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Tom Clancy's Rainbow Six Rogue Spear

Tom Clancy's Rainbow Six Rogue Spear

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Rating: 4 stars
Summary: Realistic Without Sacrificing Gameplay or Fun
Review: This was the first first person shooter I ever played that used a mouse to aim, needless to say, it got me hooked to the genre.

My favorite thing about this game is how realistic it is. It's definately probaby the most realistic first person shooter I've ever played (next to Day of Defeat.) But not only that, it was achieved WITHOUT sacrificing gameplay or limiting fun. It's hard to do, yet it was achieved in this game.

The graphics are also very nice, my older computer (I don't know the specs) was able to run the game quite well when it had problems with most other games.

I can't really think of anything negative to say about this game.

It deserves a chance.

Rating: 4 stars
Summary: A worthy successor
Review: Despite being rushed into stores a bare year after Rainbow Six appeared, Rogue Spear manages to be a very good game in its own right. Since you probably know the premise and gamestyle, I'll dig right to the meat of this review.

First off, the bad news. It shoud be noted that Rogue Spear is not an easy game. While it doesn't touch the insanity-inducing difficulties that Ghost Recon and its expansions rose to it can still be hard for casual gamers. This isn't necessarily bad, but players should be aware. Aside from this, the only major flaw in the game is (of course) the bugs. Just like in Rainbow Six, there is an odd bug where you can unload an entire clip into a baddie with no effect before he blows you away. Very annoying, especially in hostage rescue situations. I also experienced random crashes to the desktop. Any ambient noises (ie, rain, crickets, howling wind) remained afterwards. I'm not sure what causes this. Also somewhat unrealistic (for a game that pushes realism) is the ability of some of the enemies...those Japanese eco-terrorists are remarkabale shots with automatic weapons, being able to shoot and kill you at 200 feet with the wind howling around you. But that's about it for the negative.

And the positive--first, the gameplay is positively addicting. Even though the primary formula remains mostly the same (go in, shoot bad people, don't get shot by bad people), it is disguised in numerous variating scenarios. In addition, there are the uber-challenging recon missions, which require you to infiltrate a hide-out and plant bug completely undetected by guards. Furthermore, the graphics and sound are top-notch (or they were three years ago). In snow, your men leave footprints both outdoors and (for a time, until the snow dries) indoors, and their breath fogs. There are also some great new weapons (such as the badly needed sniper rifles) that will be familiar to any who played the NATO mod for the original--the Styr Aug and the .50 Caliber Barretta rifle come to mind. The planning phase (one of my favorit features) is just as smooth as the original--if it ain't broke, don't fix it. Finally, the missions themselves are original and well-done. You'll visit, among other places, an oil tanker, a hi-jacked 747, an opera house, and a TV studio. Perhaps the best-done mission is the harrowing fight set in a destroyed Kosovo villiage--it feels like Ghost Recon.

Overall, this is a game I would reccomend to anybody. Only those few niggling bugs kept me from giving it 5 stars.


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