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Capitalism 2

Capitalism 2

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Rating: 2 stars
Summary: Not what I had hoped for
Review: I was looking for something on par with warcraft and starcraft by blizzard, but what I got was "convenience store tycoon", not as playable as Hasbro's Rollercoaster tycoon. but definitly the red tape paperwork frustration of business, caveat empor

Rating: 3 stars
Summary: Nice educational software, but it gets boring after a while.
Review: I was very excited when I got this game, and enjoyed, learn something when played. But after a while, it got little boring. Should put some spice onto the software little more. user interface is little confusing, so you have to play "learning" scenario to learn all the interface. And I hope they put more educational facts, such as business term definitions, more accounting formulas, maybe some business case-studies; make it even more educational and fun to play...

Rating: 3 stars
Summary: Very difficult and frustrating
Review: If you want to play this game, a recomend you that first, read all the Big Manual (that came with the game), and then try to play. It's a fun game, but you still in the same level by a lot of hours.

Rating: 5 stars
Summary: Go Capitalism Go!
Review: If you're looking for a market-friendly computer game, look no further than Capitalism 2. A terrificly addictive game that can gobble up hours of your life, it might also teach you something about how and why capitalism really works.

At heart, it's a strategy game. You create and control a business empire in any and every industry, from raw material production to manufacturing and retailing. Use mines, oil well, factories, imported goods and more to produce and sell industrial and retail products. Establish your own R&D centers, or buy technology from rivals. Compete with importers and rival corporation for survival and dominance in up to four cities at a time.

In real life, not everyone gets to see how advertising affects sales, or how different brand strategies change the bottom line. But in Capitalism 2 you have to use these tools to win advantage over the sophisticated AI competition.

An observant player will notice that simple competition creates abundance: technology levels rise higher and higher, prices tend to decline, firms (and jobs) multiply, new products classes are invented, and consumer choice expands. No magic causes this to happen; no government mandates, consumer advocate groups, or the like. Just simple capitalism - well, simple in concept, until you've got to defend your dominance of the apparel industry from eager competitors hungry for your profit margin!

The game includes several different features that make it more realistic and exciting, such as a fully functional stock market, corporate headquarters, personal portfolio (separate from your company's), and clever AI assistants - Chief Operating Officers, Chief Technical Officers, and so on, each with their own personalities and expertise. I've played the game for a good hundred hours, and I return to it again and again. My highest recommendation: among the best games I have ever played, and the most pro-market game I am aware of.

Rating: 3 stars
Summary: Run Your Own Store
Review: In this game you get to open different stores such as department,discount, jewerly,leather, grocery store. You must decide if you want to make the product yourself to sale in your stores or buy them from a seaport who can change their mind at anytime and switch goods at any moment. So you decide to do it yourself. You build yourself a farm, factory, or mine and start making that much in demand product. ...

That is the basic of the game. Build stores, take over other companies if you can, and make the products yourself, and hope you you can click the button to only sell within your company before the competitors start using your products and putting their name on it.

Pros: You get to run your own stores.
You can hire someone to run the store for you even though they keep asking for a bigger salary
There are a good amount of products to sell but wouldn't mind alot more.
You get to take over other companies by buying a large shares of their stocks
It get to not only run the stores, but also supply your own stores.
It comes with scerenios
Cons= the graphic okay. The people in the stores just move around, and outside the store is the same thing. You don't really see them buy anything and they just walk around on the streets. You get to see a very few products graphics in the stores. Your motorcyle looks like a car, and you can't tell your ice cream from you meats. You don't get that feel for the products you are selling.
You get tired of building farms, factory, and mines. You have to keep checking back in the game guide which is part of the game on what you need to make each product.
The executive officer you hire is useless in the stores. I never seen him change the products in the stores, or actually help me make more money.
The researcher are constantly changing what you put as the things you want their to research. That you get tired of it and let them do as they please. The researcher are not the smartest when it comes to deciding on the products to improve.
You get tired of trying to remember what screen you have to go to get to what. You have different screens for everything products,stocks, companies, and even broken up into more screens. You get tired of clicking through them.
Everything seem to repeat over and over again it just doesn't have anything exciting happens. No spoiled food, plague, hurricanes, fire. I admit at the very beginning it was okay, but wants you figured it out you lose interest and it is not a game I would go back and play again just to bring that old feeling back. I would have gave it less stars but it was something new a different to play. It just wasn't up to par in my opinion when it came to me wanting to own my own Wal-mart, or Piggly Wiggly.

