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Project IGI: I'm Going In

Project IGI: I'm Going In

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Rating: 5 stars
Summary: Much better than I anticipated.
Review: Having read all the reviews I could before buying this game, I was expecting a slightly above average First-Person Shooter. And while this game is not perfect (I would have given it 4.5 stars but it is not allowed here), its few flaws are more than made up for in its atmosphere and tension. The weapons sound effects are unsurpassed; I really felt like I was shooting real guns here. Each mission is totally absorbing and very difficult. And when I say difficult, I mean it feels like what it must be like in real life. If you get hit two or three times, you are dead, just like in real life. This places stress on the player and causes you to be very very careful. Just running and gunning is not recommended. You must be sneaky. The AI is not very smart however. If you shoot somebody, his friends will not seem to notice that he is dead, nor will they seem to hear your gunshots. I however had no problem in overlooking this glitch. The missions are huge and each one will require several hours to get through successfully, mostly because there is no in-mission save-game feature. If you are killed, the mission must be started over. And while many have objected to the lack of save-game, I found it added to the stress of the situation, where you feel as though you have a lot at stake. Besides, I didn't ever mind playing the same mission several times, as each time I had to start over, I tried something new, approached from different directions, with different weapons, etc.

One bothersome thing I noticed was that when you start a mission, you are very lightly armed. I can't believe on a mission involving so many hostiles, you wouldn't go in more heavily armed. But this too adds to the tension and was probably done to balance gameplay. Also, you can pick up other weapons along the way. Med-Packs are also very rare here, so try not to get shot much!

I read a lot of reviews saying how unfair it was that enemy soldiers re-spawned; that after you had cleared an area and left it, more soldiers would re-spawn there, eventually resulting in you spending all your ammo and dying. I almost didn't buy the game for this reason alone. But I have not yet noticed this happening at all. Maybe it's because I'm playing it on 'easy' setting, I don't know. But take it from me, even on 'easy' setting, this game is not easy.

The graphics are superb, and as I said before, the levels are huge. And not only are the mission areas huge, but if you want, you can wander outside the areas for many many miles. If you see a mountain in the distance, it's not just a background; you can actually go there, although I doubt there's much to do once you get there.

I also read that this game requires a monster gaming machine to run, but I've just got an old PII 450 with a 16mb NVidia TNT1 graphics card and 256 mb system memory, and it runs flawlessly and smoothly.

All in all, a tense, sweat-inducing game with a you-are-there feel, greatly aided by wonderful ambient sounds and weather effects. Another thing; when it's raining, your distance of view is realistically diminished--it really feels like you're in a rainstorm. Overall, just a great game that has been unfairly overlooked by many people who I'm sure would enjoy it if they only gave it a chance. Be patient at first, and take the time to set up your controls to your liking, and read the manual a little so you understand how the binoculars and sniper scope work, and I'm sure you'll have a great time!

Rating: 4 stars
Summary: Buy it now!!
Review: Although I've only played the demo, I have seen the actual game and can say all the levels carry the same type of style.

Being based off a flight simulator engine the game offers realistic graphics. The landscape seems to roll on forever, and the houses and bunkers carry logical relevancy. Everything is well made and well placed.

The game play is amazing. You must work with the environment and use found resources in aiding you through the mission. Unlike other action/first person shooter games you must rely more on stealth and intelligence then on firepower and marksmanship. Each level offers multiple ways to beat the mission and houses open ended secrets, tactics, and options. Offering great play back ability it takes several times to find all the Easter eggs sprinkled throughout the base. For example in the first level there is a mini gun hidden in the off-set storage room most would not find.

The bad news is you are unable to save during game play and the bots aren't the smartest when it comes to combat. But I hardly noticed either draw back until I began reading various reviews. Also some said gameplay was really hard. The reason people find it hard is because they expect it to be a "run out there and blow everyone away" game when in truth you have to be extreamly quit, hide in the shadows and kill the gaurds one by one type of game. The only way to win is to use your brain. But theres more then one way to beat the level.

Overall, if your into cloak and dagger, James bond, secret spy, military tactics, gadget using video games, this is a must buy.

Rating: 2 stars
Summary: If you have Geforce 4............. DO NOT BUY!!!!!!!
Review: I have a new computer with a Geforce 4 video card, and this game will not play properly. It will not give you the reticle for the weapons, or some of the other neat stuff. Not worth a dime if you cannot see where you are shooting.
I have tried several times to find a patch, but no luck thus far. If you have an older card, then it looks like a pretty fun game.
I played the demo for IGI2 and that is why I bought this one. IGI2 is an awesome game, but if you cannot see where your gun is aiming, then forgt it.

