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Tribes 2

Tribes 2

List Price: $14.99
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Product Info Reviews

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Rating: 3 stars
Summary: Pretty cool game, but...
Review: Tribes 2 is really cool game in that it stands out from other FPS games. While Quake3, Half-life and Unreal based engines are mostly indoors, or have the pseudo-outdoors feeling. Tribes2 is, almost, completely fought in the Big Great Outdoors. Maps can range for several "miles", and battles can cover large areas. There are also indoor portions of the maps, which are just as confining as other games and require different tactics than outdoor battles.

Tribes 2 is also cool in that there are vehicles in the game that not only drive on the ground, but also fly. There are single seat (Fighter, Cycle, Re-charging station), two seat (Tank), three seat (bomber), and six seat (Transport) vehicles. Combine this with 3 kinds of armor (Light, Medium, and Heavy), and a lot of weapons (Too many to list here), you get a lot of different strategies, tactics and demission to the game.

However, I have a few complaints:
1) It takes a powerhouse machine to play smoothly with good graphics. I ran this on a 700Mzh with a Geforce 2 Ultra, and I had to crank the graphics down a lot to get a decent frame rate. Not until I bought a 1.8Gzh CPU and Geforce 3 was I able to crack the graphics up and have a really enjoyable high-resolution game.
2) Online only and you need a really good 56K connection or better. Forget about single player, it has it, but not really.
3) No good mods out there. Quake3 has Urban Terror and Q3F, Half-Life has Team Fortress, Counter-Strike and Day of Defeat, and Unreal has Strike Force. Tribes 2 has no real mods. Tribes 2 Urban Terror or Tribes 2 Counter-Strike would be unbelievable. You could have urban and countryside maps in the same map; with helicopters and tanks. I shutter to think how cool that would be.

All in all, Tribes 2 is a good game that belongs in the collection of every gamer. It?s a great alternative from the normal FPS.

Rating: 5 stars
Summary: The Best Game I have Ever Played
Review: This is the best action/shooter game I have ever played. Great online and offline game. I love the amount of mods to the game like Meltdown2 and Meltdown X. Shooters have always been boring to me until one of my friends showed me and I knew I had to get it. If you are looking for a cool shooter this is the game.



Rating: 4 stars
Summary: If you only buy one game this year- buy this one
Review: This game is incredibly good! I was a bit skeptical at first, but after a few games, I was hooked. The game controls and strategy are a bit hard to pick up at first, but keep with it, it is *worth it*!

Online game play is smooth and stable through my cable modem. My system runs the game well. I have an AMD600mhz, 256megs ram, 64meg geforce2 agp video card.

Buy it, play it, love it!

Rating: 1 stars
Summary: The Developer released a bad patch just after being closed.
Review: I'm sad to have to update the disappointing saga of Tribes2. I played T1 and T2 for a long time (off and on for several years) with teams on the various competitive ladders, so I know the game inside and out.

Tribes was created by one of the Sierra Studios, Dynamix, based in Oregon. Dynamix created the sportsmen line of games with it's successful bass fishing games and had a long history, when it released Starsiege, a mech game. Using the same engine, they also released Tribes intending to explore the multiplayer team based genre, and Tribes became an unexpected hit with a hardcore group of gamers, who battled it out on several ladders.

Although not much of a money maker, the game had such a devoted following that Sierra and Dynamix decided to create a sequel which would ostensibly introduce a new engine, and a number of enhancements including support for more players per game (T2 leagues started with 16 player per team, where the T1 team size was 10. It would also introduce ground vehicles, new turret and defensive network technology, additional aircraft technology (a bomber) and new weapons and packs. It also included the concept of centrally registered names, and team and community features designed to address issues surrounding ensuring fairness in team oriented play.

It did this to some degree of success, however like any new game which varies from the original, there were people who were unhappy with the changes. Since the Tribes community included so many rabid fans a certain number were very unhappy from about day one, and vented their wrath any place they could get a soapbox. Much of the Tribes community did however attempt to adopt the game, learn its many varied maps, weapons and vehicles, and engage in ladder play primarily on the Teamwarfare ladder.

