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Freedom Force

Freedom Force

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Rating: 5 stars
Summary: It could be a classic
Review: This is a very good game. It has great gameplay and enough variable to make replaying it very fun.
Not only does it have those classic Silver age story lines but it also has really cool variables in the game.

I really like the character creation. There are hundreds of variable that you can use and tryout it is great.

Rating: 4 stars
Summary: Finally
Review: I have played pen and paper Superhero role playing games (Mainly the excellent HERO system game Champions) for over 15 years. During that time many, many companies have announced Superhero RPG's for the computer, but all have mysteriously dissappeared prior to being released. Well, the wait is over. It's finally here! Freedom Force is a great game and very well done. The graphics and feel of the game are outstanding. However, it's definatley not perfect.

It's way to short. I finished the whole game in about 20 hours. That's not a lot of time for an RPG, and as stated in the editorial review above, the game is extremley linear. Replay value is extermely limited. And you wont get to add your own heroes (ones you create) until around the 4th or 5th mission. Also, homemade heroes can unbalance the game bigtime. My homemade character could strole through 90% of the badguys with no help from the rest of the team. I would leave the team in a safe spot (especially when a certain member of the team had to survive to complete a scenario), beat up the bad guys (all of them) then bring the team in to accomplish any non combat tasks that needed doing.

Then their is the multiplayer mode. The only multiplayer mode availible is fighting your heroes against other peoples heroes. Nothing co-operative at all. No multiplayer senarios (which would have been great fun). The worst part about multiplayer is, it's over in less then 5 minutes every time.

This game needs a senario editor. A random senario editor would be great, especially if it could be worked into the overall campaign. Something to keep players on their toes and add to the replay value.

You also can not go inside buildings. Which is okay, but it would have been fun to stop the bank job inside of the bank. Instead of waiting at the door and punching each bad guy as they came out one at a time.

Anyway, to sum up my feelings, it's definatley a very good game, and I am happy I bought it, but it could have been great. One last thought, don't waste your money on the hint book. I didn't need one, and the game is so linear that I can not imagine anyone else needing it either.

Rating: 4 stars
Summary: The game captures the 60's Lee/Kirby motif quite well.
Review: Great game with the potential to create Marvel and DC heros but the missions are too short and linear. If Irratonal Games produced an expansion pak.......

Rating: 2 stars
Summary: Good concept, glitchy and hastily released software
Review: If you're looking to buy this game to actually use multiplayer, I'd see if you can rent it first (some video stores do) or check out the official website's message board and just take a look at the technical problems/questions string. You have about a 25% chance of multiplayer actually working, even if you have a top of the line system (I three different computers, all P3s or better with top of the line video cards.) I got Jedi Knight 2 the same day, and every aspect of that game works perfectly. So BUYER BEWARE

Rating: 1 stars
Summary: Truly [bad] game
Review: This is the worst game I ever seen in my life, really bad. Boring and stupid with terrible AI, terrible gameplay, no story, no strategy, nothing.

Rating: 5 stars
Summary: Freedom Force Has Me Fighting Back Tears, sniff.
Review: My jaws sunk low, self-emitting air filed around me, and stupidly I gawked at my PC screen. Since when did a game rekindle my fancy for the first form of literature I warmly embraced? Anime, at times, is juiced up with vague or unnecessary talk with global weight on crushing action, but comic books have grown as a nippy alternative to time-consuming novels with marvelously penciled scenes. Where comics like the dormant Battle Chasers and, all-time favorite, Spawn attenuated my reading and visual proclivity, Freedom Force successfully lands on the video game populace in style. Full of tantalization, the game rips a new outfit on the grounds of gaming. I haven't experienced this kind of cunning direction, ever. Irrational Games assembles a flat-out ambiance which thrusts players into thrilling heroism. The RPG/Strategy affiliation shreds awesome gameplay components. Every description in the game is an indication that the company was rapt on fashioning a game based on the comic book medium. Freedom Force takes in all the legacy and stereotypes of the 60's Silver Age, and on the videogame scale, it rumbles.