Rating: 2 stars
Summary: I'M GOING, GOING . . . GONE!
Review: I've only played the demo so far. But that's really all I need to review this game BECAUSE YOU CAN'T EASILY BEAT THE DEMO. In fact, I still haven't beaten it. I must say that this game sounded good on paper: Emphasis on sneaking--not shooting, flight sim game engine, FPS, etc. When I played the game I was impressed by the sound effects: the crunch of gravel, bullets tearing through wood, etc. The graphics were not the best I've seen, but certainly good. A nice variety of guns ranging from Glocks to Uzis to AK-47's to Sniper Rifles. And that's just the one demo level! But now comes the sad part: The bad guys are morons and, on top of that, zombies. I empty half a magazine into an enemy, he doubles over, I pump more lead into him, then he SOMEHOW manages to straighten back up and continue firing at me. Did I hear correctly that I'm fighting "humans", not CYBORGS? Although the level is nice and big, it is way to hard and doesn't make sense. I shoot one guy and an alarm goes off, I shoot another guy and the alarm doesn't go off. And if the alarm does go off . . . well, you're in deep trouble. Might I add that when your current weapon runs out of ammo, you AUTOMATICALLY RELOAD! Which is BAD, because YOU CAN'T PICK AN ALREADY LOADED WEAPON. MAYBE you can, but I haven't been able to do it so far. As for the game itself, it's a mix of Half-life, Metal Gear Solid, Unreal, and Rainbow Six. It IS fun to play, which is why I give it 2 stars instead of one, but the sheer difficulty of it makes it not worth buying or even doing an overnight download.

Rating: 4 stars
Summary: Great Covert Ops Style Game
Review: The immense landscapes of IGI are a relief and a revelation after the tightly cloistered arenas of games like Counter Strike. Based on a flight simulator, there are apparently no physical map boundaries. My brother says he spent 45 mins walking to a distant mountain on one map and could still see endless terrain beyond. This is an immensely fun and engaging game of sneaking in the shadows, sniping enemy soldiers, and getting your butt blown off by sneaky APCs. It can be VERY difficult at times, and this is compounded by the inexcusable lack of an in game save feature. That's why I'm only giving it 4 stars. And because there is no multiplayer option. The game play is not pure simulation, (sniping is too easy and enemies too dumb) but that's OK because it's plenty difficult as it is. Dont be put off, as I was, by the ridiculous "I'm Going In" title. I think that's just bad marketing. It's a great game that more people should know about.

Rating: 1 stars
Summary: Save your Money
Review: I played the demo of this game, and quickly realised that I would not be paying for the full version.
I think it's a reflection of the game that used versions are currently selling at very low money, and it is a real shame, when this game COULD have been a winner.
You are a secret agent type assassin given several tasks that involve thinking and sneaking around, instead of the usual guns blazing approach, and the graphics, levels, enemies, weapons, and scenarios are actually very very good. There is ONE big problem however, you CAN'T SAVE your progress as you go. Even if you play this game on the easiest level,you will find it very frustrating. There is a fine line between a game that isn't easy to beat, and one that's annoying as anything, and this one jumps that line with size 12 boots. You will find yourself playing for a long time, reaching so far in a level and then getting killed off, only to go back and start from scratch. I hope the programmers have learned from their mistakes as I see a sequel is now available. If you really like this kind of game, try "Soldier of Fortune" instead, it's much more rewarding.

