional chat, and global chat.

The graphics were and still are the best. The water, fog, tile detail, grass, light sources, charachter models, and smoothness were all amazing.

The music was great. Especially with player music and being able to setup a shortcut bar for all 10 of the beats.

The variety of roles was amazing too. Especially with the pet classes. With hivekeepers, invokers, tacticians, and elementalists players had a great variety.

I liked how fellowships actually had meaning. In AC1 when you were hunting for XP you could spend hours in a fellow without even seeing or interacting with the other members. In AC2 the different roles compliment each other. The group buffs were great.

I liked the quest timers, but it was annoying that each week you had to go out a little later to redo the quest. Maybe the redo timer should have been based off the start time of the quest and not the finish. Some weeks the Mage Armor quest were at 3 am and we would still consider doing it the following week at 3:30 or 4 am. If you skipped the late session you might not be able to get the same people you used to do the quest with, or anybody at all.

I loved KvK. I loved the battles. It sounds like KvK and all PK is being ignored. KvK points were certainly ruined when the mining changes were made. They really should have had an Elo style ratings system. I suspect this is influenced by the fact that one of Turbine's most prominent employees is against PK. This is a main reason I don't plan on trying it again even with the new content.

The reason my allegaince broke up was that, in the end, I was the only member who had been the allegaince from the start. All of the other founding members quit. It got sickening making friends just to lose them when they ran out of content.

Personnally I leveled a bit slower then some. I played about 25 hours a week and did not exploit. Exploiting was why I was happy to leave AC1, which got me very disgusted with AC2. I think exploits need to be removed quickly and exploiters should be punished.

The main reason I left was that upon hitting 50 there really was nothing more to do. Sure, I could start another character and level to 50 again, but even though the vehicle would be different the road would have been the same. This was a few months before the "100 levels" were added. While I knew changes were coming at the time they were advertised as more tools in the toolbox. I was not willing to pay and wait for the changes so I quit.

I still think the low monthly cost is why the game was a failure for me. Had they charged $50 a month, like Ken Troop has proposed for the genre, they would have been able to add enough content before I quit to keep me playing. They were to slow to react and they may never recover the product now. You can't even find AC2 in stores anymore, yet it got a game of the year award!

Player Information:
Bean of Snowreap
Legume of Snowreap
Shadow Alliance of Grey (beta)
Yoshi of Red and Blue (beta)



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