Sweaty-palm action awaits as soon as you decide who to take from a pool of heroes. After selecting four members, you then jump onto the fray and gain following missions. More often than not, your elite band of defenders must put an end to rampaging supervillains along with their loyal minions. Reasonably linear, the lion's share of Freedom Force is the mastered mechanics, and the ironic yet interesting cost of being violent superheroes. Remember anime (or even Power Puff Girls) where the forces of good take it on the open streets, disregarding the safety of structures, and bulldoze it down? As Uncle Ben once said from Spidey comics, "with great power comes even greater responsibility." Ditto, here. Pedestrians mind their walks of life, cars burn rubber, and in the center, a heated clash between the forces of good and evil. Oh, dear! Oh, my! Being reckless may trigger unwanted wreckage of the city that is supposedly under your protection. Depending on your choice of attacks, Patriot City can be decimated to rubble. Strategic usage of the environment (i.e. lifting cars as projectiles) should be limited due to the sensitivity of the backgrounds. From caving buildings to impersonating Babe Ruth with traffic polls, needless destruction is booed.

Devilish destruction reduces the bag of important Prestige Points. Awarded after victory, these points are applied to attain additional heroes. EXP points are also given to prime a hero's abilities or expand them. As an incentive to minimize running amok, if you fail to wisely handpick a fit squad, future supervillains will squash your band of heroes into [mush]. Ample with whirls of Real-Time frenzy, a tide of excellent RPG elements, and the aim to prevent harm on Patriot city, Freedom Force is smart as it is witty.

Totally smitten with Freedom Force, it hurts to divulge the minimal frowns upon it. In fact, the game gets terribly hectic without any sign of slowing down. Selecting commands may provide golden opportunities for curt surprises from concealed enemies. Failing to detect them means your good guys go down and dead. Without radar or even a teeny map, studying your surroundings seems like a tactical joy, but the constant, overbearing work is strain for the eyes. Trust me, if you thought 4 heroes is depressing petty, it's enough with the brutal and lighting-quick square offs. Also, no automatic pausing is a pain. Frequent instances of tongue-lashing conforms with the in-game chaos. Even so, the robust personality of Freedom Force dwarfs the potholes floating around it. However, far from perfect, there is nothing quite like this and is the closest thing to match a child's interactive role in a comic book.

The hero cast is intentionally cheesy as the Super Friends. Stereotypes of the 60's comics (corny dialogue) forges together and packs a full press of eccentricity. Merciless creatures alternatively keep the 90's evil-doer persona unbroken. Expect the trademark of what Marvel Comics originally gave rise to. Where DC presented the typical "superhero stops supervillain," Marvel effectively introduced a new prospective and presented the personal life of its characters. Freedom Force excels on it too. Character growth was nice to witness, but the cast is so overpopulated that various characters are overshadowed by the stars. Cheesy hallmarks and naturally droll, the clowning occasions in Freedom Force deserves recognition.

Voice-overs are gallant, funny, and when called for, somber. Excellent themes manage to merge an exclusive fusion of topnotch sound quality while comic-looking graphics that are so colorfully caustic it'll have your gums bleed. Once a "FOOSH," slashed across the screen, I was tickled by my comic book sensibilities. Characters are fleshed out with exaggerated, superhero costumes and work well with the polygonal construction. The interactive 3D environment and superhero powers are very cool to watch when toyed with. The option to tailor the camera view is welcomed, especially when seconds of disorder surface. The thick quality behind every inch of comic book design has me fighting back tears.

"Sniff, it's beautiful man. Just beautiful."

Vast in the digit of powers and tactics, the single-player is an experience of immersive frolic. Many people responded with a confounded, "huh," when I asked if they knew the existence of Freedom Force. Can anyone say, "sleeper hit." Hallmarks of the game siphons reality, and lets the boyish imaginings to roam free and putter with the infectious bounties of the game. Logging hours on the extensive single-player, the chance to shape your own characters, appearance, powers, and pick out an assortment of Marvel and DC skins, will have you brewing cup after cup of coffee. Now, to shut these blood-shot eyes. . .