Rating: 3 stars
Summary: Peow
Review: 'Project IGI' is a cross between 'Goldeneye', 'Metal Gear Solid' and 'Delta Force'. As an ex-SAS, ex joyrider called David Llewelyn Jones (despite the name, he doesn't appear to be Welsh) you run around a series of modern battlefields, infiltrating installations, avoiding cameras and shooting things. In very nice 3D, with some huge landscapes that you can explore, if you feel like it. Like 'Delta Force', it's weighted towards action, and although a few well-placed shots finish off the bad guys, you are slightly less mortal. Nonetheless, you can be stealthy, and quite often it's much easier to avoid tripping the alarms (which you can turn off - best of all, you can just shoot the cameras). The graphics are attractive, if a little sparce. As in the song by The Who, you can see for miles and miles and miles and miles and miles and miles and miles, and some of the detail is superb - your weapons look and sound authentic, the explosions and ricocheting bullets are alarming, and you can't hide behind impenetrable cardboard boxes, because they aren't. After a while you notice that the graphics are sometimes quite spartan, and although the textures are high-quality, the interiors are often extremely bland. As with 'Delta Force', the bad guys seem to have built their bases from mass-produced kits, as individual buildings are copied and pasted verbatim from mission to mission, with only the furniture moved around to differentiate. There's some excellent modern James Bond-esque music, and the game itself is often extremely good fun - like 'Delta Force', but done well. But not that well. The plot tries for a James Bond ambience, but even with only 14 missions our hero seems to spend a lot of time escaping, being caught, and escaping again. The voice acting is very bad, too - our hero sounds like an enthusiastic primary school teacher, whilst his lovely assistant Anya has a California valley-girl accent that seems more Playboy bunny than government employee. I kept expecting her to use the word doofus, but she doesn't. Meanwhile, the supposedly Eastern European guards shout 'Hey you' and 'Stop' in English. The morality seems a bit iffy, too - you're basically a hired killer, and the bad guys aren't really bad guys, they're just guards in foreign, but non-hostile, military bases. It's as if you were a French soldier set down in Scotland, shooting down Scottish security guards. And yet, these are minor things. There are three major points that bedevil it - you can't save during a mission, at all; the missions are highly linear and scripted, in such a way that you absolutely have to play the mission several times over before you can complete it; and it's just not big enough. The decision not to include the ability to save a game is a brave one, shared with 'Aliens vs Predator'. The idea is to increase the tension by not allowing you to chicken out and hit F6 to quicksave, as with most other first-person shooters since 'Doom' (it's hard to remember nowadays, but until 'Doom' action games rarely let you save). It doesn't really work in 'Project IGI' - the size of some of the later missions, coupled with the fact that death is sometimes instant and unexpected, make it highly irritating. 'AvP' was eventually patched so that you could save a maximum of three times during a mission - a much better system. And the scripting is highly annoying. This is one of those games where you can explore an area and find it free of baddies but, if you press a switch, talk to somebody, or step over an invisible boundary, suddenly a truck-full of soldiers materialises from thin air. You can never really predict or guard against this, and quite often the missions become memory tests. One mission in which you have to escort a Russian businessman is particularly frustrating, and more than once I felt like burning the CD and posting it back to Eidos with a nasty letter. In general, the bits where you have to escort people (thankfully, only twice does this horrible game element appear) are dreadful - you have no way of knowing where they are, and they usually just stand there, waiting to be shot. And worst of all, it's too small. It has no fewer missions than 'Hidden and Dangerous', but a handful of them are extremely easy, and you'll finish them in no time. There is absolutely no replay value, either - the linear missions mean that once you've completed them, there's nothing to see if you play them again. And there's no multiplayer option at all. Fourteen missions and that's your lot. You'll play it for two or three days, get annoyed during the final, immensely frustrating, mission, and never play it ever again.

Rating: 4 stars
Summary: could of been a top game
Review: pros -
GREAT WEAPONRY
GOT TO USE YOUR BRAIN INSTEAD OF ATTACKING STRAIGHT ON
GREAT CAMARA EFFECTS WHEN CLIMBING LADDERS AND DOING SWITCHS

cons -
NO IN-GAME SAVE DATA - THATS MEANS U DIE, U RESTART LEVEL :(
DIE TOO MANY TIMES - LOADS OF CHEAP SHOTS U WOULD EXPECT FROM A WELL-EXPERIENCE GAMER WHO MASTERED FPS GAMES
LOSE THE WEAPONS WHEN U GO ON NEXT LEVEL

overall its a good game with a few cons which could of been sorted, the terrian is a tad bad, you could walk into the mountains for like 30mins, u turn round, and you gotta walk 30mins back to where u was. Sniping is good, also u can shoot someone and hide, and the AI dont even know where u are ;)
U got to be careful when comeing down mountains, 1 slip and your back is broken and then its back to the start of the level ;)
NO multiplayer :( big shame, not even a patch for multiplayer :(
4 out of 5 - could of been better, only the 4 stars for great weapons and their graphics

Rating: 5 stars
Summary: project IGI
Review: this is a tipical espinage game dealing with a russian
colnel who wants to turn europe in to a nuclear waste land.
in all u do mission for the SAS to spoil his plan.
very sweet game at lest 5000 thumbs up.warning not for people
who get angery over hard parts in games!!

Rating: 4 stars
Summary: a good but not great shooter
Review: Project IGI is a balance between violent, all guns blazing shooters like Soldier of Fortune and tactical shooters like Rainbow Six (in which missions can take 30 minutes or more to plan). Basically, you are an ex-SAS freelance tasked with finding and disarming a missing nuke in a former Soviet republic.

Good:

- extremely realistic weapons
- actions must be thought through carefully
- player must use stealth and planning before executing an attack
- player cannot fight off more than 2 enemies at a time

Bad:

- no in-game save feature. If you die, you must restart the entire mission
- enemies auto-respawn, often appearing from small buildings where you just killed everyone a minute ago
- enemy AI. Often a soldier will not notice if you snipe a soldier 3 feet away.
- weapons cannot be transferred from one level to the next, even if the next begins where the previous ended

All in all, I have enjoyed this game, although I recommend buying a guidebook or finding a walkthrough online. Best strategy for killing enemies is to move from behind cover, shoot quickly and hide again, taking out enemies one by one. The last level is about 3 times longer than the others, and it can be extremely frustrating to finish.


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