Rating: 4 stars
Summary: Well, 4 49/100ths stars, really. A review for gamers.
Review: It has been said that the difference between work and play is point-of-view, and nowhere in the Computer/Video Game world is that better demonstrated than Capitalism 2. Graphs, stock prices, manufacturing concerns, research and development: Is it an exciting game of running business empires or a dull training program for future suits?

Answer: That depends.

I got this game when it first came out (after playing Capitalism Plus for a while) and really just couldn't get into it for many months. Rather illogical: I had played and enjoyed the first game quite a bit, and Capitalism II is Capitalism Plus, only more so. Greater depth, better graphics (there's an almost pointless piece of praise), and more, More, MORE! depth of play.

But I just wasn't in the mood for a business sim. Boredom can set in in any game if you're not in the mood for it, but one feels especially absurd simulating WORK as recreation. So, I backed off, determined to come back later when the mood struck me, to see if it was just me, or if there was something in the game itself that made it less playable. I'm happy to report, it was just me. If you're in the mood for a business sim, this one can keep you happy for a long, long time. (At least as long as the mood lasts.)

Let me reiterate this point, however: You have to enjoy this kind of game at the get-go. If you find business sims boring or too complex, this isn't going to convert you.

Capitalism 2 allows you to make money through: retail outlets, manufacturing consumer products, manufacturing industrial products, raw material procurement (mining, crops, livestock, logging), stock market shenaningans, real estate and even a CEO salary (you have an alter ego who can draw a salary and buy a mansion, as well as running your business). You can specialize in a variety of retail areas (footwear, food, computers, leather) or try to obtain de facto monopolies. (You can't stop competitors from entering a field, but you can make a product so superior that they are unable to sell their own products. You can also leverage the money from your monopoly to enter other fields and steal market share by dumping products. The former is a nice fantasy; the latter, of course, is how one famous software company works.)

No business simulation is perfect, nor even particularly realistic, in the sense of an average consumer thinking: "Yes, this is the price that I'd pay for a product and this is how I'd buy it", and Capitalism II has its own quirks. (Setting aside for a moment some essential game quirks, like retail outlets offering a maximum of four products.)

For example, most of my games turned into vertical conquests. If I want to dominate computers (the goal of the first non-tutorial scenario), I would expect to be able to buy electrical components, plastic, steel and silicon, so that I can focus my efforts on building a better CPU (and later, building better electrical components) since that is the element with the broadest effect on my products.

But in the very first scenario, where your big edge is a high level technology in palm computers, you'll find there is no silicon for sale (nor even silica, which you could at least use to make silicon). So I had to start by building a silica mine. (In fact, I may have even had to build an oil well to get plastics, I'm not sure now.) That seems like a bad way to start players out.

By the end of the game, I had an iron mine and a coal mine to boot, to build my own steel. Really, how many computer companies own their own iron, steel, silica and oil resources? I also owned quite a few retail stores and was selling most of my own products.

This game would probably be especially fun in multiplayer, where you could pair up with people to focus on horizontal markets. In fact, it'd probably make a great and fun business class exercise with eight-lpayer teams. I'm not keen on putting up company-specific network code on my machine (I don't do Battle.Net or GameSpy, for example), and I don't think much of Ubisoft in particular, so I never bothered to try to find anyone to play on-line against.

There are two "campaigns": The first is a tutorial, and it's a campaign in the sense that each scenario builds on what you learned in the previous one; the second isn't a campaign at all, it's just a bunch of unrelated scenarios which appear to be roughly in order of difficulty. And the first scenario of the non-tutorial campaign is significantly harder than the last scenario of the tutorial campaign, possibly leading to early frustration.