Rating: 5 stars
Summary: Oustanding!
Review: Freedom Force is one of the best games I have purchased in a very long time. The animation is excellent, the interface easy to use and efficent and the storyline and characters are an absolute blast. Yes it's cheesy, but that's like watching Space Balls and saying it wasn't as cool as Star Wars!

You get to tackle a horde of villans from a street thug to giant robots to the notoriious Time Master in over 20 missions some of which are comproised os a few sub-missions. Your team of heros has a core of about 9 or 10 and you have the option to recruit several more as the game goes on. For those that are wondering, Yes you can create your own hero. Want to see Batman fight along side Minute Man and Man-Bot? Just download a skin (available at several sites on the web) and assign powers and stats.

As you play the game, your team earns prestige points. The more objectives you complete the more points you get. Each character has a power rating (cost) expressed in prestige points. once you have that many points or more you can recruit that hero. this applies to those you make yourself and a few built in heros that do not automatically join you outright. This balancing act is very effective. As an example, I created the DC hero Green Lantern and gave him the powers and stats I felt he deserved. His final point cost was enough to recruit three of the games built in heros. Imagine the foolishness of being able to use a fully powered up Superman against bat wielding thugs in the first few missions of the game!

As stated previously by others the game world is fully interactive and the terrain is damageable. Cars can be thrown and blown up etc...

Overall, this game is an excellent value for the price. BUY IT!

Rating: 5 stars
Summary: Can't wait for the next exciting issue!
Review: What a great game! I've collected comic books for years, now I can create and live the on-going story. The voices are great, the story line flows well and I've created three of my own hero's! You even get the "Biff", "Bam", "KO" callouts! I really enjoy the fact that I can play a battle in a short amount of time and pick it up then the next evening. Very easy to get started and tough to call it a day and hang up the super hero suit!

I just ordered another copy for my nephew for his birthday! Can't wait to get on-line with him to fight the bad guys/gals!

Can't wait to see how this chapter ends and hope there will be another chapter soon! I'm logging hours every evening on this.

Freedem Force has my 5-STAR's!

BAT-O-HOD

Rating: 5 stars
Summary: The game Super-Hero games have been waiting for!
Review: The curse of the super-hero computer game has been broken! This is the first flexible, tactical, super-hero combat/RPG to come out that really gets the genre down perfect. This initial game release, set in the 1960's, has all the flavor of a Marvel comic from that time period. Even the heroes that you used in the game (Minute Man, Mentor, Man-Bot, El Diablo) are strangely similar to some of Marvel's big stars. Or, if you'd rather, design your own characters to use in the game if you chose.

The interface if fairly intuitive, the 3D renderings of your surroundings (with multi-angle, zoom viewing for easier views from every angle) make you feel like you are in a comic book.

This is a game that Irrational can be proud of. Here's hoping we get follow on expansions with the 70's and 80's feel to them.

Rating: 5 stars
Summary: Great Game!
Review: If you are a fan of comics, and appreciate the tongue and cheek camp of comics from the 60's and 70's you'll love this game. Play as "Minute Man" defender of "Truth Justice and the American Way" or as the fiery and witty "El Diablo" or even customize your own character or join in multi-player mode with friends. This game has it all. Do not be put off by the campy voice-overs at the beginning... This game proves to be quite a fun (and addicting) experience!

Things to love about this game: The great angles... And everything in this game can be picked up, moved or destroyed. Yes you can 'leap over' buildings, scale walls and lift dumpsters! The character generation mode is quite complex and detailed allowing for many intricate character combinations.

Dislikes: My small, if only quibble with this game, is that the female characters have abnormally large heads, and that there are more 'body types' available for male characters than females characters. Also, minute man's "Dudley Do right" sounding voice, can grate on the nerves after a while.

Definitely a must for comic fans, or fans in general who enjoy campy melodramatic super hero comics! =-)


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