When the game was released it was very much a work in progress. The company that owned Sierra and several other game companies (including Blizzard) was sold to a division of the french company Vivendi (which recently bought Universal).

T2 had a rough go from the start. It was pushed out into the market under the pressure of the new owners before it was really in game shape. Numerous patches were released and for a time it seemed that the commitment was there to make the game work. It sold 200k copies in it's early career.

Then things started to go down hill. A lot of the T2 team was laid off. Much of the original Dynamix development people associated with Tribes and the T2 engine left to start their own company.

Then word came down that Sierra was closing Dynamix for good, even though a small group was retained until they could deliver the "Final Patch".

When this patch was delivered many in the Tribes community were deeply dismayed. The patch was noticeably slower on mid level computers with relatively high end graphics cards, to the point of being nearly unplayable on certain maps. Since adequate framerates are essential if you want to be able to actually play the game competitively, a lot of people gave up in frustration.

Furthermore the game has always had a certain number of bugs which produce UE's that drop you immediately from the game and can in some circumstances lock up your computer entirely. These UE's were not fixed, and cropped up on many of the larger vehicle oriented maps. It was clear that the "final patch" was not an improvement for a significant percentage of the people trying to play it.

Furthermore a lot of people have felt from day one that T2 nerfed the offensive speed that made T1 so much fun. Top ladder matches were routinely decided after multiple overtimes by the margin of a single flag capture. Many experienced players tired of the game and quit, with a fair number going back to playing Tribes1, a game that is three years old now.

Tribes2 was from the beginning a game that demanded a machine optimized for graphics performance, which demands that exceeded the box requirements if you wanted to have a prayer of playing it successfully. Inside the community you could get support for the complicated check lists of configurations, driver installs, and tweaks needed to get Tribes2 and frankly most other high level games to play as designed. Out of the box however, many people without the required technical background, found the process of getting the game to run at all, to be very frustrating.

For example, many people had Voodoo based cards and wanted to try and play the game with them, but T2 never had very good Voodoo support in the early days.

At this point, the majority of hardcore T2 players have stopped playing the game. Sierra seems to begrudgingly have admitted that the patch they dropped alientated a lot of it's diehard players, and that it was clear people would not continue to devote time to playing the game when it was so clear the publisher was no longer interested in improving it to a level where the "majority" of those trying to play it would be happy with it.

Recently Sierra through their marketing representative announced that there was a plan to introduce a new patch, but this announcement was pending the completion of contracts with a developer (many suspected it might be the original Dynamix developer's new game company) but this process has been dragging on for months, and clearly only a fraction of those who bought the game seem to care, having moved onto new pastures.

It seems the story of Tribes is nearing an end, much having died with the closing of Dynamix. The body may not be completely cold, but for this soldier, it is, as I stopped playing it late last year.

If you're interested in the latest status of the Tribes franchise, the defacto gathering place for Tribes news and uncensored forum discussion is http://www.tribalwar.com/. ...

Rating: 2 stars
Summary: Yeah... This is really stupid...
Review: Hey, I'm just tellin ya.
To tell the truth, this game is really boring.
I'm 13 and I told my sister and family that I like this game
very much. But the truth is that this game suck.
Firstable, I don't recommend it to kids who likes easy games
like 007. This is really hard. When you even try to hit those stupid enemies in multiplayer, you can't even DIRECT HIT.
I like games that has good multiplayer, but not this game.
I'm tellin ya, there's bunch of butt kickin guys in multiplayer who uses LOTS OF CHEAT!
It takes like 5 hours to get good rooms.
AND_ what about the single player.

BORING~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It has ONLY 5 training mission that are really not helpful.

I got bored with this game in 2 DAYS.
Don't buy this suckin game. It's NOT worth money.
Buy sth like <No one lives forever>, <Return to castle wolfstein>, or <Max Paine> if you like shooting games.

Rating: 4 stars
Summary: great graphics
Review: i'm an avid starcraft fan looking to stop my starcraft addiction. this game was recommended to me by one of my brothers. the graphics are excellent, the playability kind of tough. i like to notion of participating in a battle on a grand scale. game play is tough but if you learn the nuances and join a team and play with them on a regular basis it can be a very fun game!