All-in-all, though, this is a really good game. Dizzying in its depth. Substantial learning curve. As a business sim/game I would give it five stars except for a few missing interface features:

* There's no way to tell at a glance which resources you can buy. (You can find out what your opponents are selling, but the only way to find out what's available at seaports is to check them all out manually.)

* When hiring people to work for you, there's no way to sort or filter those with a particular skill. You have to look through them all.

* Navigating through the multitude of screens is not as easy as it should be: There's a back button which allows you to toggle between two screens, but it really isn't adequate. Also, when you right click from some screens to go back to the main map, the game seems to send you to a home position which has no relation to where you left the main map.

These and a few other similar interface issues may seem like minor annoyances, but they're (barely) enough to knock my score down to four stars. Overall, though, a good experience for armchair moguls.

Rating: 5 stars
Summary: Awesome Business Simulation
Review: It is hard to find a good business simulation, especially for this price wow! You can do about anything related to business in this sim. It is so in depth it may take you a little while to get the hang of it, but once you get it be prepared to lose countless hours of your life. An excellent game.

Rating: 5 stars
Summary: MBA Fun
Review: Like Flight Simulator, this is great practice for aspiring business owners in understanding the basic concepts and strategies in running a business.

Rating: 3 stars
Summary: Nice game but has some frustrating points.
Review: Ok first off I think the first Capitalism title had a much better AI. In this title my computer opponents seem to flounder. Their stock price remains in the 10$ range while mine skyrockets to the 3000$ range. I leave plenty of options open to the computer but it does not take advantage of them.

Fire disastors are a pain in the neck. You will be informed that one of your buildings has been gutted by fire and will tell you what city. There seems to be no way to tell what you had going on in that building or even where in the city the building was. You are forced to check the entire map for a paved over spot and then guess what you used to do there.

Research is also annoying. If you hire someone to oversee your research they will often change what you are researching after it has finished its' alloted time. This would not be all bad except it changes what you get informed when the research is complete. For instance, say I am researching Cakes for 5 years and my scientist decides when it is done I will research Car. When the research is done I will get a message that, " Your research in Car is complete." It should be telling me that my Cake research is done.

Research also does not always work for me. Sometimes when the research has completed its' alloted time I will see no improvement whatsoever.

There is also an extreme lack of scenarios. Only 5 I believe. Global Domination is not one of them either.

The graphics were not all that great but that is not what I focus on the most in a strategy game.

I give the game 3 stars. The local competitors do make the game slightly challenging and I can overcome some other problems by painstakingly writing down on a pad of paper.

Rating: 3 stars
Summary: Nice game but has some frustrating points.
Review: Ok first off I think the first Capitalism title had a much better AI. In this title my computer opponents seem to flounder. Their stock price remains in the 10$ range while mine skyrockets to the 3000$ range. I leave plenty of options open to the computer but it does not take advantage of them.

Fire disastors are a pain in the neck. You will be informed that one of your buildings has been gutted by fire and will tell you what city. There seems to be no way to tell what you had going on in that building or even where in the city the building was. You are forced to check the entire map for a paved over spot and then guess what you used to do there.

Research is also annoying. If you hire someone to oversee your research they will often change what you are researching after it has finished its' alloted time. This would not be all bad except it changes what you get informed when the research is complete. For instance, say I am researching Cakes for 5 years and my scientist decides when it is done I will research Car. When the research is done I will get a message that, " Your research in Car is complete." It should be telling me that my Cake research is done.

Research also does not always work for me. Sometimes when the research has completed its' alloted time I will see no improvement whatsoever.

There is also an extreme lack of scenarios. Only 5 I believe. Global Domination is not one of them either.

The graphics were not all that great but that is not what I focus on the most in a strategy game.

I give the game 3 stars. The local competitors do make the game slightly challenging and I can overcome some other problems by painstakingly writing down on a pad of paper.


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