Rating: 5 stars
Summary: Great Game For People With A Lot Of Spare Time
Review: This game takes a lot of practice and patience, but has few drawbacks besides that. The graphics are good, teamwork based gameplay is fun, and the vehicles add a new dimension to this First Person Shooter game.

Rating: 5 stars
Summary: A veterans reveiw.
Review: As I read the pros and cons to this game I laughed to myself. They are very correct. the single player sucks.
It takes many hours of grueling trial and error to understand combat in such a fast paced game. You die...many many times. The best thing to do for a beginner or "newbie" is find a battle with few players and ask around for help. Usually an experienced player will step forward and help you out. For reasons I don't understand people are very helpful.
The first kill is the first step in a stairwell of accomplishments. Maybe it was a snipe or a mortor shot. Or possible even a chaingun massacre. You feel proud and feel ready to go to an experienced player only site. You get ripped to pieces.
The best thing to do in actuall combat is stay moving...You are a target to your opponent, the faster you move and the smaller you are the better your chance for survival. On the other hand shooting while moving puts both you and your target in motion. So it can go both ways. The extream of sitting and throwing everything you have at your opponent(heavy armor) or running circles around him shooting very little when you feel you could hit him(light armor). What you want to do is find a point in between or at one of the extreams that suits you. I prefer light armor on my back, a sniper weapon in my hands and a wingman at my side.
If your lost in what I have said, buy the game...and then read this review again and laugh at how clear it has become.

Once you can kill others the gameplay can only get funner, you find relationships with other players and may even create a clan. Nothing feels better than standing over a charred mymridon laying down flak for a 8 man frontal assault. You gotta love it.

Hope to see you in battle...let me know if I helped you out.
HB

Rating: 5 stars
Summary: My Review
Review: I thought that the game had a prity good action baced catogory.

Rating: 4 stars
Summary: At first, serious problems.... but do NOT miss this game...
Review: Let me state the punch-line of my review. If you miss this, you will not understand and appreciate a critical step in the evolution of online gaming. This is THE team-oriented online action game. No game plays CTF like Tribes2.

I started playing video games when my parents brought home an Atari Pong machine in the early 70s. I've been keeping an eye on the gaming world over the years. Major addictions included Zork, Doom, Civilization, Unreal Tournament...

Sure, Q3A broke boundaries in the online gaming world, but UT took it much farther. Sure, Half Life mods such as Fortress and Counter Strike stand as standards for popularity, but I stuck with UT from the day it came out... until I opened Tribes2.

Yes, I totally ignored Tribes1. I wasn't impressed. Granted, Tribes2 might stand as one of the most notable commercial flops of the genre, when we look back on what could have been. Dynamix, owned by Sierra, was apparently forced to ship this about 6 months earlier than desired. And it initially showed. There was NO customer service and the game barely ran on a large portion of players in the initial wave built on a LOT of intense hype. Sadly, many folks turned their backs on this game due to the bugs, the hefty system requirements, and the lack of solo-artist addictive qualities. Heck, most Tribes2 players had to upgrade their computers just to play. In the end, Sierra closed Dynamix down...

But I can safely say that the Tribes-cult following is understandable. It takes wide-open futuristic team multi-play where it has never been before, with stunning landscapes. Likewise, the user-made mods and mapping community is as vigorous as any for its size. If you love CTF mode and yearn for the excitement that only playing intelligent, action-packed games in a team setting can provide... you MUST play Tribes2.

This sets a standard, in my opinion.

Sure, I still play a round of Counter Strike or Unreal Tournament from time to time.

Sure, the other games are more popular although Tribes still has a steady online community.

And I'll keep an eye out on all the major breakthrough FPS games. Yet, until another game can combine the action with this kind of team-oriented gameplay (Unreal2? Halo?), I'll keep coming back to Tribes2.

If you want to understand online action/team gaming, you won't get it until you see Tribes2 and enjoy playing a really quality match of CTF as CTF should be.


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